/* AMX Mod X * Fun Module * * by the AMX Mod X Development Team * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ #include "fun.h" /* JGHG says: Ok this is what I use below, it may probably not be right with all natives etc but I try to maintain this style to natives. Note that this is still very much subject to change, regarding return values etc! (Ok I haven't checked all natives that they comply with this yet, this is just a model I'm working on and which I might implement soon.) static cell AMX_NATIVE_CALL nativename(AMX *amx, cell *params) // nativename(argument1, argument2); = 2 params { // Description what this native does. <--- Description what this native does // params[1] = argument1 <--- Description of each argument, so we don't have to allocate new variables and can // params[2] = argument2 <--- use the ones in params[n] directly, to save some time. // Check receiver and sender validity. <--- Check ents, maybe need to do this better and more proper later? if (params[1] < 1 || params[1] > gpGlobals->maxClients || params[2] < 1 || params[2] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); <--- Call this, it will end up as RUN TIME ERROR 10 in server console. return 0; <--- Standard return 0 with run time errors? (note in small only 0 returns false, everything else returns true) } // Get * pointer. edict_t *pPlayer = INDEXENT(params[1]); if (FNullEnt(pPlayer)) { <--- Test this pointer this way, return 0... AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } return 1 <--- If native succeeded, return 1, if the native isn't supposed to return a specific value. Note: Should be able to do: if (thenative()) and it should return false when it fails, and true when succeeds... is -1 treated as false, or is 0 a must? } */ static cell AMX_NATIVE_CALL get_client_listening(AMX *amx, cell *params) // get_client_listening(receiver, sender); = 2 params { // Gets who can listen to who. // params[1] = receiver // params[2] = sender // Check receiver and sender validity. if (params[1] < 1 || params[1] > gpGlobals->maxClients || params[2] < 1 || params[2] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // GET- AND SETCLIENTLISTENING returns "qboolean", an int, probably 0 or 1... return GETCLIENTLISTENING(params[1], params[2]); } static cell AMX_NATIVE_CALL set_client_listening(AMX *amx, cell *params) // set_client_listening(receiver, sender, listen); = 3 params { // Sets who can listen to who. // params[1] = receiver // params[2] = sender // params[3] = listen // Check receiver and sender validity. if (params[1] < 1 || params[1] > gpGlobals->maxClients || params[2] < 1 || params[2] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Make a check on params[3] here later, and call run time error when it's wrong. // To do: find out the possible values to set (0, 1?) // GET- AND SETCLIENTLISTENING returns "qboolean", an int, probably 0 or 1... return SETCLIENTLISTENING(params[1], params[2], params[3]); } static cell AMX_NATIVE_CALL set_user_godmode(AMX *amx, cell *params) // set_user_godmode(index, godmode = 0); = 2 params { /* Sets player godmode. If you want to disable godmode set only first parameter. */ // params[1] = index // params[2] = godmode = 0 // Check index. if (params[1] < 1 || params[1] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Get player pointer. edict_t *pPlayer = INDEXENT(params[1]); if (FNullEnt(pPlayer)) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } if (params[2] == 1) { // Enable godmode pPlayer->v.takedamage = 0.0; // 0.0, the player doesn't seem to be able to get hurt. } else { // Disable godmode pPlayer->v.takedamage = 2.0; // 2.0 seems to be standard value? } return 1; } static cell AMX_NATIVE_CALL get_user_godmode(AMX *amx, cell *params) // get_user_godmode(index); = 1 param { /* Returns 1 if godmode is set. */ // params[1] = index // Check index. if (params[1] < 1 || params[1] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Get player pointer. edict_t *pPlayer = INDEXENT(params[1]); if (FNullEnt(pPlayer)) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } int godmode = 0; if (pPlayer->v.takedamage == 0.0) { // God mode is enabled godmode = 1; } return godmode; } static cell AMX_NATIVE_CALL give_item(AMX *amx, cell *params) // native give_item(index, const item[]); = 2 params { /* Gives item to player, name of item can start * with weapon_, ammo_ and item_. This event * is announced with proper message to all players. */ // params[1] = index // params[2] = item... // Check index. if (params[1] < 1 || params[1] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Get player pointer. edict_t *pPlayer = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pPlayer)) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Create item entity pointer edict_t *pItemEntity; // Make an "intstring" out of 2nd parameter int length; const char *szItem = GET_AMXSTRING(amx, params[2], 1, length); //string_t item = MAKE_STRING(szItem); string_t item = ALLOC_STRING(szItem); // Using MAKE_STRING makes "item" contents get lost when we leave this scope! ALLOC_STRING seems to allocate properly... // Create the entity, returns to pointer pItemEntity = CREATE_NAMED_ENTITY(item); VARS(pItemEntity)->origin = VARS(pPlayer)->origin; // nice to do VARS(ent)->origin instead of ent->v.origin? :-I pItemEntity->v.spawnflags |= SF_NORESPAWN; MDLL_Spawn(pItemEntity); MDLL_Touch(pItemEntity, ENT(pPlayer)); return 1; } static cell AMX_NATIVE_CALL spawn(AMX *amx, cell *params) // spawn(id) = 1 param { // Spawns an entity, this can be a user/player -> spawns at spawnpoints, or created entities seems to need this as a final "kick" into the game? :-) // params[1] = entity to spawn if (params[1] < 1 || params[1] > gpGlobals->maxEntities) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } edict_t *pEnt = INDEXENT(params[1]); // Check entity validity if (FNullEnt(pEnt)) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } MDLL_Spawn(pEnt); return 1; } static cell AMX_NATIVE_CALL set_user_health(AMX *amx, cell *params) // set_user_health(index, health); = 2 arguments { // Sets user health. If health is 0 and below, also kill... // params[1] = index // params[2] = health // Check index if (params[1] < 1 || params[1] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Fetch player pointer edict_t *pPlayer = INDEXENT(params[1]); if (FNullEnt(pPlayer)) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Kill if health too low. if (params[2] > 0) pPlayer->v.health = float(params[2]); else MDLL_ClientKill(pPlayer); return 1; } static cell AMX_NATIVE_CALL set_user_frags(AMX *amx, cell *params) // set_user_frags(index, frags); = 2 arguments { // Sets user frags. // params[1] = index // params[2] = frags // Check index if (params[1] < 1 || params[1] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Fetch player pointer edict_t *pPlayer = INDEXENT(params[1]); if (FNullEnt(pPlayer)) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } pPlayer->v.frags = params[2]; return 1; } static cell AMX_NATIVE_CALL set_user_armor(AMX *amx, cell *params) // set_user_armor(index, armor); = 2 arguments { // Sets user armor. // params[1] = index // params[2] = armor // Check index if (params[1] < 1 || params[1] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Fetch player pointer edict_t *pPlayer = INDEXENT(params[1]); if (FNullEnt(pPlayer)) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } pPlayer->v.armorvalue = params[2]; return 1; } static cell AMX_NATIVE_CALL set_user_origin(AMX *amx, cell *params) // set_user_origin(index, origin[3]); = 2 arguments { // Sets user origin. // params[1] = index // params[2] = origin // Check index if (params[1] < 1 || params[1] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Fetch player pointer edict_t *pPlayer = INDEXENT(params[1]); if (FNullEnt(pPlayer)) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } cell *newVectorCell = GET_AMXADDR(amx, params[2]); SET_SIZE(pPlayer, pPlayer->v.mins, pPlayer->v.maxs); SET_ORIGIN(pPlayer, Vector((float)newVectorCell[0], (float)newVectorCell[1], (float)newVectorCell[2])); return 1; } static cell AMX_NATIVE_CALL set_user_rendering(AMX *amx, cell *params) // set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16); = 7 arguments { // Sets user rendering. // params[1] = index // params[2] = fx // params[3] = r // params[4] = g // params[5] = b // params[6] = render // params[7] = amount // Check index if (params[1] < 1 || params[1] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Fetch player pointer edict_t *pPlayer = INDEXENT(params[1]); if (FNullEnt(pPlayer)) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } pPlayer->v.renderfx = params[2]; Vector newVector = Vector(float(params[3]), float(params[4]), float(params[5])); pPlayer->v.rendercolor = newVector; pPlayer->v.rendermode = params[6]; pPlayer->v.renderamt = params[7]; return 1; } static cell AMX_NATIVE_CALL set_user_maxspeed(AMX *amx, cell *params) // set_user_maxspeed(index, Float:speed = -1.0) = 2 arguments { // Sets user maxspeed. // params[1] = index // params[2] = speed (should be -1.0 if not specified) (JGHG: unspecified parameters seems to always be -1.0!) // Check index if (params[1] < 1 || params[1] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Fetch player pointer edict_t *pPlayer = INDEXENT(params[1]); if (FNullEnt(pPlayer)) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } pPlayer->v.maxspeed = *(float *)((void *)¶ms[2]); // JGHG: Gotta love the way to get floats from parameters :-P return 1; } static cell AMX_NATIVE_CALL get_user_maxspeed(AMX *amx, cell *params) // Float:get_user_maxspeed(index) = 1 argument { // Gets user maxspeed. // params[1] = index // Check index if (params[1] < 1 || params[1] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Fetch player pointer edict_t *pPlayer = INDEXENT(params[1]); if (FNullEnt(pPlayer)) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } return *(cell*)((void *)&(pPlayer->v.maxspeed)); // The way to return floats... (sigh) } static cell AMX_NATIVE_CALL set_user_gravity(AMX *amx, cell *params) // set_user_gravity(index, Float:gravity = 1.0) = 2 arguments { // Sets user gravity. // params[1] = index // params[2] = gravity (=-1.0) // Check index if (params[1] < 1 || params[1] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Fetch player pointer edict_t *pPlayer = INDEXENT(params[1]); if (FNullEnt(pPlayer)) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } pPlayer->v.gravity = *(float *)((void *)¶ms[2]); // JGHG: Gotta love the way to get floats from parameters :-P return 1; } static cell AMX_NATIVE_CALL get_user_gravity(AMX *amx, cell *params) // Float:get_user_gravity(index) = 1 argument { // Gets user gravity. // params[1] = index // Check index if (params[1] < 1 || params[1] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Fetch player pointer edict_t *pPlayer = INDEXENT(params[1]); if (FNullEnt(pPlayer)) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } return *(cell*)((void *)&(pPlayer->v.gravity)); // The way to return floats... (sigh) } static cell AMX_NATIVE_CALL set_hitzones(AMX *amx, cell *params) // set_hitzones(body = 255) = 1 argument { // Gets user gravity. // params[1] = body hitzones // Fetch player pointer g_body = params[1]; return 1; } static cell AMX_NATIVE_CALL get_hitzones(AMX *amx, cell *params) // get_hitzones() = 0 arguments { // Gets hitzones. return g_body; } static cell AMX_NATIVE_CALL set_user_noclip(AMX *amx, cell *params) // set_user_noclip(index, noclip = 0); = 2 arguments { // Sets user to no clipping mode. // params[1] = index // params[2] = no clip or not... // Check index if (params[1] < 1 || params[1] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Fetch player pointer edict_t *pPlayer = INDEXENT(params[1]); // Check validity. if (FNullEnt(pPlayer)) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } if (params[2] == 1) pPlayer->v.movetype = MOVETYPE_NOCLIP; else pPlayer->v.movetype = MOVETYPE_WALK; return 1; } static cell AMX_NATIVE_CALL get_user_noclip(AMX *amx, cell *params) // get_user_noclip(index); = 1 argument { // Gets user noclip. // params[1] = index // Check index if (params[1] < 1 || params[1] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Fetch player pointer edict_t *pPlayer = INDEXENT(params[1]); // Check validity. if (FNullEnt(pPlayer)) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } return pPlayer->v.movetype == MOVETYPE_NOCLIP; } // JustinHoMi made this one originally static cell AMX_NATIVE_CALL set_user_footsteps(AMX *amx, cell *params) // set_user_footsteps(id, set = 1); = 2 params { // Gives player silent footsteps. // if set=0 it will return footsteps to normal // params[1] = index of player // params[2] = 0 = normal footstep sound, 1 = silent slippers // Check index if (params[1] < 1 || params[1] > gpGlobals->maxClients) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } // Fetch player pointer edict_t *pPlayer = INDEXENT(params[1]); // Check validity. if (FNullEnt(pPlayer)) { AMX_RAISEERROR(amx, AMX_ERR_NATIVE); return 0; } if (params[2]) { pPlayer->v.flTimeStepSound = 999; silent[params[1]] = true; } else { pPlayer->v.flTimeStepSound = STANDARDTIMESTEPSOUND; silent[params[1]] = false; } return 1; } AMX_NATIVE_INFO fun_Exports[] = { {"get_client_listen", get_client_listening}, {"set_client_listen", set_client_listening}, {"set_user_godmode", set_user_godmode}, {"get_user_godmode", get_user_godmode}, {"set_user_health", set_user_health}, {"give_item", give_item}, {"spawn", spawn}, {"set_user_frags", set_user_frags}, {"set_user_armor", set_user_armor}, {"set_user_origin", set_user_origin}, {"set_user_rendering", set_user_rendering}, {"set_user_maxspeed", set_user_maxspeed}, {"get_user_maxspeed", get_user_maxspeed}, {"set_user_gravity", set_user_gravity}, {"get_user_gravity", get_user_gravity}, {"set_hitzones", set_hitzones}, {"get_hitzones", get_hitzones}, {"set_user_noclip", set_user_noclip}, {"get_user_noclip", get_user_noclip}, {"set_user_footsteps", set_user_footsteps}, /////////////////// <--- 19 chars max in current small version {NULL, NULL} }; /******************************************************************************************/ void PlayerPreThink(edict_t *pEntity) { if (silent[ENTINDEX(pEntity)]) { pEntity->v.flTimeStepSound = 999; RETURN_META(MRES_HANDLED); } RETURN_META(MRES_IGNORED); } void ClientDisconnect( edict_t *pEntity) { int index = ENTINDEX(pEntity); silent[index] = false; RETURN_META(MRES_IGNORED); } DLL_FUNCTIONS gFunctionTable = { NULL, // pfnGameInit NULL, // pfnSpawn NULL, // pfnThink NULL, // pfnUse NULL, // pfnTouch NULL, // pfnBlocked NULL, // pfnKeyValue NULL, // pfnSave NULL, // pfnRestore NULL, // pfnSetAbsBox NULL, // pfnSaveWriteFields NULL, // pfnSaveReadFields NULL, // pfnSaveGlobalState NULL, // pfnRestoreGlobalState NULL, // pfnResetGlobalState NULL, // pfnClientConnect ClientDisconnect, // pfnClientDisconnect NULL, // pfnClientKill NULL, // pfnClientPutInServer NULL, // pfnClientCommand NULL, // pfnClientUserInfoChanged NULL, // pfnServerActivate NULL, // pfnServerDeactivate PlayerPreThink, // pfnPlayerPreThink NULL, // pfnPlayerPostThink NULL, // pfnStartFrame NULL, // pfnParmsNewLevel NULL, // pfnParmsChangeLevel NULL, // pfnGetGameDescription NULL, // pfnPlayerCustomization NULL, // pfnSpectatorConnect NULL, // pfnSpectatorDisconnect NULL, // pfnSpectatorThink NULL, // pfnSys_Error NULL, // pfnPM_Move NULL, // pfnPM_Init NULL, // pfnPM_FindTextureType NULL, // pfnSetupVisibility NULL, // pfnUpdateClientData NULL, // pfnAddToFullPack NULL, // pfnCreateBaseline NULL, // pfnRegisterEncoders NULL, // pfnGetWeaponData NULL, // pfnCmdStart NULL, // pfnCmdEnd NULL, // pfnConnectionlessPacket NULL, // pfnGetHullBounds NULL, // pfnCreateInstancedBaselines NULL, // pfnInconsistentFile NULL, // pfnAllowLagCompensation }; C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) { if(!pFunctionTable) { LOG_ERROR(PLID, "GetEntityAPI2 called with null pFunctionTable"); return(FALSE); } else if(*interfaceVersion != INTERFACE_VERSION) { LOG_ERROR(PLID, "GetEntityAPI2 version mismatch; requested=%d ours=%d", *interfaceVersion, INTERFACE_VERSION); //! Tell metamod what version we had, so it can figure out who is out of date. *interfaceVersion = INTERFACE_VERSION; return(FALSE); } memcpy(pFunctionTable, &gFunctionTable, sizeof(DLL_FUNCTIONS)); return(TRUE); } /********/ void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr) { if (g_body == 255) { RETURN_META(MRES_IGNORED); } else { TRACE_LINE(v1, v2, fNoMonsters, pentToSkip, ptr); if ( !(g_body & (1 << ptr->iHitgroup)) ) ptr->flFraction = 1.0; // pentToSkip seems to be the user that is aiming (shooting), so it doesn't accidentally hit himself? RETURN_META(MRES_SUPERCEDE); } } enginefuncs_t meta_engfuncs; C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion ) { meta_engfuncs.pfnTraceLine = TraceLine; memcpy(pengfuncsFromEngine, &meta_engfuncs, sizeof(enginefuncs_t)); return(TRUE); } /******************************************************************************************/ C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs) { *pPlugInfo = &Plugin_info; gpMetaUtilFuncs = pMetaUtilFuncs; return(TRUE); } C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs) { if(!pMGlobals) { LOG_ERROR(PLID, "Meta_Attach called with null pMGlobals"); return(FALSE); } gpMetaGlobals = pMGlobals; if(!pFunctionTable) { LOG_ERROR(PLID, "Meta_Attach called with null pFunctionTable"); return(FALSE); } memcpy(pFunctionTable, &gMetaFunctionTable, sizeof(META_FUNCTIONS)); gpGamedllFuncs = pGamedllFuncs; // JGHG added stuff below (initing stuff here) g_body = (1<