/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once template class IHookChain { protected: virtual ~IHookChain() {} public: virtual t_ret callNext(t_args... args) = 0; virtual t_ret callOriginal(t_args... args) = 0; }; template class IHookChainClass { protected: virtual ~IHookChainClass() {} public: virtual t_ret callNext(t_class *, t_args... args) = 0; virtual t_ret callOriginal(t_class *, t_args... args) = 0; }; template class IVoidHookChain { protected: virtual ~IVoidHookChain() {} public: virtual void callNext(t_args... args) = 0; virtual void callOriginal(t_args... args) = 0; }; template class IVoidHookChainClass { protected: virtual ~IVoidHookChainClass() {} public: virtual void callNext(t_class *, t_args... args) = 0; virtual void callOriginal(t_class *, t_args... args) = 0; }; // Specifies priorities for hooks call order in the chain. // For equal priorities first registered hook will be called first. enum HookChainPriority { HC_PRIORITY_UNINTERRUPTABLE = 255, // Hook will be called before other hooks. HC_PRIORITY_HIGH = 192, // Hook will be called before hooks with default priority. HC_PRIORITY_DEFAULT = 128, // Default hook call priority. HC_PRIORITY_MEDIUM = 64, // Hook will be called after hooks with default priority. HC_PRIORITY_LOW = 0, // Hook will be called after all other hooks. }; // Hook chain registry(for hooks [un]registration) template class IHookChainRegistry { public: typedef t_ret(*hookfunc_t)(IHookChain*, t_args...); virtual void registerHook(hookfunc_t hook, int priority = HC_PRIORITY_DEFAULT) = 0; virtual void unregisterHook(hookfunc_t hook) = 0; }; // Hook chain registry(for hooks [un]registration) template class IHookChainRegistryClass { public: typedef t_ret(*hookfunc_t)(IHookChainClass*, t_class *, t_args...); virtual void registerHook(hookfunc_t hook, int priority = HC_PRIORITY_DEFAULT) = 0; virtual void unregisterHook(hookfunc_t hook) = 0; }; // Hook chain registry(for hooks [un]registration) template class IVoidHookChainRegistry { public: typedef void(*hookfunc_t)(IVoidHookChain*, t_args...); virtual void registerHook(hookfunc_t hook, int priority = HC_PRIORITY_DEFAULT) = 0; virtual void unregisterHook(hookfunc_t hook) = 0; }; // Hook chain registry(for hooks [un]registration) template class IVoidHookChainRegistryClass { public: typedef void(*hookfunc_t)(IVoidHookChainClass*, t_class *, t_args...); virtual void registerHook(hookfunc_t hook, int priority = HC_PRIORITY_DEFAULT) = 0; virtual void unregisterHook(hookfunc_t hook) = 0; };