/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_IGAMECONFIG_H_ #define _INCLUDE_IGAMECONFIG_H_ #include /** * @brief Describes a game private data config file */ class IGameConfig { public: /** * @brief Returns an offset value. * * @param key Key to retrieve from the offset section. * @param value Pointer to store the offset value in. * @return True if found, false otherwise. */ virtual bool GetOffset(const char *key, int *value) = 0; /** * @brief Returns an offset value from given class. * * @param classname class name to match from the offset section. * @param key Key to retrieve from the offset section. * @param value Pointer to store the offset value in. * @return True if found, false otherwise. */ virtual bool GetOffsetByClass(const char *classname, const char *key, int *value) = 0; /** * @brief Returns the value of a key from the "Keys" section. * * @param key Key to retrieve from the Keys section. * @return String containing the value, or NULL if not found. */ virtual const char *GetKeyValue(const char *key) = 0; /** * @brief Retrieves a cached memory signature. * * @param key Name of the signature. * @param addr Pointer to store the memory address in. * (NULL is copied if signature is not found in binary). * @return True if the section exists and key for current * platform was found, false otherwise. */ virtual bool GetMemSig(const char *key, void **addr) = 0; /** * @brief Retrieves the value of an address from the "Address" section. * * @param key Key to retrieve from the Address section. * @param addr Pointer to store the memory address. * @return True on success, false on failure. */ virtual bool GetAddress(const char *key, void **addr) = 0; }; /** * @brief Manages game config files */ class IGameConfigManager { public: /** * @brief Loads or finds an already loaded game config file. * * @param file File to load. The path must be relative to the * 'gamedata' folder and the extension should be * omitted. * @param pConfig Pointer to store the game config pointer. Pointer * will be valid even on failure. * @param error Optional error message buffer. * @param maxlength Maximum length of the error buffer. * @return True on success, false if the file failed. */ virtual bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength) = 0; /** * @brief Closes an IGameConfig pointer. Since a file can be loaded * more than once, the file will not actually be removed from memory * until it is closed once for each call to LoadGameConfigfile(). * * @param cfg Pointer to the IGameConfig to close. */ virtual void CloseGameConfigFile(IGameConfig *cfg) = 0; /** * @brief Adds a custom gamedata section hook. * * @param sectionname Section name to hook. * @param listener Listener callback. * @noreturn */ virtual void AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener) = 0; /** * @brief Removes a custom gamedata section hook. * * @param sectionname Section name to unhook. * @param listener Listener callback. * @noreturn */ virtual void RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener) = 0; }; #endif //_INCLUDE_IGAMECONFIG_H_