// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // Copyright (C) 2004 Pavol "PM" Marko // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // XS Library // Version 0.1 // // MACROS THAT YOU CAN DEFINE BEFORE INCLUDING XS.INC: // XS_FLEQ_TOLERANCE: // Tolerance that is used for XS_FLEQ float nearly-equal comparisions // DEFAULT: 0.000005 // XS_DEBUG // Turn debug logging on // DEFAULT: 0 // XS_LOGBUFFER_SIZE // Buffer size for logging // DEFAULT: 512 // XS_TASK_MAXPARAMS // Maximal parameter count for managed tasks // DEFAULT: 8 // XS_TASK_MAXPARAMSIZE // Maximal size of string parameter for tasks // Has to be power of 2 and has to be >= 8 // DEFAULT: 512 // XS_TASK_MANAGEDIDS // Number of managed IDs for tasks. // DEFAULT: 2048 // XS_REPLACEBUF_SIZE // DEFAULT: 3072 // // // NOTES: // On AMX, VexdUM is required for some math functions // // xs__ / XS__ (2 underscores) stuff is meant to be intern // // untested: never tested // half-tested: succesfully used in other applications; not extensively tested in xs though // tested: fully tested // // If you have any useful functions / ideas for functions, please tell me. // #if defined _xs_included #endinput #endif #define _xs_included // **** CONFIG CHECK #if !defined XS_FLEQ_TOLERANCE #define XS_FLEQ_TOLERANCE 0.000005 #endif #if !defined XS_DEBUG #define XS_DEBUG 0 #endif #if !defined XS_LOGBUFFER_SIZE #define XS_LOGBUFFER_SIZE 512 #endif #if !defined XS_TASK_MAXPARAMS #define XS_TASK_MAXPARAMS 8 #endif #if !defined XS_TASK_MAXPARAMSIZE #define XS_TASK_MAXPARAMSIZE 512 #endif #if !defined XS_TASK_MANAGEDIDS #define XS_TASK_MANAGEDIDS 2048 #endif #if !defined XS_REPLACEBUF_SIZE #define XS_REPLACEBUF_SIZE 3072 #endif /****** DEBUGGING / LOGING FUNCTIONS ******/ enum xs_logtypes { xs_debug, xs_message, xs_warning, xs_error, xs_fatalerror, xs__assertionfailed, // must come last xs_logtypes_count } stock const xs__logtypenames[xs_logtypes_count][] = {"DEBUG", "", "WARNING", "ERROR", "FATAL ERROR", "DEBUG ASSERTION FAILED"}; // tested stock xs_log(xs_logtypes:logtype, any:...) { // WARNING: Don't try to use assert in here; it uses this func // Don't log debug if not in debug mode #if !XS_DEBUG if (logtype == xs_debug) return; #endif new buffer[XS_LOGBUFFER_SIZE+1]; buffer[XS_LOGBUFFER_SIZE]=0; format_args(buffer, XS_LOGBUFFER_SIZE, 1 /* go from SECOND argument*/); new bool:addLogTypeName = strlen(xs__logtypenames[logtype]) ? true : false; // Use AMXX's logging system log_amx("%s%s%s", addLogTypeName ? xs__logtypenames[logtype] : "", addLogTypeName ? ": " : "", buffer); } // Assertion // tested stock xs_assertfunc(any:exp, const desc[]) { // Check exp if (exp) return 1; // ok // not ok // print info xs_log(xs__assertionfailed, "%s", desc); return 0; } #define xs_assert(%1,%2) if (!xs_assertfunc(%1,%2)) xs__global_null /= xs__global_null // Assertion; only in debug mode // untested; logical flow says it should work #if XS_DEBUG #define xs_assert_dbg(%1,%2) if (!xs_assertfunc(%1,%2)) xs__global_null /= xs__global_null #else #define xs_assert_dbg(%1,%2) #endif new xs__global_null = 0; /****** MATH FUNCTIONS ******/ /****** BASIC STUFF ******/ // Returns -1 if num is negative, 0 if num is 0, 1 if num is positive // tested stock xs_sign(num) { return (num < 0) ? -1 : ((num == 0) ? 0 : 1); } // Returns -1 if num is negative, 0 if num is 0, 1 if num is positive // tested stock xs_fsign(Float:num) { return (num < 0.0) ? -1 : ((num == 0.0) ? 0 : 1); } // Returns absolute value // tested stock xs_abs(num) { return (num < 0) ? -num : num; } // is power of 2? (== can be expressed as 1<= ((%2) - XS_FLEQ_TOLERANCE))) // 1/sqrt // tested stock Float:xs_rsqrt(Float:x) { return 1.0 / floatsqroot(x); } // sqrt // tested stock Float:xs_sqrt(Float:x) { return floatsqroot(x); } // These functions generate errors if you use the macros with wrong parameter count. stock Float:xs_fabs(Float:pa) { #pragma unused pa new rawr = you_need_one_param_for_fabs; rawr = warning_below_shows_line_number; #pragma unused rawr } stock Float:xs_asin(Float:pa,Float:pb) { #pragma unused pa,pb new rawr = you_need_two_params_for_asin; rawr = warning_below_shows_line_number; #pragma unused rawr } stock Float:xs_sin(Float:pa,Float:pb) { #pragma unused pa,pb new rawr = you_need_two_params_for_sin; #pragma unused rawr } stock Float:xs_acos(Float:pa,Float:pb) { #pragma unused pa,pb new rawr = you_need_two_params_for_acos; rawr = warning_below_shows_line_number; #pragma unused rawr } stock Float:xs_cos(Float:pa,Float:pb) { #pragma unused pa,pb new rawr = you_need_two_params_for_cos; rawr = warning_below_shows_line_number; #pragma unused rawr } stock Float:xs_atan(Float:pa,Float:pb) { #pragma unused pa,pb new rawr = you_need_two_params_for_atan; rawr = warning_below_shows_line_number; #pragma unused rawr } stock Float:xs_atan2(Float:pa,Float:pb) { #pragma unused pa,pb new rawr = you_need_two_params_for_atan2; rawr = warning_below_shows_line_number; #pragma unused rawr } stock Float:xs_tan(Float:pa, Float:pb) { #pragma unused pa,pb new rawr = you_need_two_params_for_tan; rawr = warning_below_shows_line_number; #pragma unused rawr } #define xs_fabs(%1) floatabs(%1) #define xs_asin(%1,%2) floatasin(%1, %2) #define xs_sin(%1,%2) floatsin(%1, %2) #define xs_acos(%1,%2) floatacos(%1, %2) #define xs_cos(%1,%2) floatcos(%1, %2) #define xs_atan(%1,%2) floatatan(%1, %2) #define xs_atan2(%1,%2) floatatan2(%1, %2) #define xs_tan(%1,%2) floattan(%1, %2) /****** RANDOM NUMBERS ******/ // This routine comes from the book "Inner Loops" by Rick Booth, Addison-Wesley // (ISBN 0-201-47960-5). This is a "multiplicative congruential random number // generator" that has been extended to 31-bits stock xs__internalseed=0x546875; #define XS__IL_RMULT 1103515245 // tested stock xs_seed(seed) { xs__internalseed = seed; } // tested stock xs_irand() { new lo, hi, ll, lh, hh, hl; new result; lo = xs__internalseed & 0xffff; hi = xs__internalseed >> 16; xs__internalseed = xs__internalseed * XS__IL_RMULT + 12345; ll = lo * (XS__IL_RMULT & 0xffff); lh = lo * (XS__IL_RMULT >> 16 ); hl = hi * (XS__IL_RMULT & 0xffff); hh = hi * (XS__IL_RMULT >> 16 ); result = xs_abs(((ll + 12345) >> 16) + lh + hl + (hh << 16)); return result; } // tested stock Float:xs_frand() { return float(xs_irand()) / float(xs_get_maxnum()); // -1/2 should be the biggest possible positive number } // tested stock xs_irand_range(pmin, pmax) { xs_assert_dbg(pmax - pmin >= 0, "xs_irand_range: pmin > pmax"); new i = pmin + floatround(xs_frand() * float(pmax - pmin)); if (i > pmax) i = pmax; return i; } /****** VECTORS & PLANES ******/ // *** vectors // Set vec components to values // tested stock xs_vec_set(Float:vec[], Float:x, Float:y, Float:z) { vec[0] = x; vec[1] = y; vec[2] = z; } // Add vec // tested stock xs_vec_add(const Float:in1[], const Float:in2[], Float:out[]) { out[0] = in1[0] + in2[0]; out[1] = in1[1] + in2[1]; out[2] = in1[2] + in2[2]; } // Subtract vec // untested, but should work stock xs_vec_sub(const Float:in1[], const Float:in2[], Float:out[]) { out[0] = in1[0] - in2[0]; out[1] = in1[1] - in2[1]; out[2] = in1[2] - in2[2]; } // Adds the second vector scaled by a scalar to the first // tested stock xs_vec_add_scaled(const Float:in1[], const Float:in2[], Float:scalar, Float:out[]) { out[0] = in1[0] + in2[0] * scalar; out[1] = in1[1] + in2[1] * scalar; out[2] = in1[2] + in2[2] * scalar; } // Subtracts the second vector scaled by a scalar to the first // tested stock xs_vec_sub_scaled(const Float:in1[], const Float:in2[], Float:scalar, Float:out[]) { out[0] = in1[0] - in2[0] * scalar; out[1] = in1[1] - in2[1] * scalar; out[2] = in1[2] - in2[2] * scalar; } // Are vectors equal? // untested, but should work stock bool:xs_vec_equal(const Float:vec1[], const Float:vec2[]) { return (vec1[0] == vec2[0]) && (vec1[1] == vec2[1]) && (vec1[2] == vec2[2]); } // Are vectors nearly equal? // tested stock bool:xs_vec_nearlyequal(const Float:vec1[], const Float:vec2[]) { return XS_FLEQ(vec1[0], vec2[0]) && XS_FLEQ(vec1[1], vec2[1]) && XS_FLEQ(vec1[2], vec2[2]); } // multiply vector by scalar // tested stock xs_vec_mul_scalar(const Float:vec[], Float:scalar, Float:out[]) { out[0] = vec[0] * scalar; out[1] = vec[1] * scalar; out[2] = vec[2] * scalar; } // divide vector by scalar // untested, but should work stock xs_vec_div_scalar(const Float:vec[], Float:scalar, Float:out[]) { new Float:__tmp = 1.0 / scalar; out[0] = vec[0] * __tmp; out[1] = vec[1] * __tmp; out[2] = vec[2] * __tmp; } // Compute vector length // tested stock Float:xs_vec_len(const Float:vec[]) { return xs_sqrt(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]); } // Compute 2D vector length // tested stock Float:xs_vec_len_2d(const Float:vec[]) { return xs_sqrt(vec[0]*vec[0] + vec[1]*vec[1]); } // Compute distance between two vectors // tested stock Float:xs_vec_distance(const Float:vec1[], const Float:vec2[]) { return xs_sqrt((vec1[0]-vec2[0]) * (vec1[0]-vec2[0]) + (vec1[1]-vec2[1]) * (vec1[1]-vec2[1]) + (vec1[2]-vec2[2]) * (vec1[2]-vec2[2])); } // Compute distance between two 2D vectors // tested stock Float:xs_vec_distance_2d(const Float:vec1[], const Float:vec2[]) { return xs_sqrt((vec1[0]-vec2[0]) * (vec1[0]-vec2[0]) + (vec1[1]-vec2[1]) * (vec1[1]-vec2[1])); } // Normalize vec // tested stock xs_vec_normalize(const Float:vec[], Float:out[]) { new Float:invlen = xs_rsqrt(vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2]); out[0] = vec[0] * invlen; out[1] = vec[1] * invlen; out[2] = vec[2] * invlen; } // Store the cross product of vec1 and vec2 in out // tested stock xs_vec_cross(const Float:vec1[], const Float:vec2[], Float:out[]) { out[0] = vec1[1]*vec2[2] - vec1[2]*vec2[1]; out[1] = vec1[2]*vec2[0] - vec1[0]*vec2[2]; out[2] = vec1[0]*vec2[1] - vec1[1]*vec2[0]; } // Compute vec1 dot vec2 // tested stock Float:xs_vec_dot(const Float:vec1[], const Float:vec2[]) { return vec1[0]*vec2[0] + vec1[1]*vec2[1] + vec1[2]*vec2[2]; } // Negate vec into out // untested, but should work stock xs_vec_neg(const Float:vec[], Float:out[]) { out[0] = -vec[0]; out[1] = -vec[1]; out[2] = -vec[2]; } // Copy vec // untested, but should work stock xs_vec_copy(const Float:vecIn[], Float:vecOut[]) { vecOut[0] = vecIn[0]; vecOut[1] = vecIn[1]; vecOut[2] = vecIn[2]; } // Compute angle between vec1 and vec2 // tested stock Float:xs_vec_angle(const Float:vec1[], const Float:vec2[]) { return xs_rad2deg(xs_acos(xs_vec_dot(vec1, vec2), radian)); } // Reflect vec about normal // untested stock xs_vec_reflect(const Float:vec[], const Float:normal[], Float:out[]) { // normalize(vec) - (normal * 2.0 * (tmp . normal)) * length(vec) new Float:tmp1[3]; xs_vec_normalize(vec, tmp1); // tmp1 - (normal * 2.0 * (tmp . normal)) * length(vec) new Float:tmp2[3]; xs_vec_mul_scalar(normal, 2.0, tmp2); xs_vec_mul_scalar(tmp2, xs_vec_dot(tmp1, normal), tmp2); // tmp1 - tmp2 * length(vec) xs_vec_mul_scalar(tmp2, xs_vec_len(vec), tmp2); // tmp1 - tmp2 xs_vec_sub(tmp1, tmp2, out); } // Turn a 3D vector into a 2D vector stock xs_vec_make2d(const Float:vec[3], Float:out[2]) { out[0] = vec[0]; out[1] = vec[1]; } // *** planes // normal #define XS_PLANE_A 0 #define XS_PLANE_B 1 #define XS_PLANE_C 2 // plane shift distance #define XS_PLANE_D 3 // Set a plane to specific values // tested stock xs_plane_set(Float:plane[], Float:a, Float:b, Float:c, Float:d) { plane[XS_PLANE_A] = a; plane[XS_PLANE_B] = b; plane[XS_PLANE_C] = c; plane[XS_PLANE_D] = d; } // Construct a plane out of 3 points // tested stock xs_plane_3p(Float:plane[], const Float:p1[], const Float:p2[], const Float:p3[]) { new Float:normalA[3], Float:normalB[3]; // normalA = Normalize(p3 - p1); normalA[0] = p3[0] - p1[0]; normalA[1] = p3[1] - p1[1]; normalA[2] = p3[2] - p1[2]; xs_vec_normalize(normalA, normalA); // normalB = Normalize(p3 - p2); normalB[0] = p3[0] - p2[0]; normalB[1] = p3[1] - p2[1]; normalB[2] = p3[2] - p2[2]; xs_vec_normalize(normalB, normalB); // plane normal = Normalize(normalA cross normalB) xs_vec_cross(normalA, normalB, plane); xs_vec_normalize(plane, plane); // plane shift distance = (-p1) dot plane normal new Float:__tmp[3]; xs_vec_neg(plane, __tmp); plane[XS_PLANE_D] = xs_vec_dot(__tmp, p1); } // untested, but should work stock bool:xs_plane_equal(const Float:plane1[], const Float:plane2[]) { if ( (plane1[0] == plane2[0]) && (plane1[1] == plane2[1]) && (plane1[2] == plane2[2]) && (plane1[3] == plane2[3])) return true; return false; } // untested, but should work stock bool:xs_plane_nearlyequal(const Float:plane1[], const Float:plane2[]) { if ( XS_FLEQ(plane1[0], plane2[0]) && XS_FLEQ(plane1[1], plane2[1]) && XS_FLEQ(plane1[2], plane2[2]) && XS_FLEQ(plane1[3], plane2[3])) return true; return false; } // Compute distance between plane and point // tested stock Float:xs_plane_dst2point(const Float:plane[], const Float:point[]) { // return normal dot point + D return xs_vec_dot(plane, point) + plane[XS_PLANE_D]; } // Checks whether plane intersects with the ray starting and rayStart and going to rayDir direction. // If yes, returns true and sets out to the intersection point // Otherwise, returns false // tested stock bool:xs_plane_rayintersect(const Float:plane[], const Float:rayStart[], const Float:rayDir[], Float:out[]) { new Float:a = xs_vec_dot(plane, rayDir); if (a == 0.0) return false; // ray is parallel to plane // if (distance plane<->(rayStart + rayDir) > distance plane<->rayStart) and both have the same sign, the ray // goes away from the plane new Float:rsplusrd[3]; xs_vec_add(rayStart, rayDir, rsplusrd); new Float:dst1 = xs_plane_dst2point(plane, rsplusrd); new Float:dst2 = xs_plane_dst2point(plane, rayStart); if (xs_fabs(dst1) > xs_fabs(dst2) && xs_fsign(dst1) == xs_fsign(dst2)) return false; // out = rayStart - rayDir * ((distance plane<->rayStart) / a) new Float:__tmp[3]; xs_vec_mul_scalar(rayDir, xs_plane_dst2point(plane, rayStart) / a, __tmp); // out = rayStart - tmp xs_vec_sub(rayStart, __tmp, out); return true; } // Is point on plane? // tested stock bool:xs_point_onplane(const Float:plane[], const Float:point[]) { return XS_FLEQ(xs_plane_dst2point(plane, point), 0.0); } // Project point on plane // tested stock xs_projpoint_onplane(const Float:plane[], const Float:point[], Float:out[]) { new Float:__tmp[3]; // out = point - (plane normal * distance point<->plane) xs_vec_copy(plane, __tmp); xs_vec_mul_scalar(__tmp, xs_plane_dst2point(plane, point), __tmp); xs_vec_sub(point, __tmp, out); } // Copy plane // untested, but should work stock xs_plane_copy(const Float:planeIn[], Float:planeOut[]) { planeOut[0] = planeIn[0]; planeOut[1] = planeIn[1]; planeOut[2] = planeIn[2]; planeOut[3] = planeIn[3]; } /****** HL ENGINE SPECIFIC STUFF ******/ // Compute forward, right and up vector from angles // half-tested // angle indexes #define XS_PITCH 0 // up / down #define XS_YAW 1 // left / right #define XS_ROLL 2 // fall over stock xs_anglevectors(const Float:angles[3], Float:fwd[3], Float:right[3], Float:up[3]) { // sin (s) and cos (c) for yaw (y), pitch (p) and roll (r) new Float:sr, Float:sp, Float:sy, Float:cr, Float:cp, Float:cy; sy = xs_sin(angles[XS_YAW], degrees); cy = xs_cos(angles[XS_YAW], degrees); sp = xs_sin(angles[XS_PITCH], degrees); cp = xs_cos(angles[XS_PITCH], degrees); sr = xs_sin(angles[XS_ROLL], degrees); cr = xs_cos(angles[XS_ROLL], degrees); fwd[0] = cp*cy; fwd[1] = cp*sy; fwd[2] = -sp; right[0] = (-1*sr*sp*cy + -1*cr*-sy); right[1] = (-1*sr*sp*sy + -1*cr*cy); right[2] = -1*sr*cp; up[0] = (cr*sp*cy + -sr*-sy); up[1] = (cr*sp*sy + -sr*cy); up[2] = cr*cp; } /****** STRING FUNCS *******/ // tested stock xs_strchr(const str[], chr) { for (new i = 0; str[i] != 0; ++i) { if (str[i] == chr) return i; } return -1; } // by JGHG, adapted // removes charstotrim number of charactes from stringtotrim's // - beginning if fromleft is true // - end if fromleft is false // tested stock xs_strtrim(stringtotrim[], charstotrim, bool:fromleft = true) { if (charstotrim <= 0) return; if (fromleft) { new maxlen = strlen(stringtotrim); if (charstotrim > maxlen) charstotrim = maxlen; // In format, input and output regions can overlap format(stringtotrim, maxlen, "%s", stringtotrim[charstotrim]); } else { new maxlen = strlen(stringtotrim) - charstotrim; if (maxlen < 0) maxlen = 0; // In format, input and output regions can overlap format(stringtotrim, maxlen, "%s", stringtotrim); } } // by xeroblood, adapted // copies characters from oldmsg to newmsg, starting at start and ending at end (_includes_ end). // terminates newmsg with 0 // if outlen is positive, it specifies the maximal number of characters to be copied. // otherwise, assumes that newmsg is at least end-start+1 characters long. // tested stock xs_strmid(const oldmsg[], newmsg[], start, end, outlen=-1) { new len = strlen(oldmsg); if(start < 0) start = 0; ++end; // Include end if(end <= start || end > len) end = len; new j = 0, i = start; for(; (i < end) && (outlen--);) newmsg[j++] = oldmsg[i++]; newmsg[j] = 0; } // by xeroblood, adapted // maxelems: maximal number of elements in output, elemsize: maximal size of one element // tested stock xs_explode(const input[], output[][], delimiter, maxelems, elemsize) { new nIdx = 0; new nLen = 0; new copied = 0; while(nLen < strlen(input) && nIdx < maxelems) { copied = copyc(output[nIdx++], elemsize, input[nLen], delimiter); if (copied == elemsize) { // maybe it got force-stopped because of maxsize // so check whether we have to skip something if (input[nLen + copied] != delimiter && input[nLen + copied] != 0) { new found = xs_strchr(input[nLen + copied], delimiter); if (found == -1) break; copied += found; } } nLen += copied + 1; // +1: skip delimiter } return nIdx; } // returns number of cells written. stock xs_implode(output[], outsize, delimiter, const input[][], elemsnum) { new pos = 0; new copied; for (new i = 0; i < elemsnum; ++i) { copied = copy(output[pos], outsize - pos, input[i]); pos += copied; if (pos >= outsize) return outsize; // append delimiter output[pos] = delimiter; ++pos; // last check if (pos >= outsize) return outsize; } output[--pos] = 0; // The last char would be delimiter, so skip it. return pos; } stock xs__replace_buf[XS_REPLACEBUF_SIZE]; // Replace all occurencies of what in text with with // Returns number of (also partially if trimmed by len) replaced items. stock xs_replace(text[], len, const what[], const with[]) { new occur = 0; new i = 0; new bufPos = 0; new replaceLen = strlen(with); new whatLen = strlen(what); for (; text[i]; ++i) { if (text[i] == what[0]) { new posInWhat=0; new j; for (j = i; j-i < replaceLen && text[j]; ++j, ++posInWhat) { if (text[j] != what[posInWhat]) break; } if (whatLen == posInWhat) { for (new i2 = 0; i2 < replaceLen && bufPos < XS_REPLACEBUF_SIZE; ++i2) xs__replace_buf[bufPos++] = with[i2]; i = j - 1; ++occur; if (bufPos >= XS_REPLACEBUF_SIZE) return occur; continue; } } if (bufPos >= XS_REPLACEBUF_SIZE) return occur; xs__replace_buf[bufPos++] = text[i]; } xs__replace_buf[bufPos] = 0; copy(text, len, xs__replace_buf); return occur; } // replaces all occurencies of what in text with with // Returns number of replaced items. stock xs_replace_char(text[], len, what, with) { // let the xs_replace function do the work new arr[4]; arr[0] = what; arr[1] = 0; arr[2] = with; arr[3] = 0; return xs_replace(text, len, arr[0], arr[2]); } /****** MISC FUNCS *******/ // sets namestr to name of the command identified by cid // half-tested stock xs_concmd_name(cid, namestr[], namelen) { new dummy1; new dummy2[1]; get_concmd(cid, namestr, namelen, dummy1, dummy2, 0, 0); } // Checks whether there are at least num free visible slots // half-tested stock bool:xs_freevisibleslots(num) { new maxplayers = get_cvar_num("sv_visiblemaxplayers"); if (maxplayers <= 0) maxplayers = MaxClients; return (get_playersnum(1) <= maxplayers-num) ? true : false; } // Returns biggest possible positive number stock xs__maxnum = 0; // tested stock xs_get_maxnum() { if (!xs__maxnum) { // build it xs__maxnum = ((1 << (cellbits - 2)) - 1 ) | (1 << (cellbits - 2)); /* new bits = get_cellsize() * 8 - 1; for (new i = 0; i < bits; ++i) xs__maxnum |= 1 << i; */ } return xs__maxnum; } // tested stock xs_get_minnum() { return xs_get_maxnum() + 1; } // *** The following two functions were created by Damaged Soul. // Max messages reserved by engine (DO NOT MODIFY) #define XS__MAX_ENGINE_MESSAGES 63 // Max possible messages for mod, is 255 really the limit? #define XS__MAX_POSSIBLE_MESSAGES 255 // Returns max number of messages for mod stock xs_get_maxmessages() { new name[2]; for (new i = XS__MAX_ENGINE_MESSAGES + 1; i <= XS__MAX_POSSIBLE_MESSAGES; i++) if (!get_user_msgname(i, name, 1)) return i - 1; return XS__MAX_POSSIBLE_MESSAGES; } // Returns true if msgid is a valid message stock bool:xs_is_msg_valid(msgid) { new name[2]; new retval = get_user_msgname(msgid, name, 1); if (msgid < 1 || (msgid > XS__MAX_ENGINE_MESSAGES && !retval)) return false; return true; } /****** MANAGED TASKS ******/ // ***** managed task ids stock xs_find_freetaskid() { for (new i = 1; i <= XS_TASK_MANAGEDIDS; ++i) { if (!task_exists(i)) return i; } return -1; } // ***** managed tasks enum xs_paramtypes { xs_invalid = 0, xs_int, xs_float, xs_string } // new task stock xs__TaskParam[ 1 + // number of parameters XS_TASK_MAXPARAMS + // parameter types (XS_TASK_MAXPARAMSIZE char) * XS_TASK_MAXPARAMS]; // space for len + value stock Float:xs__TaskInterval = 0.0; stock xs__TaskFlags[5]; stock xs__TaskFunc[48]; stock xs__TaskId; stock xs__TaskRepeat; #define xs__TaskParamCount xs__TaskParam[0] #define xs__TaskParamType[%1] xs__TaskParam[1 + %1] #define xs__TaskParamValue[%1] xs__TaskParam[1 + XS_TASK_MAXPARAMS + (%1 * (XS_TASK_MAXPARAMSIZE char))] // incoming task stock xs__ITaskParam[ 1 + // number of parameters XS_TASK_MAXPARAMS + // parameter types (XS_TASK_MAXPARAMSIZE char) * XS_TASK_MAXPARAMS]; // space for len + value stock xs__ITaskId; #define xs__ITaskParamCount xs__ITaskParam[0] #define xs__ITaskParamType[%1] xs__ITaskParam[1 + %1] #define xs__ITaskParamValue[%1] xs__ITaskParam[1 + XS_TASK_MAXPARAMS + (%1 * (XS_TASK_MAXPARAMSIZE char))] // tested stock xs_task_begin(Float:interval, const func[], id = 0, const flags[] = "", repeat = 0) { xs_assert(xs__TaskInterval == 0.0, "New xs_task_begin called before xs_task_end"); xs__TaskInterval = interval; if (xs__TaskInterval < 0.1) xs__TaskInterval = 0.1; copy(xs__TaskFunc, 47, func); xs__TaskId = id; copy(xs__TaskFlags, 4, flags); xs__TaskRepeat = repeat; xs__TaskParamCount = 0; } // tested stock xs_task_pushint(value, bool:__isfl=false /*internal use only*/) { xs_assert(xs__TaskInterval, "xs_task_push* called without xs_task_begin"); if (xs__TaskParamCount >= XS_TASK_MAXPARAMS) return 0; xs__TaskParamType[xs__TaskParamCount] = __isfl ? xs_float : xs_int; xs__TaskParamValue[xs__TaskParamCount] = value; ++xs__TaskParamCount; return 1; } // tested stock xs_task_pushfl(Float:value) { return xs_task_pushint(_:value, true); } // tested stock xs_task_pushstr(const value[]) { xs_assert(xs__TaskInterval, "xs_task_push* called without xs_task_begin"); if (xs__TaskParamCount >= XS_TASK_MAXPARAMS) return 0; xs__TaskParamType[xs__TaskParamCount] = xs_string; strpack(xs__TaskParamValue[xs__TaskParamCount], value); ++xs__TaskParamCount; return 1; } // tested stock xs_task_end() { xs_assert(xs__TaskInterval, "xs_task_end called without xs_task_begin"); // find a task id if needed if (xs__TaskId == -1) { xs__TaskId = xs_find_freetaskid(); if (xs__TaskId == -1) { // not found xs__TaskInterval = 0.0; return -1; } } set_task(xs__TaskInterval, xs__TaskFunc, xs__TaskId, xs__TaskParam, 1 + xs__TaskParamCount * (XS_TASK_MAXPARAMSIZE char), xs__TaskFlags, xs__TaskRepeat); xs__TaskInterval = 0.0; return xs__TaskId; } // tested #define XS_MAKE_TASKFUNC(%1) public %1(const _xs__taskparam[], _xs__taskid) if(xs__task_setup(_xs__taskparam, _xs__taskid)) // tested stock xs__task_setup(const param[], taskid) { xs__ITaskId = taskid; new len = 1 + param[0] * (XS_TASK_MAXPARAMSIZE char); for (new i = 0; i < len; ++i) xs__ITaskParam[i] = param[i]; return 1; } // tested stock xs_task_readid() { return xs__ITaskId; } // tested stock xs_task_paramcount() { return xs__ITaskParamCount; } // tested stock xs_paramtypes:xs_task_paramtype(paramid) { if (paramid < 0 || paramid >= xs__ITaskParamCount) return xs_invalid; return xs_paramtypes:xs__ITaskParamType[paramid]; } // tested stock xs_task_paramint(paramid) { if (paramid < 0 || paramid >= xs__ITaskParamCount) return 0; if (xs__ITaskParamType[paramid] != _:xs_int) return 0; return xs__ITaskParamValue[paramid]; } // tested stock Float:xs_task_paramfl(paramid) { if (paramid < 0 || paramid >= xs__ITaskParamCount) return 0.0; if (xs__ITaskParamType[paramid] != _:xs_float) return 0.0; return Float:xs__ITaskParamValue[paramid]; } // tested stock xs_task_paramstr(paramid, out[], maxlen) { #pragma unused maxlen if (paramid < 0 || paramid >= xs__ITaskParamCount) return 0; if (xs__ITaskParamType[paramid] != _:xs_string) return 0; strunpack(out, xs__ITaskParamValue[paramid]); return 1; }