/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CControlPoint" { "Offsets" { "m_sMaster" // string_t { "windows" "356" "linux" "372" "mac" "372" } "m_iTeam" // int { "windows" "360" "linux" "376" "mac" "376" } "m_iResetTime" // int { "windows" "364" "linux" "380" "mac" "380" } "m_iMainObjective" // int { "windows" "368" "linux" "384" "mac" "384" } "m_iDefaultOwner" // int { "windows" "372" "linux" "388" "mac" "388" } "m_iIndex" // int { "windows" "376" "linux" "392" "mac" "392" } "m_iPointValue" // int { "windows" "380" "linux" "396" "mac" "396" } "m_iCapPoints" // int { "windows" "384" "linux" "400" "mac" "400" } "m_iTeamPoints" // int { "windows" "388" "linux" "404" "mac" "404" } "m_fCapDelayTime" // float { "windows" "392" "linux" "408" "mac" "408" } "m_fNextCapTime" // float { "windows" "396" "linux" "412" "mac" "412" } "sz_WinString" // char[256] { "windows" "400" "linux" "416" "mac" "416" } "m_sAlliesCapString" // string_t { "windows" "656" "linux" "672" "mac" "672" } "m_sAxisCapString" // string_t { "windows" "660" "linux" "676" "mac" "676" } "sz_AlliesTarget" // char[256] { "windows" "664" "linux" "680" "mac" "680" } "sz_AxisTarget" // char[256] { "windows" "920" "linux" "936" "mac" "936" } "sz_ResetTarget" // char[256] { "windows" "1176" "linux" "1192" "mac" "1192" } "sz_AlliesModel" // char[256] { "windows" "1432" "linux" "1448" "mac" "1448" } "sz_AxisModel" // char[256] { "windows" "1688" "linux" "1704" "mac" "1704" } "sz_ResetModel" // char[256] { "windows" "1944" "linux" "1960" "mac" "1960" } "m_iAlliesModelBodygroup" // int { "windows" "2200" "linux" "2216" "mac" "2216" } "m_iAxisModelBodygroup" // int { "windows" "2204" "linux" "2220" "mac" "2220" } "m_iResetModelBodygroup" // int { "windows" "2208" "linux" "2224" "mac" "2224" } "m_iAlliesIcon" // int { "windows" "2212" "linux" "2228" "mac" "2228" } "m_iAxisIcon" // int { "windows" "2216" "linux" "2232" "mac" "2232" } "m_iNeutralIcon" // int { "windows" "2220" "linux" "2236" "mac" "2236" } "m_bAlliesCantTouch" // bool { "windows" "2224" "linux" "2240" "mac" "2240" } "m_bAxisCantTouch" // bool { "windows" "2225" "linux" "2241" "mac" "2241" } "m_bPointVisible" // int { "windows" "2228" "linux" "2244" "mac" "2244" } "m_iPointIndex" // int { "windows" "2232" "linux" "2248" "mac" "2248" } "m_szGroup" // char[256] { "windows" "2236" "linux" "2252" "mac" "2252" } "m_bActive" // bool { "windows" "2492" "linux" "2508" "mac" "2508" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CControlPoint */