/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CLightning" { "Offsets" { "m_active" // int { "windows" "328" "linux" "344" "mac" "344" } "m_iszStartEntity" // int { "windows" "332" "linux" "348" "mac" "348" } "m_iszEndEntity" // int { "windows" "336" "linux" "352" "mac" "352" } "m_life" // float { "windows" "340" "linux" "356" "mac" "356" } "m_boltWidth" // int { "windows" "344" "linux" "360" "mac" "360" } "m_noiseAmplitude" // int { "windows" "348" "linux" "364" "mac" "364" } "m_brightness" // int { "windows" "352" "linux" "368" "mac" "368" } "m_speed" // int { "windows" "356" "linux" "372" "mac" "372" } "m_restrike" // float { "windows" "360" "linux" "376" "mac" "376" } "m_spriteTexture" // int { "windows" "364" "linux" "380" "mac" "380" } "m_iszSpriteName" // int { "windows" "368" "linux" "384" "mac" "384" } "m_frameStart" // int { "windows" "372" "linux" "388" "mac" "388" } "m_radius" // float { "windows" "376" "linux" "392" "mac" "392" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBeam * CLightning */