/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBaseTurret" { "Offsets" { "m_flMaxSpin" // float { "windows" "660" "linux" "680" "mac" "680" } "m_iSpin" // int { "windows" "664" "linux" "684" "mac" "684" } "m_pEyeGlow" // CSprite* { "windows" "668" "linux" "688" "mac" "688" } "m_eyeBrightness" // int { "windows" "672" "linux" "692" "mac" "692" } "m_iDeployHeight" // int { "windows" "676" "linux" "696" "mac" "696" } "m_iRetractHeight" // int { "windows" "680" "linux" "700" "mac" "700" } "m_iMinPitch" // int { "windows" "684" "linux" "704" "mac" "704" } "m_iBaseTurnRate" // int { "windows" "688" "linux" "708" "mac" "708" } "m_fTurnRate" // float { "windows" "692" "linux" "712" "mac" "712" } "m_iOrientation" // int { "windows" "696" "linux" "716" "mac" "716" } "m_iOn" // int { "windows" "700" "linux" "720" "mac" "720" } "m_fBeserk" // int { "windows" "704" "linux" "724" "mac" "724" } "m_iAutoStart" // int { "windows" "708" "linux" "728" "mac" "728" } "m_vecLastSight" // Vector { "windows" "712" "linux" "732" "mac" "732" } "m_flLastSight" // float { "windows" "724" "linux" "744" "mac" "744" } "m_flMaxWait" // float { "windows" "728" "linux" "748" "mac" "748" } "m_iSearchSpeed" // int { "windows" "732" "linux" "752" "mac" "752" } "m_flStartYaw" // float { "windows" "736" "linux" "756" "mac" "756" } "m_vecCurAngles" // Vector { "windows" "740" "linux" "760" "mac" "760" } "m_vecGoalAngles" // Vector { "windows" "752" "linux" "772" "mac" "772" } "m_flPingTime" // float { "windows" "764" "linux" "784" "mac" "784" } "m_flSpinUpTime" // float { "windows" "768" "linux" "788" "mac" "788" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CBaseTurret */