/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CEgon" { "Offsets" { "m_flAmmoUseTime" // float { "windows" "188" "linux" "204" "mac" "204" } "m_pBeam" // CBeam* { "windows" "192" "linux" "208" "mac" "208" } "m_pNoise" // CBeam* { "windows" "196" "linux" "212" "mac" "212" } "m_pSprite" // CSprite* { "windows" "200" "linux" "216" "mac" "216" } "m_usEgonStop" // short unsigned int { "windows" "204" "linux" "220" "mac" "220" } "m_shootTime" // float { "windows" "208" "linux" "224" "mac" "224" } "m_fireMode" // enum EGON_FIREMODE { "windows" "212" "linux" "228" "mac" "228" } "m_shakeTime" // float { "windows" "216" "linux" "232" "mac" "232" } "m_deployed" // BOOL { "windows" "220" "linux" "236" "mac" "236" } "m_usEgonFire" // short unsigned int { "windows" "224" "linux" "240" "mac" "240" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBasePlayerItem * CBasePlayerWeapon * CEgon */