//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_SCROLLBAR2_H #define VGUI_SCROLLBAR2_H #ifdef _WIN32 #ifndef __MINGW32__ #pragma once #endif /* not __MINGW32__ */ #endif #include #include #include namespace vgui { class IntChangeSignal; class Button; class Slider2; //----------------------------------------------------------------------------- // Purpose: Hacked up version of the vgui scrollbar //----------------------------------------------------------------------------- class VGUIAPI ScrollBar2 : public Panel { public: ScrollBar2(int x,int y,int wide,int tall,bool vertical); public: virtual void setValue(int value); virtual int getValue(); virtual void addIntChangeSignal(IntChangeSignal* s); virtual void setRange(int min,int max); virtual void setRangeWindow(int rangeWindow); virtual void setRangeWindowEnabled(bool state); virtual void setSize(int wide,int tall); virtual bool isVertical(); virtual bool hasFullRange(); virtual void setButton(Button *button,int index); virtual Button* getButton(int index); virtual void setSlider(Slider2 *slider); virtual Slider2 *getSlider(); virtual void doButtonPressed(int buttonIndex); virtual void setButtonPressedScrollValue(int value); virtual void validate(); public: //bullshit public virtual void fireIntChangeSignal(); protected: virtual void performLayout(); protected: Button* _button[2]; Slider2 *_slider; Dar _intChangeSignalDar; int _buttonPressedScrollValue; }; } #endif // VGUI_SCROLLBAR2_H