// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // Ham Sandwich Module // #ifndef HOOK_CALLBACKS_H #define HOOK_CALLBACKS_H // RT_ is true if the function returns void, false otherwise // (it also would be true for large return functions such as Vector) // RB_ is true if the function returns an object and requires a pointer to a buffer as its first parameter in order to store its value // PC_ is how many dwords get passed to the function (minus the "this" pointer) // (it is one larger for large return functions such as Vector) const bool RT_Void_Void = true; const bool RB_Void_Void = false; const int PC_Void_Void = 0; void Hook_Void_Void(Hook *hook, void *pthis); const bool RT_Int_Void = false; const bool RB_Int_Void = false; const int PC_Int_Void = 0; int Hook_Int_Void(Hook *hook, void *pthis); const bool RT_Void_Entvar = true; const bool RB_Void_Entvar = false; const int PC_Void_Entvar = 1; void Hook_Void_Entvar(Hook *hook, void *pthis, entvars_t *entvar); const bool RT_Void_Cbase = true; const bool RB_Void_Cbase = false; const int PC_Void_Cbase = 1; void Hook_Void_Cbase(Hook *hook, void *pthis, void *other); const bool RT_Int_Float_Int = false; const bool RB_Int_Float_Int = false; const int PC_Int_Float_Int = 2; int Hook_Int_Float_Int(Hook *hook, void *pthis, float f1, int i1); const bool RT_Int_Float_Int_Int = false; const bool RB_Int_Float_Int_Int = false; const int PC_Int_Float_Int_Int = 3; int Hook_Int_Float_Int_Int(Hook *hook, void *pthis, float f1, int i1, int i2); const bool RT_Void_Entvar_Int = true; const bool RB_Void_Entvar_Int = false; const int PC_Void_Entvar_Int = 2; void Hook_Void_Entvar_Int(Hook *hook, void *ptis, entvars_t *ev1, int i1); const bool RT_Void_Entvar_Entvar_Int = true; const bool RB_Void_Entvar_Entvar_Int = false; const int PC_Void_Entvar_Entvar_Int = 3; void Hook_Void_Entvar_Entvar_Int(Hook *hook, void *ptis, entvars_t *ev1, entvars_t *ev2, int i1); const bool RT_Int_Cbase = false; const bool RB_Int_Cbase = false; const int PC_Int_Cbase = 1; int Hook_Int_Cbase(Hook *hook, void *pthis, void *cb1); const bool RT_Void_Int_Int = true; const bool RB_Void_Int_Int = false; const int PC_Void_Int_Int = 2; void Hook_Void_Int_Int(Hook *hook, void *pthis, int i1, int i2); const bool RT_Int_Int_Str_Int = false; const bool RB_Int_Int_Str_Int = false; const int PC_Int_Int_Str_Int = 3; int Hook_Int_Int_Str_Int(Hook *hook, void *pthis, int i1, const char *sz1, int i2); const bool RT_Int_Int_Str_Int_Int = false; const bool RB_Int_Int_Str_Int_Int = false; const int PC_Int_Int_Str_Int_Int = 4; int Hook_Int_Int_Str_Int_Int(Hook *hook, void *pthis, int i1, const char *sz1, int i2, int i3); const bool RT_Int_Int = false; const bool RB_Int_Int = false; const int PC_Int_Int = 1; int Hook_Int_Int(Hook *hook, void *pthis, int i1); const bool RT_Int_Entvar = false; const bool RB_Int_Entvar = false; const int PC_Int_Entvar = 1; int Hook_Int_Entvar(Hook *hook, void *pthis, entvars_t *ev1); const bool RT_Int_Entvar_Entvar_Float_Int = false; const bool RB_Int_Entvar_Entvar_Float_Int = false; const int PC_Int_Entvar_Entvar_Float_Int = 4; int Hook_Int_Entvar_Entvar_Float_Int(Hook *hook, void *pthis, entvars_t *inflictor, entvars_t *attacker, float damage, int damagebits); const bool RT_Int_Entvar_Entvar_Float_Float_Int = false; const bool RB_Int_Entvar_Entvar_Float_Float_Int = false; const int PC_Int_Entvar_Entvar_Float_Float_Int = 5; int Hook_Int_Entvar_Entvar_Float_Float_Int(Hook *hook, void *pthis, entvars_t *inflictor, entvars_t *attacker, float damage, float unknown, int damagebits); const bool RT_Void_Int = true; const bool RB_Void_Int = false; const int PC_Void_Int = 1; void Hook_Void_Int(Hook *hook, void *pthis, int i1); const bool RT_Void_Cbase_Cbase_Int_Float = true; const bool RB_Void_Cbase_Cbase_Int_Float = false; const int PC_Void_Cbase_Cbase_Int_Float = 4; void Hook_Void_Cbase_Cbase_Int_Float(Hook *hook, void *pthis, void *cb1, void *cb2, int i1, float f1); const bool RT_Vector_Float_Cbase_Int = true; const bool RB_Vector_Float_Cbase_Int = true; const int PC_Vector_Float_Cbase_Int = 4; #if defined(_WIN32) void Hook_Vector_Float_Cbase_Int(Hook *hook, void *pthis, Vector *out, float f1, void *cb, int i1); #elif defined(__linux__) || defined(__APPLE__) void Hook_Vector_Float_Cbase_Int(Hook *hook, Vector *out, void *pthis, float f1, void *cb, int i1); #endif const bool RT_Void_Entvar_Float_Vector_Trace_Int = true; const bool RB_Void_Entvar_Float_Vector_Trace_Int = false; const int PC_Void_Entvar_Float_Vector_Trace_Int = 7; void Hook_Void_Entvar_Float_Vector_Trace_Int(Hook *hook, void *pthis, entvars_t *ev1, float f1, Vector v1, TraceResult *tr1, int i1); const bool RT_Void_Float_Vector_Trace_Int = true; const bool RB_Void_Float_Vector_Trace_Int = false; const int PC_Void_Float_Vector_Trace_Int = 6; void Hook_Void_Float_Vector_Trace_Int(Hook *hook, void *pthis, float f1, Vector v1, TraceResult *tr1, int i1); const bool RT_Str_Void = false; const bool RB_Str_Void = false; const int PC_Str_Void = 0; const char *Hook_Str_Void(Hook *hook, void *pthis); const bool RT_Cbase_Void = false; const bool RB_Cbase_Void = false; const int PC_Cbase_Void = 0; void *Hook_Cbase_Void(Hook *hook, void *pthis); // HACK: I'm too lazy to fix up trampoline generator to deal with // special return values. this is so much easier. const bool RT_Vector_Void = true; const bool RB_Vector_Void = true; const int PC_Vector_Void = 1; #if defined(_WIN32) void Hook_Vector_Void(Hook *hook, void *pthis, Vector *out); #elif defined(__linux__) || defined(__APPLE__) void Hook_Vector_Void(Hook *hook, Vector *out, void *pthis); #endif const bool RT_Vector_pVector = true; const bool RB_Vector_pVector = true; const int PC_Vector_pVector = 2; #if defined(_WIN32) void Hook_Vector_pVector(Hook *hook, void *pthis, Vector *out, Vector *v1); #elif defined(__linux__) || defined(__APPLE__) void Hook_Vector_pVector(Hook *hook, Vector *out, void *pthis, Vector *v1); #endif const bool RT_Int_pVector = false; const bool RB_Int_pVector = false; const int PC_Int_pVector = 1; int Hook_Int_pVector(Hook *hook, void *pthis, Vector *v1); const bool RT_Void_Entvar_Float_Float = true; const bool RB_Void_Entvar_Float_Float = false; const int PC_Void_Entvar_Float_Float = 3; void Hook_Void_Entvar_Float_Float(Hook *hook, void *pthis, entvars_t *ev1, float f1, float f2); const bool RT_Void_pFloat_pFloat = true; const bool RB_Void_pFloat_pFloat = false; const int PC_Void_pFloat_pFloat = 2; void Hook_Void_pFloat_pFloat(Hook *hook, void *pthis, float *f1, float *f2); const bool RT_Void_Entvar_Float = true; const bool RB_Void_Entvar_Float = false; const int PC_Void_Entvar_Float = 2; void Hook_Void_Entvar_Float(Hook *hook, void *pthis, entvars_t *ev1, float f1); const bool RT_Void_Int_Int_Int = true; const bool RB_Void_Int_Int_Int = false; const int PC_Void_Int_Int_Int = 3; void Hook_Void_Int_Int_Int(Hook *hook, void *pthis, int i1, int i2, int i3); const bool RT_Int_ItemInfo = false; const bool RB_Int_ItemInfo = false; const int PC_Int_ItemInfo = 1; int Hook_Int_ItemInfo(Hook *hook, void *pthis, void *iteminfo); const bool RT_Float_Void = false; const bool RB_Float_Void = false; const int PC_Float_Void = 0; float Hook_Float_Void(Hook *hook, void *pthis); const bool RT_Float_Int = false; const bool RB_Float_Int = false; const int PC_Float_Int = 1; float Hook_Float_Int(Hook *hook, void *pthis, int i1); const bool RT_Void_Float_Int = true; const bool RB_Void_Float_Int = false; const int PC_Void_Float_Int = 2; void Hook_Void_Float_Int(Hook *hook, void *pthis, float f1, int i1); const bool RT_Float_Float_Cbase = true; const bool RB_Float_Float_Cbase = false; const int PC_Float_Float_Cbase = 2; float Hook_Float_Float_Cbase(Hook *hook, void *pthis, float f1, void *cb1); const bool RT_Void_Float = true; const bool RB_Void_Float = false; const int PC_Void_Float = 1; void Hook_Void_Float(Hook *hook, void *pthis, float f1); const bool RT_Void_Float_Float_Float_Int = true; const bool RB_Void_Float_Float_Float_Int = false; const int PC_Void_Float_Float_Float_Int = 4; void Hook_Void_Float_Float_Float_Int(Hook *hook, void *pthis, float f1, float f2, float f3, int i1); const bool RT_Vector_Float = true; const bool RB_Vector_Float = true; const int PC_Vector_Float = 2; #if defined(_WIN32) void Hook_Vector_Float(Hook *hook, void *pthis, Vector *out, float f1); #elif defined(__linux__) || defined(__APPLE__) void Hook_Vector_Float(Hook *hook, Vector *out, void *pthis, float f1); #endif const bool RT_Void_Float_Cbase = true; const bool RB_Void_Float_Cbase = false; const int PC_Void_Float_Cbase = 2; void Hook_Void_Float_Cbase(Hook *hook, void *pthis, float f1, void *cb); const bool RT_Int_Float_Float = false; const bool RB_Int_Float_Float = false; const int PC_Int_Float_Float = 2; int Hook_Int_Float_Float(Hook *hook, void *pthis, float f1, float f2); const bool RT_Int_Float = false; const bool RB_Int_Float = false; const int PC_Int_Float = 1; int Hook_Int_Float(Hook *hook, void *pthis, float f1); const bool RT_Int_Int_Int = false; const bool RB_Int_Int_Int = false; const int PC_Int_Int_Int = 2; int Hook_Int_Int_Int(Hook *hook, void *pthis, int i1, int i2); const bool RT_Void_Str_Float_Float_Float = true; const bool RB_Void_Str_Float_Float_Float = false; const int PC_Void_Str_Float_Float_Float = 4; void Hook_Void_Str_Float_Float_Float(Hook *hook, void *pthis, const char *sz1, float f1, float f2, float f3); const bool RT_Void_Str_Float_Float_Float_Int_Cbase = true; const bool RB_Void_Str_Float_Float_Float_Int_Cbase = false; const int PC_Void_Str_Float_Float_Float_Int_Cbase = 6; void Hook_Void_Str_Float_Float_Float_Int_Cbase(Hook *hook, void *pthis, const char *sz1, float f1, float f2, float f3, int i1, void *cb); const bool RT_Int_Vector_Vector_Float_Float= false; const bool RB_Int_Vector_Vector_Float_Float = false; const int PC_Int_Vector_Vector_Float_Float = 8; int Hook_Int_Vector_Vector_Float_Float(Hook *hook, void *pthis, Vector v1, Vector v2, float f1, float f2); const bool RT_Int_Short = false; const bool RB_Int_Short = false; const int PC_Int_Short = 1; int Hook_Int_Short(Hook *hook, void *pthis, short s1); const bool RT_Void_Entvar_Entvar_Float_Int_Int = true; const bool RB_Void_Entvar_Entvar_Float_Int_Int = false; const int PC_Void_Entvar_Entvar_Float_Int_Int = 5; void Hook_Void_Entvar_Entvar_Float_Int_Int(Hook *hook, void *pthis, entvars_t *inflictor, entvars_t *attacker, float damage, int classignore, int damagebits); const bool RT_Void_Vector_Entvar_Entvar_Float_Int_Int = true; const bool RB_Void_Vector_Entvar_Entvar_Float_Int_Int = false; const int PC_Void_Vector_Entvar_Entvar_Float_Int_Int = 8; void Hook_Void_Vector_Entvar_Entvar_Float_Int_Int(Hook *hook, void *pthis, Vector source, entvars_t *inflictor, entvars_t *attacker, float damage, int classignore, int damagebits); const bool RT_Float_Int_Float = false; const bool RB_Float_Int_Float = false; const int PC_Float_Int_Float = 2; float Hook_Float_Int_Float(Hook *hook, void *pthis, int i1, float f2); const bool RT_Int_Str = false; const bool RB_Int_Str = false; const int PC_Int_Str = 1; int Hook_Int_Str(Hook *hook, void *pthis, const char *sz1); const bool RT_Void_Edict = true; const bool RB_Void_Edict = false; const int PC_Void_Edict = 1; void Hook_Void_Edict(Hook *hook, void *pthis, edict_t *ed1 ); const bool RT_Void_Int_Str_Bool = true; const bool RB_Void_Int_Str_Bool = false; const int PC_Void_Int_Str_Bool = 3; void Hook_Void_Int_Str_Bool(Hook *hook, void *pthis, int i1, const char *sz2, bool b3); const bool RT_Void_Vector_Vector= true; const bool RB_Void_Vector_Vector = false; const int PC_Void_Vector_Vector = 6; void Hook_Void_Vector_Vector(Hook *hook, void *pthis, Vector v1, Vector v2); const bool RT_Void_Str_Bool = true; const bool RB_Void_Str_Bool = false; const int PC_Void_Str_Bool = 2; void Hook_Void_Str_Bool(Hook *hook, void *pthis, const char *sz1, bool b2); const bool RT_Int_Str_Str_Int_Str_Int_Int = false; const bool RB_Int_Str_Str_Int_Str_Int_Int = false; const int PC_Int_Str_Str_Int_Str_Int_Int = 6; int Hook_Int_Str_Str_Int_Str_Int_Int(Hook *hook, void *pthis, const char *sz1, const char *sz2, int i1, const char *sz3, int i2, int i3); const bool RT_Int_Int_Int_Float_Int = false; const bool RB_Int_Int_Int_Float_Int = false; const int PC_Int_Int_Int_Float_Int = 4; int Hook_Int_Int_Int_Float_Int(Hook *hook, void *pthis, int i1, int i2, float f1, int i3); const bool RT_Void_Str_Int = true; const bool RB_Void_Str_Int = false; const int PC_Void_Str_Int = 2; void Hook_Void_Str_Int(Hook *hook, void *pthis, const char *sz1, int i2); const bool RT_Void_Cbase_Int = true; const bool RB_Void_Cbase_Int = false; const int PC_Void_Cbase_Int = 2; void Hook_Void_Cbase_Int(Hook *hook, void *pthis, void *p1, int i1); const bool RT_Void_Str = true; const bool RB_Void_Str = false; const int PC_Void_Str = 1; void Hook_Void_Str(Hook *hook, void *pthis, const char *sz1); const bool RT_Void_Vector = true; const bool RB_Void_Vector = false; const int PC_Void_Vector = 3; void Hook_Void_Vector(Hook *hook, void *pthis, Vector v1); const bool RT_Int_Str_Vector_Str = false; const bool RB_Int_Str_Vector_Str = false; const int PC_Int_Str_Vector_Str = 5; int Hook_Int_Str_Vector_Str(Hook *hook, void *pthis, const char *sz1, Vector v2, const char *sz2); const bool RT_Int_Str_Str = false; const bool RB_Int_Str_Str = false; const int PC_Int_Str_Str = 2; int Hook_Int_Str_Str(Hook *hook, void *pthis, const char *sz1, const char *sz2); const bool RT_Void_Float_Float = true; const bool RB_Void_Float_Float = false; const int PC_Void_Float_Float = 2; void Hook_Void_Float_Float(Hook *hook, void *pthis, float f1, float f2); const bool RT_Void_Str_Str_Int = true; const bool RB_Void_Str_Str_Int = false; const int PC_Void_Str_Str_Int = 3; void Hook_Void_Str_Str_Int(Hook *hook, void *pthis, const char *sz1, const char *sz2, int i3); const bool RT_Int_pVector_pVector_Cbase_pFloat = false; const bool RB_Int_pVector_pVector_Cbase_pFloat = false; const int PC_Int_pVector_pVector_Cbase_pFloat = 4; int Hook_Int_pVector_pVector_Cbase_pFloat(Hook *hook, void *pthis, Vector *v1, Vector *v2, void* cb, float* fl); const bool RT_Void_Cbase_pVector_Float = true; const bool RB_Void_Cbase_pVector_Float = false; const int PC_Void_Cbase_pVector_Float = 3; void Hook_Void_Cbase_pVector_Float(Hook *hook, void *pthis, void *p1, Vector *v1, float fl); const bool RT_Int_pVector_pVector_Float_Cbase_pVector = false; const bool RB_Int_pVector_pVector_Float_Cbase_pVector = false; const int PC_Int_pVector_pVector_Float_Cbase_pVector = 5; int Hook_Int_pVector_pVector_Float_Cbase_pVector(Hook *hook, void *pthis, Vector *v1, Vector *v2, float fl, void* cb, Vector *v3); const bool RT_Int_Cbase_Bool = false; const bool RB_Int_Cbase_Bool = false; const int PC_Int_Cbase_Bool = 2; int Hook_Int_Cbase_Bool(Hook *hook, void *pthis, void *cb1, bool b1); const bool RT_Int_Vector_Vector = false; const bool RB_Int_Vector_Vector = false; const int PC_Int_Vector_Vector = 6; int Hook_Int_Vector_Vector(Hook *hook, void *pthis, Vector v1, Vector v2); const bool RT_Int_Entvar_Float = false; const bool RB_Int_Entvar_Float = false; const int PC_Int_Entvar_Float = 2; int Hook_Int_Entvar_Float(Hook *hook, void *pthis, entvars_t *ev1, float f1); const bool RT_Float_Float = false; const bool RB_Float_Float = false; const int PC_Float_Float = 1; float Hook_Float_Float(Hook *hook, void *pthis, float f1); const bool RT_Void_Entvar_Entvar_Float = true; const bool RB_Void_Entvar_Entvar_Float = false; const int PC_Void_Entvar_Entvar_Float = 3; void Hook_Void_Entvar_Entvar_Float(Hook *hook, void *pthis, entvars_t *attacker, entvars_t *inflictor, float damage); const bool RT_Bool_Void = false; const bool RB_Bool_Void = false; const int PC_Bool_Void = 0; bool Hook_Bool_Void(Hook *hook, void *pthis); const bool RT_Int_pVector_pVector_Float_Cbase_pVector_pVector_Bool = false; const bool RB_Int_pVector_pVector_Float_Cbase_pVector_pVector_Bool = false; const int PC_Int_pVector_pVector_Float_Cbase_pVector_pVector_Bool = 7; int Hook_Int_pVector_pVector_Float_Cbase_pVector_pVector_Bool(Hook *hook, void *pthis, Vector *v1, Vector *v2, float fl, void* cb, Vector *v3, Vector *v4, bool b1); const bool RT_Int_Vector_Cbase = false; const bool RB_Int_Vector_Cbase = false; const int PC_Int_Vector_Cbase = 4; int Hook_Int_Vector_Cbase(Hook *hook, void *pthis, Vector v1, void *cb); const bool RT_Int_Vector= false; const bool RB_Int_Vector = false; const int PC_Int_Vector = 3; int Hook_Int_Vector(Hook *hook, void *pthis, Vector v1); const bool RT_Int_Cbase_pVector = false; const bool RB_Int_Cbase_pVector = false; const int PC_Int_Cbase_pVector = 2; int Hook_Int_Cbase_pVector(Hook *hook, void *pthis, void *cb1, Vector *v1); const bool RT_Void_Bool = true; const bool RB_Void_Bool = false; const int PC_Void_Bool = 1; void Hook_Void_Bool(Hook *hook, void *pthis, bool b1); const bool RT_Bool_Cbase = false; const bool RB_Bool_Cbase = false; const int PC_Bool_Cbase = 1; bool Hook_Bool_Cbase(Hook *hook, void *pthis, void *cb); const bool RT_Bool_Int = false; const bool RB_Bool_Int = false; const int PC_Bool_Int = 1; bool Hook_Bool_Int(Hook *hook, void *pthis, int i1); const bool RT_Void_Cbase_Float = true; const bool RB_Void_Cbase_Float = false; const int PC_Void_Cbase_Float = 2; void Hook_Void_Cbase_Float(Hook *hook, void *pthis, void *p1, float f1); const bool RT_Void_Cbase_Bool = true; const bool RB_Void_Cbase_Bool = false; const int PC_Void_Cbase_Bool = 2; void Hook_Void_Cbase_Bool(Hook *hook, void *pthis, void *p1, bool b1); const bool RT_Vector_Vector_Vector_Vector = true; const bool RB_Vector_Vector_Vector_Vector = true; const int PC_Vector_Vector_Vector_Vector = 10; #if defined(_WIN32) void Hook_Vector_Vector_Vector_Vector(Hook *hook, void *pthis, Vector *out, Vector v1, Vector v2, Vector v3); #elif defined(__linux__) || defined(__APPLE__) void Hook_Vector_Vector_Vector_Vector(Hook *hook, Vector *out, void *pthis, Vector v1, Vector v2, Vector v3); #endif const bool RT_Str_Str = false; const bool RB_Str_Str = false; const int PC_Str_Str = 1; const char *Hook_Str_Str(Hook *hook, void *pthis, const char* str); const bool RT_Void_Short = true; const bool RB_Void_Short = false; const int PC_Void_Short = 1; void Hook_Void_Short(Hook *hook, void *pthis, short i1); const bool RT_Deprecated = true; const bool RB_Deprecated = false; const int PC_Deprecated = 0; void Hook_Deprecated(Hook* hook); #endif