/* * TFCX * Copyright (c) 2004 Lukasz Wlasinski * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "amxxmodule.h" #include "tfcx.h" static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */ { int index = params[1]; CHECK_PLAYER(index); int attacker = params[2]; CHECK_PLAYERRANGE(attacker); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (pPlayer->attackers[attacker].hits){ cell *cpStats = MF_GetAmxAddr(amx,params[3]); cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]); CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker]; cpStats[0] = stats->kills; cpStats[1] = stats->deaths; cpStats[2] = stats->hs; cpStats[3] = stats->tks; cpStats[4] = stats->shots; cpStats[5] = stats->hits; cpStats[6] = stats->damage; for(int i = 1; i < 8; ++i) cpBodyHits[i] = stats->bodyHits[i]; if (params[6] && attacker && stats->name ) MF_SetAmxString(amx,params[5],stats->name,params[6]); return 1; } return 0; } static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */ { int index = params[1]; CHECK_PLAYER(index); int victim = params[2]; CHECK_PLAYERRANGE(victim); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (pPlayer->victims[victim].hits){ cell *cpStats = MF_GetAmxAddr(amx,params[3]); cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]); CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim]; cpStats[0] = stats->kills; cpStats[1] = stats->deaths; cpStats[2] = stats->hs; cpStats[3] = stats->tks; cpStats[4] = stats->shots; cpStats[5] = stats->hits; cpStats[6] = stats->damage; for(int i = 1; i < 8; ++i) cpBodyHits[i] = stats->bodyHits[i]; if (params[6] && victim && stats->name) MF_SetAmxString(amx,params[5],stats->name,params[6]); return 1; } return 0; } static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end) { int index = params[1]; CHECK_PLAYER(index); int weapon = params[2]; if (weapon<0||weapon>=TFCMAX_WEAPONS){ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon); return 0; } CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (pPlayer->weaponsRnd[weapon].shots){ cell *cpStats = MF_GetAmxAddr(amx,params[3]); cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]); Stats* stats = &pPlayer->weaponsRnd[weapon]; cpStats[0] = stats->kills; cpStats[1] = stats->deaths; cpStats[2] = stats->hs; cpStats[3] = stats->tks; cpStats[4] = stats->shots; cpStats[5] = stats->hits; cpStats[6] = stats->damage; for(int i = 1; i < 8; ++i) cpBodyHits[i] = stats->bodyHits[i]; return 1; } return 0; } static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */ { int index = params[1]; CHECK_PLAYER(index); int weapon = params[2]; if (weapon<0||weapon>=TFCMAX_WEAPONS){ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", weapon); return 0; } CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (pPlayer->weapons[weapon].shots){ cell *cpStats = MF_GetAmxAddr(amx,params[3]); cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]); CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon]; cpStats[0] = stats->kills; cpStats[1] = stats->deaths; cpStats[2] = stats->hs; cpStats[3] = stats->tks; cpStats[4] = stats->shots; cpStats[5] = stats->hits; cpStats[6] = stats->damage; for(int i = 1; i < 8; ++i) cpBodyHits[i] = stats->bodyHits[i]; return 1; } return 0; } static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */ { int index = params[1]; CHECK_PLAYER(index); GET_PLAYER_POINTER_I(index)->restartStats(); return 1; } static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */ { int index = params[1]; CHECK_PLAYER(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if ( pPlayer->rank ){ cell *cpStats = MF_GetAmxAddr(amx,params[2]); cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]); cpStats[0] = pPlayer->rank->kills; cpStats[1] = pPlayer->rank->deaths; cpStats[2] = pPlayer->rank->hs; cpStats[3] = pPlayer->rank->tks; cpStats[4] = pPlayer->rank->shots; cpStats[5] = pPlayer->rank->hits; cpStats[6] = pPlayer->rank->damage; cpStats[7] = pPlayer->rank->getPosition(); for(int i = 1; i < 8; ++i) cpBodyHits[i] = pPlayer->rank->bodyHits[i]; return pPlayer->rank->getPosition(); } return 0; } static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */ { int index = params[1]; CHECK_PLAYER(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); if (pPlayer->rank){ cell *cpStats = MF_GetAmxAddr(amx,params[2]); cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]); cpStats[0] = pPlayer->life.kills; cpStats[1] = pPlayer->life.deaths; cpStats[2] = pPlayer->life.hs; cpStats[3] = pPlayer->life.tks; cpStats[4] = pPlayer->life.shots; cpStats[5] = pPlayer->life.hits; cpStats[6] = pPlayer->life.damage; for(int i = 1; i < 8; ++i) cpBodyHits[i] = pPlayer->life.bodyHits[i]; return 1; } return 0; } static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 3 param */ { int index = params[1] + 1; for(RankSystem::iterator a = g_rank.front(); a ;--a){ if ((*a).getPosition() == index) { cell *cpStats = MF_GetAmxAddr(amx,params[2]); cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]); cpStats[0] = (*a).kills; cpStats[1] = (*a).deaths; cpStats[2] = (*a).hs; cpStats[3] = (*a).tks; cpStats[4] = (*a).shots; cpStats[5] = (*a).hits; cpStats[6] = (*a).damage; cpStats[7] = (*a).getPosition(); MF_SetAmxString(amx,params[4],(*a).getName(),params[5]); for(int i = 1; i < 8; ++i) cpBodyHits[i] = (*a).bodyHits[i]; return --a ? index : 0; } } return 0; } static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params) { return g_rank.getRankNum(); } static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,logname,melee=0 int i; bool bFree = false; for ( i=TFCMAX_WEAPONS-TFCMAX_CUSTOMWPNS;i 7 ){ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid aim %d", aim); return 0; } CPlayer* pAtt = GET_PLAYER_POINTER_I(att); CPlayer* pVic = GET_PLAYER_POINTER_I(vic); pVic->pEdict->v.dmg_inflictor = NULL; pAtt->saveHit( pVic , weapon , dmg, aim ); if ( !pAtt ) pAtt = pVic; int TA = 0; if ( (pVic->pEdict->v.team == pAtt->pEdict->v.team ) && ( pVic != pAtt) ) TA = 1; g_damage_info.exec( pAtt->index, pVic->index, dmg, weapon, aim, TA ); if ( pVic->IsAlive() ) return 1; pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA); g_death_info.exec( pAtt->index, pVic->index, weapon, aim, TA ); return 1; } static cell AMX_NATIVE_CALL cwpn_shot(AMX *amx, cell *params){ // player,wid int index = params[2]; CHECK_PLAYER(index); int weapon = params[1]; if ( weapon < TFCMAX_WEAPONS-TFCMAX_CUSTOMWPNS ){ MF_LogError(amx,AMX_ERR_NATIVE, "Invalid custom weapon id %d", weapon); return 0; } CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); pPlayer->saveShot(weapon); return 1; } AMX_NATIVE_INFO stats_Natives[] = { { "get_stats", get_stats}, { "get_statsnum", get_statsnum}, { "get_user_astats", get_user_astats }, { "get_user_rstats", get_user_rstats }, { "get_user_lstats", get_user_rstats }, // for backward compatibility { "get_user_stats", get_user_stats }, { "get_user_vstats", get_user_vstats }, { "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats { "get_user_wstats", get_user_wstats}, { "reset_user_wstats", reset_user_wstats }, // Custom Weapon Support { "custom_weapon_add", register_cwpn }, { "custom_weapon_dmg", cwpn_dmg }, { "custom_weapon_shot", cwpn_shot }, { NULL, NULL } };