/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #include #include #include #if defined _MSC_VER && _MSC_VER >= 1400 #ifndef _CRT_SECURE_NO_DEPRECATE #define _CRT_SECURE_NO_DEPRECATE #endif #pragma warning(disable: 4996) // deprecated functions #endif #include "../common/nowin.h" typedef int BOOL; #define TRUE 1 #define FALSE 0 // hack into header files that we can ship typedef int qboolean; typedef unsigned char byte; #include "../utils/common/mathlib.h" #include "const.h" #include "progdefs.h" #include "edict.h" #include "eiface.h" #include "studio.h" #ifndef ACTIVITY_H #include "activity.h" #endif #include "activitymap.h" #ifndef ANIMATION_H #include "animation.h" #endif #ifndef SCRIPTEVENT_H #include "scriptevent.h" #endif #ifndef ENGINECALLBACK_H #include "enginecallback.h" #endif extern globalvars_t *gpGlobals; #ifdef _MSC_VER #pragma warning( disable : 4244 ) #endif int ExtractBbox( void *pmodel, int sequence, float *mins, float *maxs ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if (! pstudiohdr) return 0; mstudioseqdesc_t *pseqdesc; pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex); mins[0] = pseqdesc[ sequence ].bbmin[0]; mins[1] = pseqdesc[ sequence ].bbmin[1]; mins[2] = pseqdesc[ sequence ].bbmin[2]; maxs[0] = pseqdesc[ sequence ].bbmax[0]; maxs[1] = pseqdesc[ sequence ].bbmax[1]; maxs[2] = pseqdesc[ sequence ].bbmax[2]; return 1; } int LookupActivity( void *pmodel, entvars_t *pev, int activity ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if (! pstudiohdr) return 0; mstudioseqdesc_t *pseqdesc; pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex); int weighttotal = 0; int seq = ACTIVITY_NOT_AVAILABLE; for (int i = 0; i < pstudiohdr->numseq; i++) { if (pseqdesc[i].activity == activity) { weighttotal += pseqdesc[i].actweight; if (!weighttotal || RANDOM_LONG(0,weighttotal-1) < pseqdesc[i].actweight) seq = i; } } return seq; } int LookupActivityHeaviest( void *pmodel, entvars_t *pev, int activity ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if ( !pstudiohdr ) return 0; mstudioseqdesc_t *pseqdesc; pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex); int weight = 0; int seq = ACTIVITY_NOT_AVAILABLE; for (int i = 0; i < pstudiohdr->numseq; i++) { if (pseqdesc[i].activity == activity) { if ( pseqdesc[i].actweight > weight ) { weight = pseqdesc[i].actweight; seq = i; } } } return seq; } void GetEyePosition ( void *pmodel, float *vecEyePosition ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if ( !pstudiohdr ) { ALERT ( at_console, "GetEyePosition() Can't get pstudiohdr ptr!\n" ); return; } VectorCopy ( pstudiohdr->eyeposition, vecEyePosition ); } int LookupSequence( void *pmodel, const char *label ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if (! pstudiohdr) return 0; mstudioseqdesc_t *pseqdesc; pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex); for (int i = 0; i < pstudiohdr->numseq; i++) { if (stricmp( pseqdesc[i].label, label ) == 0) return i; } return -1; } int IsSoundEvent( int eventNumber ) { if ( eventNumber == SCRIPT_EVENT_SOUND || eventNumber == SCRIPT_EVENT_SOUND_VOICE ) return 1; return 0; } void SequencePrecache( void *pmodel, const char *pSequenceName ) { int index = LookupSequence( pmodel, pSequenceName ); if ( index >= 0 ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if ( !pstudiohdr || index >= pstudiohdr->numseq ) return; mstudioseqdesc_t *pseqdesc; mstudioevent_t *pevent; pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + index; pevent = (mstudioevent_t *)((byte *)pstudiohdr + pseqdesc->eventindex); for (int i = 0; i < pseqdesc->numevents; i++) { // Don't send client-side events to the server AI if ( pevent[i].event >= EVENT_CLIENT ) continue; // UNDONE: Add a callback to check to see if a sound is precached yet and don't allocate a copy // of it's name if it is. if ( IsSoundEvent( pevent[i].event ) ) { if ( !strlen(pevent[i].options) ) { ALERT( at_error, "Bad sound event %d in sequence %s :: %s (sound is \"%s\")\n", pevent[i].event, pstudiohdr->name, pSequenceName, pevent[i].options ); } PRECACHE_SOUND( (char *)(gpGlobals->pStringBase + ALLOC_STRING(pevent[i].options) ) ); } } } } void GetSequenceInfo( void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if (! pstudiohdr) return; mstudioseqdesc_t *pseqdesc; if (pev->sequence >= pstudiohdr->numseq) { *pflFrameRate = 0.0; *pflGroundSpeed = 0.0; return; } pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + (int)pev->sequence; if (pseqdesc->numframes > 1) { *pflFrameRate = 256 * pseqdesc->fps / (pseqdesc->numframes - 1); *pflGroundSpeed = sqrt( pseqdesc->linearmovement[0]*pseqdesc->linearmovement[0]+ pseqdesc->linearmovement[1]*pseqdesc->linearmovement[1]+ pseqdesc->linearmovement[2]*pseqdesc->linearmovement[2] ); *pflGroundSpeed = *pflGroundSpeed * pseqdesc->fps / (pseqdesc->numframes - 1); } else { *pflFrameRate = 256.0; *pflGroundSpeed = 0.0; } } int GetSequenceFlags( void *pmodel, entvars_t *pev ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if ( !pstudiohdr || pev->sequence >= pstudiohdr->numseq ) return 0; mstudioseqdesc_t *pseqdesc; pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + (int)pev->sequence; return pseqdesc->flags; } int GetAnimationEvent( void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if ( !pstudiohdr || pev->sequence >= pstudiohdr->numseq || !pMonsterEvent ) return 0; mstudioseqdesc_t *pseqdesc; mstudioevent_t *pevent; pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + (int)pev->sequence; pevent = (mstudioevent_t *)((byte *)pstudiohdr + pseqdesc->eventindex); if (pseqdesc->numevents == 0 || index > pseqdesc->numevents ) return 0; if (pseqdesc->numframes > 1) { flStart *= (pseqdesc->numframes - 1) / 256.0; flEnd *= (pseqdesc->numframes - 1) / 256.0; } else { flStart = 0; flEnd = 1.0; } for (; index < pseqdesc->numevents; index++) { // Don't send client-side events to the server AI if ( pevent[index].event >= EVENT_CLIENT ) continue; if ( (pevent[index].frame >= flStart && pevent[index].frame < flEnd) || ((pseqdesc->flags & STUDIO_LOOPING) && flEnd >= pseqdesc->numframes - 1 && pevent[index].frame < flEnd - pseqdesc->numframes + 1) ) { pMonsterEvent->event = pevent[index].event; pMonsterEvent->options = pevent[index].options; return index + 1; } } return 0; } float SetController( void *pmodel, entvars_t *pev, int iController, float flValue ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if (! pstudiohdr) return flValue; mstudiobonecontroller_t *pbonecontroller = (mstudiobonecontroller_t *)((byte *)pstudiohdr + pstudiohdr->bonecontrollerindex); int i = 0; // find first controller that matches the index for (i = 0; i < pstudiohdr->numbonecontrollers; i++, pbonecontroller++) { if (pbonecontroller->index == iController) break; } if (i >= pstudiohdr->numbonecontrollers) return flValue; // wrap 0..360 if it's a rotational controller if (pbonecontroller->type & (STUDIO_XR | STUDIO_YR | STUDIO_ZR)) { // ugly hack, invert value if end < start if (pbonecontroller->end < pbonecontroller->start) flValue = -flValue; // does the controller not wrap? if (pbonecontroller->start + 359.0 >= pbonecontroller->end) { if (flValue > ((pbonecontroller->start + pbonecontroller->end) / 2.0) + 180) flValue = flValue - 360; if (flValue < ((pbonecontroller->start + pbonecontroller->end) / 2.0) - 180) flValue = flValue + 360; } else { if (flValue > 360) flValue = flValue - (int)(flValue / 360.0) * 360.0; else if (flValue < 0) flValue = flValue + (int)((flValue / -360.0) + 1) * 360.0; } } int setting = static_cast(255 * (flValue - pbonecontroller->start) / (pbonecontroller->end - pbonecontroller->start)); if (setting < 0) setting = 0; if (setting > 255) setting = 255; pev->controller[iController] = setting; return setting * (1.0 / 255.0) * (pbonecontroller->end - pbonecontroller->start) + pbonecontroller->start; } float SetBlending( void *pmodel, entvars_t *pev, int iBlender, float flValue ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if (! pstudiohdr) return flValue; mstudioseqdesc_t *pseqdesc; pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + (int)pev->sequence; if (pseqdesc->blendtype[iBlender] == 0) return flValue; if (pseqdesc->blendtype[iBlender] & (STUDIO_XR | STUDIO_YR | STUDIO_ZR)) { // ugly hack, invert value if end < start if (pseqdesc->blendend[iBlender] < pseqdesc->blendstart[iBlender]) flValue = -flValue; // does the controller not wrap? if (pseqdesc->blendstart[iBlender] + 359.0 >= pseqdesc->blendend[iBlender]) { if (flValue > ((pseqdesc->blendstart[iBlender] + pseqdesc->blendend[iBlender]) / 2.0) + 180) flValue = flValue - 360; if (flValue < ((pseqdesc->blendstart[iBlender] + pseqdesc->blendend[iBlender]) / 2.0) - 180) flValue = flValue + 360; } } int setting = static_cast(255 * (flValue - pseqdesc->blendstart[iBlender]) / (pseqdesc->blendend[iBlender] - pseqdesc->blendstart[iBlender])); if (setting < 0) setting = 0; if (setting > 255) setting = 255; pev->blending[iBlender] = setting; return setting * (1.0 / 255.0) * (pseqdesc->blendend[iBlender] - pseqdesc->blendstart[iBlender]) + pseqdesc->blendstart[iBlender]; } int FindTransition( void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if (! pstudiohdr) return iGoalAnim; mstudioseqdesc_t *pseqdesc; pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex); // bail if we're going to or from a node 0 if (pseqdesc[iEndingAnim].entrynode == 0 || pseqdesc[iGoalAnim].entrynode == 0) { return iGoalAnim; } int iEndNode; // ALERT( at_console, "from %d to %d: ", pEndNode->iEndNode, pGoalNode->iStartNode ); if (*piDir > 0) { iEndNode = pseqdesc[iEndingAnim].exitnode; } else { iEndNode = pseqdesc[iEndingAnim].entrynode; } if (iEndNode == pseqdesc[iGoalAnim].entrynode) { *piDir = 1; return iGoalAnim; } byte *pTransition = ((byte *)pstudiohdr + pstudiohdr->transitionindex); int iInternNode = pTransition[(iEndNode-1)*pstudiohdr->numtransitions + (pseqdesc[iGoalAnim].entrynode-1)]; if (iInternNode == 0) return iGoalAnim; int i; // look for someone going for (i = 0; i < pstudiohdr->numseq; i++) { if (pseqdesc[i].entrynode == iEndNode && pseqdesc[i].exitnode == iInternNode) { *piDir = 1; return i; } if (pseqdesc[i].nodeflags) { if (pseqdesc[i].exitnode == iEndNode && pseqdesc[i].entrynode == iInternNode) { *piDir = -1; return i; } } } ALERT( at_console, "error in transition graph" ); return iGoalAnim; } void SetBodygroup( void *pmodel, entvars_t *pev, int iGroup, int iValue ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if (! pstudiohdr) return; if (iGroup > pstudiohdr->numbodyparts) return; mstudiobodyparts_t *pbodypart = (mstudiobodyparts_t *)((byte *)pstudiohdr + pstudiohdr->bodypartindex) + iGroup; if (iValue >= pbodypart->nummodels) return; int iCurrent = (pev->body / pbodypart->base) % pbodypart->nummodels; pev->body = (pev->body - (iCurrent * pbodypart->base) + (iValue * pbodypart->base)); } int GetBodygroup( void *pmodel, entvars_t *pev, int iGroup ) { studiohdr_t *pstudiohdr; pstudiohdr = (studiohdr_t *)pmodel; if (! pstudiohdr) return 0; if (iGroup > pstudiohdr->numbodyparts) return 0; mstudiobodyparts_t *pbodypart = (mstudiobodyparts_t *)((byte *)pstudiohdr + pstudiohdr->bodypartindex) + iGroup; if (pbodypart->nummodels <= 1) return 0; int iCurrent = (pev->body / pbodypart->base) % pbodypart->nummodels; return iCurrent; }