// ServerCtrlDlg.h : header file // #if !defined(AFX_ServerCtrlDLG_H__E2974CA8_EF9F_11D3_A4D9_00105A1727F3__INCLUDED_) #define AFX_ServerCtrlDLG_H__E2974CA8_EF9F_11D3_A4D9_00105A1727F3__INCLUDED_ #if _MSC_VER > 1000 #ifdef _WIN32 #ifndef __MINGW32__ #pragma once #endif /* not __MINGW32__ */ #endif #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// // CServerCtrlDlg dialog class CServerCtrlDlg : public CDialog { // Construction public: CServerCtrlDlg( CWnd* pParent = NULL ); // standard constructor ~CServerCtrlDlg( void ); void CloseHandles( void ); virtual int RMLPreIdle(void); int RunModalLoop(DWORD dwFlags); int DoModal( void ); void SetPumpIfQueued( BOOL bValue ); void RefreshText( void ); int ProcessMappedResponse( void ); LPVOID GetMappedBuffer ( HANDLE hfileBuffer ); void ReleaseMappedBuffer ( LPVOID pBuffer ); // Dialog Data //{{AFX_DATA(CServerCtrlDlg) enum { IDD = IDD_SERVERCTRL_DIALOG }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CServerCtrlDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: HICON m_hIcon; // Generated message map functions //{{AFX_MSG(CServerCtrlDlg) virtual BOOL OnInitDialog(); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); afx_msg void OnBtnStart(); afx_msg void OnBtnExecute(); afx_msg void OnBtnGet(); //}}AFX_MSG DECLARE_MESSAGE_MAP() private: PROCESS_INFORMATION PI; // Information about the HLDS process ( mostly the HANDLE ) HANDLE m_hMappedFile; // Shared file for sending/receiving commands to HLDS HANDLE m_hSend; // Event that will be signaled when we have written commands into mapped file HANDLE m_hReceive; // Engine will set this when it has readied response to our commands int m_nPendingRequest; // The last request we issued int m_nPendingLines; // Number of console lines we want to receive BOOL m_bOnlyPumpIfMessageInQueue; // TRUE if we should only go into PumpMessage ( which blocks ) if we have seen a message in the MSG queue using PeekMessage }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ServerCtrlDLG_H__E2974CA8_EF9F_11D3_A4D9_00105A1727F3__INCLUDED_)