/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CNihilanth" { "Offsets" { "m_flForce" // float { "windows" "660" "linux" "680" "mac" "680" } "m_flNextPainSound" // float { "windows" "664" "linux" "684" "mac" "684" } "m_velocity" // Vector { "windows" "668" "linux" "688" "mac" "688" } "m_avelocity" // Vector { "windows" "680" "linux" "700" "mac" "700" } "m_vecTarget" // Vector { "windows" "692" "linux" "712" "mac" "712" } "m_posTarget" // Vector { "windows" "704" "linux" "724" "mac" "724" } "m_vecDesired" // Vector { "windows" "716" "linux" "736" "mac" "736" } "m_posDesired" // Vector { "windows" "728" "linux" "748" "mac" "748" } "m_flMinZ" // float { "windows" "740" "linux" "760" "mac" "760" } "m_flMaxZ" // float { "windows" "744" "linux" "764" "mac" "764" } "m_vecGoal" // Vector { "windows" "748" "linux" "768" "mac" "768" } "m_flLastSeen" // float { "windows" "760" "linux" "780" "mac" "780" } "m_flPrevSeen" // float { "windows" "764" "linux" "784" "mac" "784" } "m_irritation" // int { "windows" "768" "linux" "788" "mac" "788" } "m_iLevel" // int { "windows" "772" "linux" "792" "mac" "792" } "m_iTeleport" // int { "windows" "776" "linux" "796" "mac" "796" } "m_hRecharger" // EHANDLE { "windows" "780" "linux" "800" "mac" "800" } "m_hSphere" // EHANDLE[20] { "windows" "788" "linux" "808" "mac" "808" } "m_iActiveSpheres" // int { "windows" "948" "linux" "968" "mac" "968" } "m_flAdj" // float { "windows" "952" "linux" "972" "mac" "972" } "m_pBall" // CSprite* { "windows" "956" "linux" "976" "mac" "976" } "m_szRechargerTarget" // char[64] { "windows" "960" "linux" "980" "mac" "980" } "m_szDrawUse" // char[64] { "windows" "1024" "linux" "1044" "mac" "1044" } "m_szTeleportUse" // char[64] { "windows" "1088" "linux" "1108" "mac" "1108" } "m_szTeleportTouch" // char[64] { "windows" "1152" "linux" "1172" "mac" "1172" } "m_szDeadUse" // char[64] { "windows" "1216" "linux" "1236" "mac" "1236" } "m_szDeadTouch" // char[64] { "windows" "1280" "linux" "1300" "mac" "1300" } "m_flShootEnd" // float { "windows" "1344" "linux" "1364" "mac" "1364" } "m_flShootTime" // float { "windows" "1348" "linux" "1368" "mac" "1368" } "m_hFriend" // EHANDLE[3] { "windows" "1352" "linux" "1372" "mac" "1372" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CNihilanth */