/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #if !defined ( R_EFXH ) #define R_EFXH #ifdef _WIN32 #ifndef __MINGW32__ #pragma once #endif /* not __MINGW32__ */ #endif // particle_t #if !defined( PARTICLEDEFH ) #include "particledef.h" #endif // BEAM #if !defined( BEAMDEFH ) #include "beamdef.h" #endif // dlight_t #if !defined ( DLIGHTH ) #include "dlight.h" #endif // cl_entity_t #if !defined( CL_ENTITYH ) #include "cl_entity.h" #endif /* // FOR REFERENCE, These are the built-in tracer colors. Note, color 4 is the one // that uses the tracerred/tracergreen/tracerblue and traceralpha cvar settings color24 gTracerColors[] = { { 255, 255, 255 }, // White { 255, 0, 0 }, // Red { 0, 255, 0 }, // Green { 0, 0, 255 }, // Blue { 0, 0, 0 }, // Tracer default, filled in from cvars, etc. { 255, 167, 17 }, // Yellow-orange sparks { 255, 130, 90 }, // Yellowish streaks (garg) { 55, 60, 144 }, // Blue egon streak { 255, 130, 90 }, // More Yellowish streaks (garg) { 255, 140, 90 }, // More Yellowish streaks (garg) { 200, 130, 90 }, // More red streaks (garg) { 255, 120, 70 }, // Darker red streaks (garg) }; */ // Temporary entity array #define TENTPRIORITY_LOW 0 #define TENTPRIORITY_HIGH 1 // TEMPENTITY flags #define FTENT_NONE 0x00000000 #define FTENT_SINEWAVE 0x00000001 #define FTENT_GRAVITY 0x00000002 #define FTENT_ROTATE 0x00000004 #define FTENT_SLOWGRAVITY 0x00000008 #define FTENT_SMOKETRAIL 0x00000010 #define FTENT_COLLIDEWORLD 0x00000020 #define FTENT_FLICKER 0x00000040 #define FTENT_FADEOUT 0x00000080 #define FTENT_SPRANIMATE 0x00000100 #define FTENT_HITSOUND 0x00000200 #define FTENT_SPIRAL 0x00000400 #define FTENT_SPRCYCLE 0x00000800 #define FTENT_COLLIDEALL 0x00001000 // will collide with world and slideboxes #define FTENT_PERSIST 0x00002000 // tent is not removed when unable to draw #define FTENT_COLLIDEKILL 0x00004000 // tent is removed upon collision with anything #define FTENT_PLYRATTACHMENT 0x00008000 // tent is attached to a player (owner) #define FTENT_SPRANIMATELOOP 0x00010000 // animating sprite doesn't die when last frame is displayed #define FTENT_SPARKSHOWER 0x00020000 #define FTENT_NOMODEL 0x00040000 // Doesn't have a model, never try to draw ( it just triggers other things ) #define FTENT_CLIENTCUSTOM 0x00080000 // Must specify callback. Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things ) typedef struct tempent_s TEMPENTITY; typedef struct tempent_s { int flags; float die; float frameMax; float x; float y; float z; float fadeSpeed; float bounceFactor; int hitSound; void ( *hitcallback ) ( struct tempent_s *ent, struct pmtrace_s *ptr ); void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ); TEMPENTITY *next; int priority; short clientIndex; // if attached, this is the index of the client to stick to // if COLLIDEALL, this is the index of the client to ignore // TENTS with FTENT_PLYRATTACHMENT MUST set the clientindex! vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin. cl_entity_t entity; // baseline.origin - velocity // baseline.renderamt - starting fadeout intensity // baseline.angles - angle velocity } TEMPENTITY; typedef struct efx_api_s efx_api_t; struct efx_api_s { particle_t *( *R_AllocParticle ) ( void ( *callback ) ( struct particle_s *particle, float frametime ) ); void ( *R_BlobExplosion ) ( float * org ); void ( *R_Blood ) ( float * org, float * dir, int pcolor, int speed ); void ( *R_BloodSprite ) ( float * org, int colorindex, int modelIndex, int modelIndex2, float size ); void ( *R_BloodStream ) ( float * org, float * dir, int pcolor, int speed ); void ( *R_BreakModel ) ( float *pos, float *size, float *dir, float random, float life, int count, int modelIndex, char flags ); void ( *R_Bubbles ) ( float * mins, float * maxs, float height, int modelIndex, int count, float speed ); void ( *R_BubbleTrail ) ( float * start, float * end, float height, int modelIndex, int count, float speed ); void ( *R_BulletImpactParticles ) ( float * pos ); void ( *R_EntityParticles ) ( struct cl_entity_s *ent ); void ( *R_Explosion ) ( float *pos, int model, float scale, float framerate, int flags ); void ( *R_FizzEffect ) ( struct cl_entity_s *pent, int modelIndex, int density ); void ( *R_FireField ) ( float * org, int radius, int modelIndex, int count, int flags, float life ); void ( *R_FlickerParticles ) ( float * org ); void ( *R_FunnelSprite ) ( float *org, int modelIndex, int reverse ); void ( *R_Implosion ) ( float * end, float radius, int count, float life ); void ( *R_LargeFunnel ) ( float * org, int reverse ); void ( *R_LavaSplash ) ( float * org ); void ( *R_MultiGunshot ) ( float * org, float * dir, float * noise, int count, int decalCount, int *decalIndices ); void ( *R_MuzzleFlash ) ( float *pos1, int type ); void ( *R_ParticleBox ) ( float *mins, float *maxs, unsigned char r, unsigned char g, unsigned char b, float life ); void ( *R_ParticleBurst ) ( float * pos, int size, int color, float life ); void ( *R_ParticleExplosion ) ( float * org ); void ( *R_ParticleExplosion2 ) ( float * org, int colorStart, int colorLength ); void ( *R_ParticleLine ) ( float * start, float *end, unsigned char r, unsigned char g, unsigned char b, float life ); void ( *R_PlayerSprites ) ( int client, int modelIndex, int count, int size ); void ( *R_Projectile ) ( float * origin, float * velocity, int modelIndex, int life, int owner, void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr ) ); void ( *R_RicochetSound ) ( float * pos ); void ( *R_RicochetSprite ) ( float *pos, struct model_s *pmodel, float duration, float scale ); void ( *R_RocketFlare ) ( float *pos ); void ( *R_RocketTrail ) ( float * start, float * end, int type ); void ( *R_RunParticleEffect ) ( float * org, float * dir, int color, int count ); void ( *R_ShowLine ) ( float * start, float * end ); void ( *R_SparkEffect ) ( float *pos, int count, int velocityMin, int velocityMax ); void ( *R_SparkShower ) ( float *pos ); void ( *R_SparkStreaks ) ( float * pos, int count, int velocityMin, int velocityMax ); void ( *R_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int spread, int rendermode ); void ( *R_Sprite_Explode ) ( TEMPENTITY *pTemp, float scale, int flags ); void ( *R_Sprite_Smoke ) ( TEMPENTITY *pTemp, float scale ); void ( *R_Sprite_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int iRand ); void ( *R_Sprite_Trail ) ( int type, float * start, float * end, int modelIndex, int count, float life, float size, float amplitude, int renderamt, float speed ); void ( *R_Sprite_WallPuff ) ( TEMPENTITY *pTemp, float scale ); void ( *R_StreakSplash ) ( float * pos, float * dir, int color, int count, float speed, int velocityMin, int velocityMax ); void ( *R_TracerEffect ) ( float * start, float * end ); void ( *R_UserTracerParticle ) ( float * org, float * vel, float life, int colorIndex, float length, unsigned char deathcontext, void ( *deathfunc)( struct particle_s *particle ) ); particle_t *( *R_TracerParticles ) ( float * org, float * vel, float life ); void ( *R_TeleportSplash ) ( float * org ); void ( *R_TempSphereModel ) ( float *pos, float speed, float life, int count, int modelIndex ); TEMPENTITY *( *R_TempModel ) ( float *pos, float *dir, float *angles, float life, int modelIndex, int soundtype ); TEMPENTITY *( *R_DefaultSprite ) ( float *pos, int spriteIndex, float framerate ); TEMPENTITY *( *R_TempSprite ) ( float *pos, float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags ); int ( *Draw_DecalIndex ) ( int id ); int ( *Draw_DecalIndexFromName ) ( char *name ); void ( *R_DecalShoot ) ( int textureIndex, int entity, int modelIndex, float * position, int flags ); void ( *R_AttachTentToPlayer ) ( int client, int modelIndex, float zoffset, float life ); void ( *R_KillAttachedTents ) ( int client ); BEAM *( *R_BeamCirclePoints ) ( int type, float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); BEAM *( *R_BeamEntPoint ) ( int startEnt, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); BEAM *( *R_BeamEnts ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); BEAM *( *R_BeamFollow ) ( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness ); void ( *R_BeamKill ) ( int deadEntity ); BEAM *( *R_BeamLightning ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed ); BEAM *( *R_BeamPoints ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); BEAM *( *R_BeamRing ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b ); dlight_t *( *CL_AllocDlight ) ( int key ); dlight_t *( *CL_AllocElight ) ( int key ); TEMPENTITY *( *CL_TempEntAlloc ) ( float * org, struct model_s *model ); TEMPENTITY *( *CL_TempEntAllocNoModel ) ( float * org ); TEMPENTITY *( *CL_TempEntAllocHigh ) ( float * org, struct model_s *model ); TEMPENTITY *( *CL_TentEntAllocCustom ) ( float *origin, struct model_s *model, int high, void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ) ); void ( *R_GetPackedColor ) ( short *packed, short color ); short ( *R_LookupColor ) ( unsigned char r, unsigned char g, unsigned char b ); void ( *R_DecalRemoveAll ) ( int textureIndex ); //textureIndex points to the decal index in the array, not the actual texture index. }; extern efx_api_t efx; #endif