/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // hud_redraw.cpp // #include #include "hud.h" #include "cl_util.h" #include #include "vgui_viewport.h" extern int g_iVisibleMouse; #define MAX_LOGO_FRAMES 56 int grgLogoFrame[MAX_LOGO_FRAMES] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 13, 13, 13, 13, 13, 12, 11, 10, 9, 8, 14, 15, 16, 17, 18, 19, 20, 20, 20, 20, 20, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 29, 29, 29, 29, 29, 28, 27, 26, 25, 24, 30, 31 }; // Think void CHud::Think(void) { HUDLIST *pList = m_pHudList; while (pList) { if (pList->p->m_iFlags & HUD_ACTIVE) pList->p->Think(); pList = pList->pNext; } // think about default fov if ( m_iFOV == 0 ) { // only let players adjust up in fov, and only if they are not overriden by something else m_iFOV = max( default_fov->value, 90 ); } } // Redraw // step through the local data, placing the appropriate graphics & text as appropriate // returns 1 if they've changed, 0 otherwise int CHud :: Redraw( float flTime, int intermission ) { m_fOldTime = m_flTime; // save time of previous redraw m_flTime = flTime; m_flTimeDelta = (double)m_flTime - m_fOldTime; static int m_flShotTime = 0; // Clock was reset, reset delta if ( m_flTimeDelta < 0 ) m_flTimeDelta = 0; // Bring up the scoreboard during intermission if (gViewPort) { if ( m_iIntermission && !intermission ) { // Have to do this here so the scoreboard goes away m_iIntermission = intermission; gViewPort->HideCommandMenu(); gViewPort->HideScoreBoard(); gViewPort->UpdateSpectatorPanel(); } else if ( !m_iIntermission && intermission ) { m_iIntermission = intermission; gViewPort->HideCommandMenu(); gViewPort->HideVGUIMenu(); gViewPort->ShowScoreBoard(); gViewPort->UpdateSpectatorPanel(); // Take a screenshot if the client's got the cvar set if ( CVAR_GET_FLOAT( "hud_takesshots" ) != 0 ) m_flShotTime = flTime + 1.0; // Take a screenshot in a second } } if (m_flShotTime && m_flShotTime < flTime) { gEngfuncs.pfnClientCmd("snapshot\n"); m_flShotTime = 0; } // if no redrawing is necessary // return 0; // draw all registered HUD elements if ( m_pCvarDraw->value ) { HUDLIST *pList = m_pHudList; while (pList) { if ( !intermission ) { if ((pList->p->m_iFlags & HUD_ACTIVE) && !(m_iHideHUDDisplay & HIDEHUD_ALL)) pList->p->Draw(flTime); } else { // it's an intermission, so only draw hud elements that are set to draw during intermissions if ( pList->p->m_iFlags & HUD_INTERMISSION ) pList->p->Draw( flTime ); } pList = pList->pNext; } } // are we in demo mode? do we need to draw the logo in the top corner? if (m_iLogo) { int x, y, i; if (m_hsprLogo == 0) m_hsprLogo = LoadSprite("sprites/%d_logo.spr"); SPR_Set(m_hsprLogo, 250, 250, 250 ); x = SPR_Width(m_hsprLogo, 0); x = ScreenWidth - x; y = SPR_Height(m_hsprLogo, 0)/2; // Draw the logo at 20 fps int iFrame = (int)(flTime * 20) % MAX_LOGO_FRAMES; i = grgLogoFrame[iFrame] - 1; SPR_DrawAdditive(i, x, y, NULL); } return 1; } void ScaleColors( int &r, int &g, int &b, int a ) { float x = (float)a / 255; r = (int)(r * x); g = (int)(g * x); b = (int)(b * x); } /* =========================== int ReturnStringPixelLength ( char *Hihi ) Returns a integer representing the length of the string passed =========================== */ int CHud :: ReturnStringPixelLength ( char *Hihi ) { int iNameLength = 0; int strleng = ( strlen( Hihi ) ); for ( int har = 0; har < strleng; har++) iNameLength += gHUD.m_scrinfo.charWidths[ Hihi[har] ]; return iNameLength; } int LastColor; int CHud :: DrawHudStringCTF(int xpos, int ypos, int iMaxX, char *szIt, int r, int g, int b ) { int WantColor = 0; int Color = 0; // draw the string until we hit the null character or a newline character for ( ; *szIt != 0 && *szIt != '\n'; szIt++ ) { int next;// = xpos + gHUD.m_scrinfo.charWidths[ *szIt ]; // variable-width fonts look cool /* if ( next > iMaxX ) return xpos;*/ if (*szIt == '\\') { if (Color > 0) Color = 0; WantColor = 1; } if (WantColor == 1 && *szIt == 'w') { Color = 1; LastColor = Color; } if (WantColor == 1 && *szIt == 'g') { Color = 2; LastColor = Color; } if (WantColor == 1 && *szIt == 'b') { Color = 3; LastColor = Color; } if (WantColor == 1 && *szIt == 'r') { Color = 4; LastColor = Color; } if (WantColor == 1 && *szIt == 'y') { Color = 5; LastColor = Color; } if (WantColor == 1 && *szIt == 'q') { Color = 6; LastColor = Color; } if (Color == 0 && WantColor == 0) { if (LastColor == 1) TextMessageDrawChar( xpos, ypos, *szIt, 255, 255, 255 ); if (LastColor == 2) TextMessageDrawChar( xpos, ypos, *szIt, 0, 79, 0); if (LastColor == 3) TextMessageDrawChar( xpos, ypos, *szIt, 0, 0, 200); if (LastColor == 4) TextMessageDrawChar( xpos, ypos, *szIt, 200, 0, 0 ); if (LastColor == 5) TextMessageDrawChar( xpos, ypos, *szIt, 198, 221, 66 ); if (LastColor == 6) TextMessageDrawChar( xpos, ypos, *szIt, 136, 136, 136 ); else if (LastColor == 0) TextMessageDrawChar( xpos, ypos, *szIt, r, g, b ); next = xpos + gHUD.m_scrinfo.charWidths[ *szIt ]; } else if (Color > 0 && WantColor == 0 ) { if (Color == 1) TextMessageDrawChar( xpos, ypos, *szIt, 255, 255, 255 ); if (Color == 2) TextMessageDrawChar( xpos, ypos, *szIt, 0, 79, 0); if (Color == 3) TextMessageDrawChar( xpos, ypos, *szIt, 0, 0, 200); if (Color == 4) TextMessageDrawChar( xpos, ypos, *szIt, 200, 0, 0 ); if (Color == 5) TextMessageDrawChar( xpos, ypos, *szIt, 198, 221, 66 ); if (Color == 6) TextMessageDrawChar( xpos, ypos, *szIt, 136, 136, 136 ); next = xpos + gHUD.m_scrinfo.charWidths[ *szIt ]; } else if (Color > 0 && WantColor == 1) { //next = xpos + (gHUD.m_scrinfo.charWidths[ *szIt ] * 2); // variable-width fonts look cool WantColor = 0; } xpos = next; } return xpos; } int CHud :: DrawHudString(int xpos, int ypos, int iMaxX, char *szIt, int r, int g, int b ) { // draw the string until we hit the null character or a newline character for ( ; *szIt != 0 && *szIt != '\n'; szIt++ ) { int next = xpos + gHUD.m_scrinfo.charWidths[ *szIt ]; // variable-width fonts look cool if ( next > iMaxX ) return xpos; TextMessageDrawChar( xpos, ypos, *szIt, r, g, b ); xpos = next; } return xpos; } int CHud :: DrawHudNumberString( int xpos, int ypos, int iMinX, int iNumber, int r, int g, int b ) { char szString[32]; sprintf( szString, "%d", iNumber ); return DrawHudStringReverse( xpos, ypos, iMinX, szString, r, g, b ); } // draws a string from right to left (right-aligned) int CHud :: DrawHudStringReverse( int xpos, int ypos, int iMinX, char *szString, int r, int g, int b ) { // find the end of the string char *szIt = NULL; for ( szIt = szString; *szIt != 0; szIt++ ) { // we should count the length? } // iterate throug the string in reverse for ( szIt--; szIt != (szString-1); szIt-- ) { int next = xpos - gHUD.m_scrinfo.charWidths[ *szIt ]; // variable-width fonts look cool if ( next < iMinX ) return xpos; xpos = next; TextMessageDrawChar( xpos, ypos, *szIt, r, g, b ); } return xpos; } int CHud :: DrawHudNumber( int x, int y, int iFlags, int iNumber, int r, int g, int b) { int iWidth = GetSpriteRect(m_HUD_number_0).right - GetSpriteRect(m_HUD_number_0).left; int k; if (iNumber > 0) { // SPR_Draw 100's if (iNumber >= 100) { k = iNumber/100; SPR_Set(GetSprite(m_HUD_number_0 + k), r, g, b ); SPR_DrawAdditive( 0, x, y, &GetSpriteRect(m_HUD_number_0 + k)); x += iWidth; } else if (iFlags & (DHN_3DIGITS)) { //SPR_DrawAdditive( 0, x, y, &rc ); x += iWidth; } // SPR_Draw 10's if (iNumber >= 10) { k = (iNumber % 100)/10; SPR_Set(GetSprite(m_HUD_number_0 + k), r, g, b ); SPR_DrawAdditive( 0, x, y, &GetSpriteRect(m_HUD_number_0 + k)); x += iWidth; } else if (iFlags & (DHN_3DIGITS | DHN_2DIGITS)) { //SPR_DrawAdditive( 0, x, y, &rc ); x += iWidth; } // SPR_Draw ones k = iNumber % 10; SPR_Set(GetSprite(m_HUD_number_0 + k), r, g, b ); SPR_DrawAdditive(0, x, y, &GetSpriteRect(m_HUD_number_0 + k)); x += iWidth; } else if (iFlags & DHN_DRAWZERO) { SPR_Set(GetSprite(m_HUD_number_0), r, g, b ); // SPR_Draw 100's if (iFlags & (DHN_3DIGITS)) { //SPR_DrawAdditive( 0, x, y, &rc ); x += iWidth; } if (iFlags & (DHN_3DIGITS | DHN_2DIGITS)) { //SPR_DrawAdditive( 0, x, y, &rc ); x += iWidth; } // SPR_Draw ones SPR_DrawAdditive( 0, x, y, &GetSpriteRect(m_HUD_number_0)); x += iWidth; } return x; } int CHud::GetNumWidth( int iNumber, int iFlags ) { if (iFlags & (DHN_3DIGITS)) return 3; if (iFlags & (DHN_2DIGITS)) return 2; if (iNumber <= 0) { if (iFlags & (DHN_DRAWZERO)) return 1; else return 0; } if (iNumber < 10) return 1; if (iNumber < 100) return 2; return 3; }