# # Half-Life DMC SDK 2.3 dmc_i386.so Makefile for x86 Linux # # October 2002 by Leon Hartwig (hartwig@valvesoftware.com) # DLLNAME=dmc ARCH=i386 #make sure this is the correct compiler for your system CC=gcc DLL_SRCDIR=. ENGINE_SRCDIR=../../engine COMMON_SRCDIR=../../common PM_SHARED_SRCDIR=../pm_shared GAME_SHARED_SRCDIR=../../game_shared DLL_OBJDIR=$(DLL_SRCDIR)/obj PM_SHARED_OBJDIR=$(DLL_OBJDIR)/pm_shared GAME_SHARED_OBJDIR=$(DLL_OBJDIR)/game_shared BASE_CFLAGS= -Dstricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_vsnprintf=vsnprintf\ -DCLIENT_WEAPONS #safe optimization CFLAGS=$(BASE_CFLAGS) -Wall -Wno-non-virtual-dtor -Wno-invalid-offsetof -Werror -m486 -O1 C_FLAGS=$(BASE_CFLAGS) -Wall -Werror -m486 -O1 #full optimization #CFLAGS=$(BASE_CFLAGS) -Wall -Wno-non-virtual-dtor -Wno-invalid-offsetof -Werror -O1 -m486 -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizations \ -malign-loops=2 -malign-jumps=2 -malign-functions=2 #use these when debugging #CFLAGS=$(BASE_CFLAGS) -g INCLUDEDIRS=-I. -I$(ENGINE_SRCDIR) -I$(COMMON_SRCDIR) -I$(PM_SHARED_SRCDIR) -I$(GAME_SHARED_SRCDIR) LDFLAGS= SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared DO_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(INCLUDEDIRS) -o $@ -c $< DO_C=$(CC) $(C_FLAGS) $(SHLIBCFLAGS) $(INCLUDEDIRS) -o $@ -c $< ############################################################################# # SETUP AND BUILD # GAME ############################################################################# $(DLL_OBJDIR)/%.o: $(DLL_SRCDIR)/%.cpp $(DO_CC) $(GAME_SHARED_OBJDIR)/%.o: $(GAME_SHARED_SRCDIR)/%.cpp $(DO_CC) $(PM_SHARED_OBJDIR)/%.o: $(PM_SHARED_SRCDIR)/%.c $(DO_C) OBJ = \ $(DLL_OBJDIR)/animating.o \ $(DLL_OBJDIR)/animation.o \ $(DLL_OBJDIR)/bmodels.o \ $(DLL_OBJDIR)/buttons.o \ $(DLL_OBJDIR)/cbase.o \ $(DLL_OBJDIR)/client.o \ $(DLL_OBJDIR)/combat.o \ $(DLL_OBJDIR)/doors.o \ $(DLL_OBJDIR)/effects.o \ $(DLL_OBJDIR)/explode.o \ $(DLL_OBJDIR)/func_break.o \ $(DLL_OBJDIR)/game.o \ $(DLL_OBJDIR)/gamerules.o \ $(DLL_OBJDIR)/globals.o \ $(DLL_OBJDIR)/h_ai.o \ $(DLL_OBJDIR)/h_export.o \ $(DLL_OBJDIR)/lights.o \ $(DLL_OBJDIR)/maprules.o \ $(DLL_OBJDIR)/monsters.o \ $(DLL_OBJDIR)/monsterstate.o \ $(DLL_OBJDIR)/multiplay_gamerules.o \ $(DLL_OBJDIR)/nodes.o \ $(DLL_OBJDIR)/observer.o \ $(DLL_OBJDIR)/pathcorner.o \ $(DLL_OBJDIR)/plane.o \ $(DLL_OBJDIR)/plats.o \ $(DLL_OBJDIR)/player.o \ $(DLL_OBJDIR)/quake_gun.o \ $(DLL_OBJDIR)/quake_items.o \ $(DLL_OBJDIR)/quake_nail.o \ $(DLL_OBJDIR)/quake_player.o \ $(DLL_OBJDIR)/quake_rocket.o \ $(DLL_OBJDIR)/quake_weapons_all.o \ $(DLL_OBJDIR)/schedule.o \ $(DLL_OBJDIR)/singleplay_gamerules.o \ $(DLL_OBJDIR)/skill.o \ $(DLL_OBJDIR)/sound.o \ $(DLL_OBJDIR)/spectator.o \ $(DLL_OBJDIR)/subs.o \ $(DLL_OBJDIR)/teamplay_gamerules.o \ $(DLL_OBJDIR)/triggers.o \ $(DLL_OBJDIR)/util.o \ $(DLL_OBJDIR)/weapons.o \ $(DLL_OBJDIR)/world.o \ $(PM_SHARED_OBJDIR)/pm_shared.o \ $(PM_SHARED_OBJDIR)/pm_math.o \ $(PM_SHARED_OBJDIR)/pm_debug.o \ $(GAME_SHARED_OBJDIR)/voice_gamemgr.o $(DLLNAME)_$(ARCH).$(SHLIBEXT) : neat $(OBJ) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) $(LDFLAGS) -o $@ $(OBJ) neat: -mkdir -p $(DLL_OBJDIR) -mkdir -p $(GAME_SHARED_OBJDIR) -mkdir -p $(PM_SHARED_OBJDIR) clean: -rm -f $(OBJ) -rm -f $(DLLNAME)_$(ARCH).$(SHLIBEXT) spotless: clean -rm -rf $(GAME_SHARED_OBJDIR) -rm -rf $(PM_SHARED_OBJDIR) -rm -rf $(DLL_OBJDIR)