//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_GRID_H #define VGUI_GRID_H #ifdef _WIN32 #ifndef __MINGW32__ #pragma once #endif /* not __MINGW32__ */ #endif #include "vgui_panel.h" namespace vgui { // The grid control simply manages a grid of panels. You can adjust column sizes and spacings and // configure and fill the panels however you want. // To use this control, call SetDimensions, SetSpacing and fill the controls. class CGrid : public Panel { public: CGrid(); virtual ~CGrid(); bool SetDimensions(int xCols, int yRows); // Set how many columns and rows in the grid. void Term(); Panel* GetEntry(int x, int y); // Get the panel associated with a grid entry. bool SetEntry(int x, int y, Panel *pPanel); int GetXSpacing(); int GetYSpacing(); void SetSpacing(int xSpacing, int ySpacing); // Set spacing between rows and columns. bool SetColumnWidth(int iColumn, int width); // Set a column's width. bool SetRowHeight(int iRow, int height); // Set a row's height. int GetColumnWidth(int iColumn); int GetRowHeight(int iRow); int CalcFitColumnWidth(int iColumn); // Returns the maximum width of all panels in the column. int CalcFitRowHeight(int iRow); // Returns the maximum height of all panels in the row. int CalcDrawHeight(); // Returns how many pixels high the grid control should be // for all of its contents to be visible (based on its row heights // and y spacing). void AutoSetRowHeights(); // Just does SetRowHeight(iRow, CalcFitRowHeight(iRow)) for all rows. bool GetEntryBox( // Returns the bounding box for the specified entry. int col, int row, int &x, int &y, int &w, int &h); bool CopyColumnWidths(CGrid *pOther); // Copy the column widths from the other grid. Fails if the // column count is different. void RepositionContents(); // Sets the size and position of all the grid entries based // on current spacings and row/column widths. // You usually only want to call this while setting up the control // if you want to get the position or dimensions of the child // controls. This will set them. void SetRowUnderline(int row, bool enabled, int offset, int r, int g, int b, int a); // sets underline color for a particular row // returns the true if found, false otherwise bool getCellAtPoint(int worldX, int worldY, int &row, int &col); // Panel overrides. public: virtual void paint(); virtual void paintBackground(); protected: class CGridEntry { public: CGridEntry(); ~CGridEntry(); Panel *m_pPanel; bool m_bUnderline; short m_UnderlineColor[4]; int m_iUnderlineOffset; }; void Clear(); CGridEntry* GridEntry(int x, int y); void CalcColOffsets(int iStart); void CalcRowOffsets(int iStart); protected: bool m_bDirty; // Set when controls will need to be repositioned. int m_xCols; int m_yRows; int m_xSpacing; int m_ySpacing; int *m_Widths; int *m_Heights; int *m_ColOffsets; int *m_RowOffsets; CGridEntry *m_GridEntries; }; }; #endif // VGUI_GRID_H