//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VOICE_BANMGR_H #define VOICE_BANMGR_H #ifdef _WIN32 #ifndef __MINGW32__ #pragma once #endif /* not __MINGW32__ */ #endif // This class manages the (persistent) list of squelched players. class CVoiceBanMgr { public: CVoiceBanMgr(); ~CVoiceBanMgr(); // Init loads the list of squelched players from disk. bool Init(char const *pGameDir); void Term(); // Saves the state into voice_squelch.dt. void SaveState(char const *pGameDir); bool GetPlayerBan(char const playerID[16]); void SetPlayerBan(char const playerID[16], bool bSquelch); // Call your callback for each banned player. void ForEachBannedPlayer(void (*callback)(char id[16])); protected: class BannedPlayer { public: char m_PlayerID[16]; BannedPlayer *m_pPrev, *m_pNext; }; void Clear(); BannedPlayer* InternalFindPlayerSquelch(char const playerID[16]); BannedPlayer* AddBannedPlayer(char const playerID[16]); protected: BannedPlayer m_PlayerHash[256]; }; #endif // VOICE_BANMGR_H