/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once typedef struct { int iSlot; int iPosition; const char *pszAmmo1; int iMaxAmmo1; const char *pszAmmo2; int iMaxAmmo2; const char *pszName; int iMaxClip; int iId; int iFlags; int iWeight; } ItemInfo; class CBasePlayerItem; class CCSPlayerItem: public CCSAnimating { public: CCSPlayerItem() { memset(&m_ItemInfo, 0, sizeof(m_ItemInfo)); } virtual void SetItemInfo(ItemInfo *pInfo); CBasePlayerItem *BasePlayerItem() const; public: ItemInfo m_ItemInfo; }; // Inlines inline CBasePlayerItem *CCSPlayerItem::BasePlayerItem() const { return reinterpret_cast(this->m_pContainingEntity); }