/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #if !defined ( EVENT_APIH ) #define EVENT_APIH #ifdef _WIN32 #ifndef __MINGW32__ #pragma once #endif /* not __MINGW32__ */ #endif #define EVENT_API_VERSION 1 typedef struct event_api_s { int version; void ( *EV_PlaySound ) ( int ent, float *origin, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch ); void ( *EV_StopSound ) ( int ent, int channel, const char *sample ); int ( *EV_FindModelIndex )( const char *pmodel ); int ( *EV_IsLocal ) ( int playernum ); int ( *EV_LocalPlayerDucking ) ( void ); void ( *EV_LocalPlayerViewheight ) ( float * ); void ( *EV_LocalPlayerBounds ) ( int hull, float *mins, float *maxs ); int ( *EV_IndexFromTrace) ( struct pmtrace_s *pTrace ); struct physent_s *( *EV_GetPhysent ) ( int idx ); void ( *EV_SetUpPlayerPrediction ) ( int dopred, int bIncludeLocalClient ); void ( *EV_PushPMStates ) ( void ); void ( *EV_PopPMStates ) ( void ); void ( *EV_SetSolidPlayers ) (int playernum); void ( *EV_SetTraceHull ) ( int hull ); void ( *EV_PlayerTrace ) ( float *start, float *end, int traceFlags, int ignore_pe, struct pmtrace_s *tr ); void ( *EV_WeaponAnimation ) ( int sequence, int body ); unsigned short ( *EV_PrecacheEvent ) ( int type, const char* psz ); void ( *EV_PlaybackEvent ) ( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); const char *( *EV_TraceTexture ) ( int ground, float *vstart, float *vend ); void ( *EV_StopAllSounds ) ( int entnum, int entchannel ); void ( *EV_KillEvents ) ( int entnum, const char *eventname ); } event_api_t; extern event_api_t eventapi; #endif