/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef USERCMD_H #define USERCMD_H #ifdef _WIN32 #ifndef __MINGW32__ #pragma once #endif /* not __MINGW32__ */ #endif typedef struct usercmd_s { short lerp_msec; // Interpolation time on client byte msec; // Duration in ms of command vec3_t viewangles; // Command view angles. // intended velocities float forwardmove; // Forward velocity. float sidemove; // Sideways velocity. float upmove; // Upward velocity. byte lightlevel; // Light level at spot where we are standing. unsigned short buttons; // Attack buttons byte impulse; // Impulse command issued. byte weaponselect; // Current weapon id // Experimental player impact stuff. int impact_index; vec3_t impact_position; } usercmd_t; #endif // USERCMD_H