/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef ACTIVITY_H #define ACTIVITY_H typedef enum { ACT_RESET = 0, // Set m_Activity to this invalid value to force a reset to m_IdealActivity ACT_IDLE, ACT_HOP, ACT_HOP_LEFT_FOOT, ACT_LEAP, ACT_TURN_LEFT, ACT_TURN_RIGHT, ACT_BASE_STAND, ACT_BASE_STAND_THROW, ACT_FREEZE_STAND, ACT_FREEZE_STAND_THROW, ACT_HARD_STAND, ACT_HARD_STAND_THROW, ACT_TRIPLE_STAND, ACT_TRIPLE_STAND_THROW, ACT_UNARMED_WALK, ACT_UNARMED_RUN, ACT_UNARMED_BACKPEDAL, ACT_BASE_WALK, ACT_BASE_RUN, ACT_BASE_THROW, ACT_BASE_BACKUP, ACT_BASE_BACKUP_THROW, ACT_BASE_REVERSE, ACT_BASE_REVERSE_THROW, ACT_FALL, ACT_FALL_FORWARD, ACT_FALL_BACKWARD, ACT_FALL_LEFT, ACT_FALL_RIGHT, ACT_FLINCH_CLOCKWISE, ACT_FLINCH_COUNTERCLOCKWISE, ACT_FLINCH_BACK, ACT_FLINCH_LEFT, ACT_FLINCH_RIGHT, ACT_FLINCH_FORWARD, ACT_DIE_HEADSHOT, ACT_DIEFORWARD, ACT_DIEBACKWARD, } Activity; typedef struct { int type; char *name; } activity_map_t; extern activity_map_t activity_map[]; #endif //ACTIVITY_H