/** * SQLX - Newer version of SQL stuff */ #if defined _sqlx_included #endinput #endif #define _sqlx_included #if AMXX_VERSION_NUM >= 175 #pragma reqclass sqlx #if !defined AMXMODX_NOAUTOLOAD #pragma defclasslib sqlx mysqlx #endif //!defined AMXMODX_NOAUTOLOAD #endif //AMXX_VERSION_NUM enum Handle { Empty_Handle }; /** * Creates a connection tuple. * This tuple must be passed into connection routines. * Freeing the tuple is not necessary, but is a good idea if you * create many of them. You can cache these handles globally. */ native Handle:SQL_MakeDbTuple(const host[], const user[], const pass[], const db[]); /** * Frees an SQL handle. * The handle can be to anything (tuple, connection, query, results, etc). * If you free a database connection, it closes the connection as well. */ native SQL_FreeHandle(Handle:h); /** * Opens a database connection. * Returns an SQL handle, which must be freed. * Returns Empty_Handle on failure. */ native Handle:SQL_Connect(Handle:cn_tuple, &errcode, error[], maxlength); /** * Prepares a query. * The query must always be freed. * This does not actually do the query! */ native Handle:SQL_PrepareQuery(Handle:db, const fmt[], {Float,_}:...); #define TQUERY_CONNECT_FAILED -2 #define TQUERY_QUERY_FAILED -1 #define TQUERY_SUCCESS 0 /** * Prepares and executes a threaded query. * This will not interrupt gameplay in the event of a poor/lossed * connection, however, the interface is more complicated and * asynchronous. Furthermore, a new connection/disconnection is * made each time. * The handler should look like: * * @param failstate - One of the three TQUERY_ defines. * @param query - Handle to the query, do not free it. * @param error - An error message, if any. * @param errnum - An error code, if any. * @param data - Data array you passed in. * @param size - Size of the data array you passed in. * * public QueryHandler(failstate, Handle:query, error[], errnum, data[], size) * * Note! The handle does not need to be freed. * Also note: This function is not guaranteed to be in another thread * (in fact - it's not). You're seeing data "after the fact", * and as such to execute another query you should run * SQL_ThreadQuery again. * */ native SQL_ThreadQuery(Handle:cn_tuple, const handler[], const query[], const data[]="", dataSize=0); /** * Executes a query. * Returns 1 if the query succeeded. * Returns 0 if the query failed. * NOTE: You can call this multiple times as long as its parent * connection is kept open. Each time the result set will be freed * from the previous call. */ native SQL_Execute(Handle:query); /** * Gets information about a failed query error. * Returns the errorcode. */ native SQL_QueryError(Handle:query, error[], maxlength); /** * Returns 1 if there are more results to be read, * 0 otherwise. */ native SQL_MoreResults(Handle:query); /** * Tells whether a specific column in the current row * is NULL or not. */ native SQL_IsNull(Handle:query, column); /** * Retrieves the current result. * A successful query starts at the first result, * so you should not call SQL_NextRow() first. * Passing no extra params - return int * Passing one extra param - return float in 1st extra arg * Passing two extra params - return string in 1st arg, max length in 2nd * Example: * new num = SQL_ReadResult(query, 0) * new Float:num2 * new str[32] * SQL_ReadResult(query, 1, num2) * SQL_ReadResult(query, 2, str, 31) */ native SQL_ReadResult(Handle:query, column, ...); /** * Advances to the next result (return value should be ignored). */ native SQL_NextRow(Handle:query); /** * Returns the number of affected rows. */ native SQL_AffectedRows(Handle:query); /** * Returns the number of rows total. */ native SQL_NumResults(Handle:query); /** * Returns the number of columns total. */ native SQL_NumColumns(Handle:query); /** * Returns the name of a column. * Errors on a bad field number. */ native SQL_FieldNumToName(Handle:query, num, name[], maxlength); /** * Returns the number of a named column, or -1 if not found. */ native SQL_FieldNameToNum(Handle:query, const name[]); /** * Returns which driver this plugin is currently bound to. */ native SQL_GetAffinity(driver[], maxlen); /** * Sets driver affinity. You can use this to force a particular * driver implementation. This will automatically change all SQL * natives in your plugin to be "bound" to the module in question. * If no such module is found, it will return 0. * Note, that using this while you have open handles to another database * type will cause problems. I.e., you cannot open a handle, switch * affinity, then close the handle with a different driver. * Switching affinity is an O(n*m) operation, where n is the number of * SQL natives and m is the number of used natives in total. * Intuitive programmers will note that this causes problems for threaded queries. * You will have to either force your script to work under one affinity, or to * pack the affinity type into the query data, check it against the current, then * set the new affinity if necessary. Then, restore the old for safety. */ native SQL_SetAffinity(const driver[]); /** * This function can be used to find out if a table in a Sqlite database exists. * (updated for newer API) */ stock bool:sqlite_TableExists(Handle:db, const table[]) { new Handle:query = SQL_PrepareQuery( db, "SELECT name FROM sqlite_master WHERE type='table' AND name='%s' LIMIT 1;", table); if (!SQL_Execute(query) || !SQL_NumResults(query)) { SQL_FreeHandle(query); return false; } SQL_FreeHandle(query); return true; } /** * Use this for executing a query where you don't care about the result. * Returns 0 on failure, 1 on success */ stock SQL_SimpleQuery(Handle:db, const query[], error[]="", maxlength=0, &rows=0) { new Handle:hQuery = SQL_PrepareQuery(db, "%s", query); if (!SQL_Execute(hQuery)) { SQL_QueryError(hQuery, error, maxlength); SQL_FreeHandle(hQuery) return 0; } rows = SQL_NumResults(hQuery) SQL_FreeHandle(hQuery); return 1 }