// CstrikePlayer.cpp: implementation of the CCstrikePlayer class. // ////////////////////////////////////////////////////////////////////// #include "CstrikePlayer.h" #include // strcpy() ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CCstrikePlayer::CCstrikePlayer() { //SetOnline(false); SetModelled(false); //SetTime(0.0); SetInspectModel(false); } /*bool CCstrikePlayer::GetOnline() { return online; } bool CCstrikePlayer::SetOnline(bool onlineIn) { return online = onlineIn; }*/ bool CCstrikePlayer::GetModelled() { return modelled; } bool CCstrikePlayer::SetModelled(bool modelledIn) { if (!modelledIn) SetInspectModel(false); return modelled = modelledIn; } const char* CCstrikePlayer::GetModel() { return model; } const char* CCstrikePlayer::SetModel(const char* modelIn) { //SetTime(0.0); return strcpy(model, modelIn); } /*float CCstrikePlayer::GetTime() { return time; } void CCstrikePlayer::SetTime(float timeIn) { time = timeIn; } */ bool CCstrikePlayer::GetInspectModel() { return inspectModel; } void CCstrikePlayer::SetInspectModel(bool inspectModelIn) { inspectModel = inspectModelIn; }