#if defined _csstats_included #endinput #endif #define _csstats_included /* Gets stats from given weapon index. If wpnindex is 0 * then the stats are from all weapons. If weapon has not been used function * returns 0 in other case 1. Fields in stats are: * 0 - kills * 1 - deaths * 2 - headshots * 3 - teamkilling * 4 - shots * 5 - hits * 6 - damage * For body hits fields see amxconst.inc. */ native get_user_wstats(index,wpnindex,stats[8],bodyhits[8]); /* Gets round stats from given weapon index.*/ native get_user_wrstats(index,wpnindex,stats[8],bodyhits[8]); /* Gets overall stats which are stored in file on server * and updated on every respawn or user disconnect. * Function returns the position in stats by diff. kills to deaths. */ native get_user_stats(index,stats[8],bodyhits[8]); /* Gets round stats of player. */ native get_user_rstats(index,stats[8],bodyhits[8]); /* Gets stats with which user have killed/hurt his victim. If victim is 0 * then stats are from all victims. If victim has not been hurt, function * returns 0 in other case 1. User stats are reset on his respawn. */ native get_user_vstats(index,victim,stats[8],bodyhits[8],wpnname[]="",len=0); /* Gets stats with which user have been killed/hurt. If killer is 0 * then stats are from all attacks. If killer has not hurt user, function * returns 0 in other case 1. User stats are reset on his respawn. */ native get_user_astats(index,wpnindex,stats[8],bodyhits[8],wpnname[]="",len=0); /* Resets life, weapon, victims and attackers user stats. */ native reset_user_wstats(index); /* Gets overall stats which stored in stats.dat file in amx folder * and updated on every mapchange or user disconnect. * Function returns next index of stats entry or 0 if no more exists. */ native get_stats(index,stats[8],bodyhits[8],name[],len); /* Returns number of all entries in stats. */ native get_statsnum(); /* * new stats: * 0 - total defusions * 1 - bomb defused * 2 - bomb plants * 3 - bomb explosions */ native get_user_stats2(index,stats[4]); native get_stats2(index,stats[4]); /* * Custom weapons support ( like: gasnades, lasers ) */ native register_cwpn( name[] ); native custom_wpn_dmg( wId,att,vic,dmg,hitplace=0 ); native custom_wpn_shot( index,wid ); native get_custom_wpnname( wId,name[],len ); /* * Usefull forwards */ forward client_damage( attacker,victim,damage,wpnindex,hitplace,TA ); forward client_death( killer,victim,wpnindex,hitplace,TK ); forward grenade_throw( index,greindex,wId );