/* Fake meta constants * This file is provided as-is (no warrenties) */ #if defined _fakemeta_included #endinput #endif #define _fakemeta_included // For forward_return #define FMV_STRING 1 #define FMV_FLOAT 2 #define FMV_CELL 3 // The actual return value of the function #define FMRES_HANDLED 2 #define FMRES_SUPERCEDE 4 #define FMRES_IGNORED 1 #define FMRES_OVERRIDE 3 enum { EngFunc_PrecacheModel, // int ) (char* s); EngFunc_PrecacheSound, // int ) (char* s); EngFunc_SetModel, // void ) (edict_t *e, const char *m); EngFunc_ModelIndex, // int ) (const char *m); EngFunc_ModelFrames, // int ) (int modelIndex); EngFunc_SetSize, // void ) (edict_t *e, const float *rgflMin, const float *rgflMax); EngFunc_ChangeLevel, // void ) (char* s1, char* s2); EngFunc_VecToYaw, // float) (const float *rgflVector); EngFunc_VecToAngles, // void ) (const float *rgflVectorIn, float *rgflVectorOut); EngFunc_MoveToOrigin, // void ) (edict_t *ent, const float *pflGoal, float dist, int iMoveType); EngFunc_ChangeYaw, // void ) (edict_t* ent); EngFunc_ChangePitch, // void ) (edict_t* ent); EngFunc_FindEntityByString, // edict) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); EngFunc_GetEntityIllum, // int ) (edict_t* pEnt); EngFunc_FindEntityInSphere, // edict) (edict_t *pEdictStartSearchAfter, const float *org, float rad); EngFunc_FindClientInPVS, // edict) (edict_t *pEdict); EngFunc_EntitiesInPVS, // edict) (edict_t *pplayer); EngFunc_MakeVectors, // void ) (const float *rgflVector); EngFunc_AngleVectors, // void ) (const float *rgflVector, float *forward, float *right, float *up); EngFunc_CreateEntity, // edict) (void); EngFunc_RemoveEntity, // void ) (edict_t* e); EngFunc_CreateNamedEntity, // edict) (int className); EngFunc_MakeStatic, // void ) (edict_t *ent); EngFunc_EntIsOnFloor, // int ) (edict_t *e); EngFunc_DropToFloor, // int ) (edict_t* e); EngFunc_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode); EngFunc_SetOrigin, // void ) (edict_t *e, const float *rgflOrigin); EngFunc_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); EngFunc_EmitAmbientSound, // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); EngFunc_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); EngFunc_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); EngFunc_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); EngFunc_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); EngFunc_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); EngFunc_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 ); EngFunc_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); EngFunc_GetAimVector, // void ) (edict_t* ent, float speed, float *rgflReturn); EngFunc_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count); EngFunc_LightStyle, // void ) (int style, char* val); EngFunc_DecalIndex, // int ) (const char *name); EngFunc_PointContents, // int ) (const float *rgflVector); EngFunc_FreeEntPrivateData, // void ) (edict_t *pEdict); EngFunc_SzFromIndex, // const char * ) (int iString); EngFunc_AllocString, // int ) (const char *szValue); EngFunc_RegUserMsg, // int ) (const char *pszName, int iSize); EngFunc_AnimationAutomove, // void ) (const edict_t* pEdict, float flTime); EngFunc_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); EngFunc_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); EngFunc_SetView, // void ) (const edict_t *pClient, const edict_t *pViewent ); EngFunc_Time, // float) ( void ); EngFunc_CrosshairAngle, // void ) (const edict_t *pClient, float pitch, float yaw); EngFunc_FadeClientVolume, // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); EngFunc_SetClientMaxspeed, // void ) (const edict_t *pEdict, float fNewMaxspeed); EngFunc_CreateFakeClient, // edict) (const char *netname); // returns NULL if fake client can't be created EngFunc_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); EngFunc_NumberOfEntities, // int ) (void); EngFunc_StaticDecal, // void ) ( const float *origin, int decalIndex, int entityIndex, int modelIndex ); EngFunc_PrecacheGeneric, // int ) (char* s); EngFunc_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); EngFunc_GetPhysicsKeyValue, // const char* ) ( const edict_t *pClient, const char *key ); EngFunc_SetPhysicsKeyValue, // void ) ( const edict_t *pClient, const char *key, const char *value ); EngFunc_GetPhysicsInfoString,// const char* ) ( const edict_t *pClient ); EngFunc_PrecacheEvent, // unsigned short ) ( int type, const char*psz ); EngFunc_PlaybackEvent, // void ) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); EngFunc_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset ); EngFunc_GetCurrentPlayer, //) ( void ); EngFunc_CanSkipPlayer, //) ( const edict_t *player ); EngFunc_SetGroupMask, //) ( int mask, int op ); EngFunc_GetClientListening, // bool (int iReceiver, int iSender) EngFunc_SetClientListening, // bool (int iReceiver, int iSender, bool Listen) EngFunc_MessageBegin, // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) EngFunc_WriteCoord, // void (float) EngFunc_WriteAngle, // void (float) EngFunc_InfoKeyValue, // char* ) (char *infobuffer, char *key); EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value); EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value); }; enum { DLLFunc_GameInit, // void) ( void ); DLLFunc_Spawn, // int ) ( edict_t *pent ); DLLFunc_Think, // void ) ( edict_t *pent ); DLLFunc_Use, // void ) ( edict_t *pentUsed, edict_t *pentOther ); DLLFunc_Touch, // void ) ( edict_t *pentTouched, edict_t *pentOther ); DLLFunc_Blocked, // void ) ( edict_t *pentBlocked, edict_t *pentOther ); DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); DLLFunc_SetAbsBox, // void ) ( edict_t *pent ); DLLFunc_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); DLLFunc_ClientDisconnect, // void ) ( edict_t *pEntity ); DLLFunc_ClientKill, // void ) ( edict_t *pEntity ); DLLFunc_ClientPutInServer, // void ) ( edict_t *pEntity ); DLLFunc_ClientCommand, // void ) ( edict_t *pEntity ); DLLFunc_ServerDeactivate, // void) ( void ); DLLFunc_PlayerPreThink, // void ) ( edict_t *pEntity ); DLLFunc_PlayerPostThink, // void ) ( edict_t *pEntity ); DLLFunc_StartFrame, // void ) ( void ); DLLFunc_ParmsNewLevel, // void ) ( void ); DLLFunc_ParmsChangeLevel, // void ) ( void ); // Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life DLLFunc_GetGameDescription, // const char * )( void ); // Spectator funcs DLLFunc_SpectatorConnect, // void) ( edict_t *pEntity ); DLLFunc_SpectatorDisconnect, // void ) ( edict_t *pEntity ); DLLFunc_SpectatorThink, // void ) ( edict_t *pEntity ); // Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. DLLFunc_Sys_Error, // void ) ( const char *error_string ); DLLFunc_PM_FindTextureType, // char )( char *name ); DLLFunc_RegisterEncoders, // void ) ( void ); // Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise DLLFunc_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs ); // Create baselines for certain "unplaced" items. DLLFunc_CreateInstancedBaselines, // void ) ( void ); DLLFunc_pfnAllowLagCompensation, // int )( void ); // I know this does not fit with DLLFUNC(), but I dont want another native just for it. MetaFunc_CallGameEntity // bool (plid_t plid, const char *entStr,entvars_t *pev); }; enum { pev_string_start = 0, classname, globalname, model, target, targetname, netname, message, noise, noise1, noise2, noise3, pev_string_end, pev_edict_start, chain, dmg_inflictor, enemy, aiment, owner, groundentity, euser1, euser2, euser3, euser4, pev_edict_end, pev_float_start, impacttime, starttime, idealpitch, pitch_speed, yaw_speed, ltime, nextthink, gravity, friction, frame, animtime, framerate, scale, renderamt, health, frags, takedamage, max_health, teleport_time, armortype, armorvalue, dmg_take, dmg_save, dmg, dmgtime, speed, air_finished, pain_finished, radsuit_finished, maxspeed, fov, flFallVelocity, fuser1, fuser2, fuser3, fuser4, pev_float_end, pev_int_start, fixangle, modelindex, viewmodel, weaponmodel, movetype, solid, skin, body, effects, light_level, sequence, gaitsequence, rendermode, renderfx, weapons, deadflag, button, impulse, spawnflags, flags, colormap, team, waterlevel, watertype, playerclass, weaponanim, pushmsec, bInDuck, flTimeStepSound, flSwimTime, flDuckTime, iStepLeft, gamestate, oldbuttons, groupinfo, iuser1, iuser2, iuser3, iuser4, pev_int_end, pev_byte_start, controller_0, controller_1, controller_2, controller_3, blending_0, blending_1, pev_byte_end, pev_bytearray_start, controller, blending, pev_bytearray_end, pev_vecarray_start, origin, oldorigin, velocity, basevelocity, clbasevelocity, movedir, angles, avelocity, v_angle, endpos, startpos, absmin, absmax, mins, maxs, size, rendercolor, view_ofs, vuser1, vuser2, vuser3, vuser4, punchangle, pev_vecarray_end }; enum { FM_PrecacheModel = 1, // done FM_PrecacheSound, // done FM_SetModel, // done FM_ModelIndex, // done FM_ModelFrames, // done FM_SetSize, // done FM_ChangeLevel, // done FM_VecToYaw, // done FM_VecToAngles, // done FM_MoveToOrigin, // done FM_ChangeYaw, // done FM_ChangePitch, // done FM_FindEntityByString, // done FM_GetEntityIllum, // done FM_FindEntityInSphere, // done FM_FindClientInPVS, // done FM_EntitiesInPVS, // done FM_MakeVectors, // done FM_AngleVectors, // done FM_CreateEntity, // done FM_RemoveEntity, // done FM_CreateNamedEntity, // done FM_MakeStatic, // done FM_EntIsOnFloor, // done FM_DropToFloor, // done FM_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode); -- does't work as of 0.20 RC2 FM_SetOrigin, // done FM_EmitSound, // done FM_EmitAmbientSound, // done FM_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2 FM_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); -- does't work as of 0.20 RC2 FM_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2 FM_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2 FM_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); -- does't work as of 0.20 RC2 FM_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 ); -- does't work as of 0.20 RC2 FM_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2 FM_GetAimVector, // done FM_ParticleEffect, // done FM_LightStyle, // done FM_DecalIndex, // done FM_PointContents, // done FM_MessageBegin, // done FM_MessageEnd, // done FM_WriteByte, // done FM_WriteChar, // done FM_WriteShort, // done FM_WriteLong, // done FM_WriteAngle, // done FM_WriteCoord, // done FM_WriteString, // done FM_WriteEntity, // done FM_CVarGetFloat, // done FM_CVarGetString, // done FM_CVarSetFloat, // done FM_CVarSetString, // done FM_FreeEntPrivateData, // done FM_SzFromIndex, // done FM_AllocString, // done FM_RegUserMsg, // done FM_AnimationAutomove, // done FM_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2 FM_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2 FM_SetView, // done FM_Time, // done FM_CrosshairAngle, // done FM_FadeClientVolume, // done FM_SetClientMaxspeed, // done FM_CreateFakeClient, // done FM_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); -- does't work as of 0.20 RC2 FM_NumberOfEntities, // done FM_StaticDecal, // done FM_PrecacheGeneric, // done FM_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -- does't work as of 0.20 RC2 FM_GetPhysicsKeyValue, // done FM_SetPhysicsKeyValue, // done FM_GetPhysicsInfoString,// done FM_PrecacheEvent, // done FM_PlaybackEvent, // done FM_CheckVisibility, //) ( FM_GetCurrentPlayer, // done FM_CanSkipPlayer, // done FM_SetGroupMask, //done FM_Voice_GetClientListening, // done FM_Voice_SetClientListening, // done FM_InfoKeyValue, // done FM_SetKeyValue, // done FM_SetClientKeyValue, // done FM_GetPlayerAuthId, // done FM_GetPlayerWONId, // done FM_IsMapValid, // done FM_Spawn, // done FM_Think, // done FM_Use, // done FM_Touch, // done FM_Blocked, // done FM_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); -- does't work as of 0.20 RC2 FM_SetAbsBox, // done FM_ClientConnect, // done FM_ClientDisconnect, // done FM_ClientKill, // done FM_ClientPutInServer, // done FM_ClientCommand, // done FM_ServerDeactivate, // done FM_PlayerPreThink, // done FM_PlayerPostThink, // done FM_StartFrame, // done FM_ParmsNewLevel, // done FM_ParmsChangeLevel, // done // Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life FM_GetGameDescription, // done // Spectator funcs FM_SpectatorConnect, // done FM_SpectatorDisconnect, // done FM_SpectatorThink, // done // Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. FM_Sys_Error, // done FM_PM_FindTextureType, // done FM_RegisterEncoders, // done // Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise // Create baselines for certain "unplaced" items. FM_CreateInstancedBaselines, // done FM_AllowLagCompensation, // done };