/* AMX Mod X script. * * (c) 2002-2004, OLO * modified by the AMX Mod X Development Team * * This file is provided as is (no warranties). */ // Uncomment if you want to have seperate settings for each map //#define MAPSETTINGS #include #include #if !defined NO_STEAM #define MAXMENUPOS 34 #else #define MAXMENUPOS 31 #endif new g_Position[33] new g_Modified new g_blockPos[112] new g_saveFile[64] new g_Restricted[] = "* This item is restricted *" new g_menusNames[7][] = { "pistol", "shotgun", "sub", "rifle", "machine", "equip", "ammo" } new g_MenuTitle[7][] = { "Handguns", "Shotguns", "Sub-Machine Guns", "Assault & Sniper Rifles", "Machine Guns", "Equipment", "Ammunition" } new g_menusSets[7][2] = { #if !defined NO_STEAM {0,6},{6,8},{8,13},{13,23},{23,24},{24,32},{32,34} #else {0,6},{6,8},{8,13},{13,21},{21,22},{22,29},{29,31} #endif } #if !defined NO_STEAM new g_AliasBlockNum new g_AliasBlock[MAXMENUPOS] #endif // First position is a position of menu (0 for ammo, 1 for pistols, 6 for equipment etc.) // Second is a key for TERRORIST (all is key are minus one, 1 is 0, 2 is 1 etc.) // Third is a key for CT // Position with -1 doesn't exist new g_Keys[MAXMENUPOS][3] = { #if !defined NO_STEAM {1,1,1}, // H&K USP .45 Tactical {1,0,0}, // Glock18 Select Fire {1,3,3}, // Desert Eagle .50AE {1,2,2}, // SIG P228 {1,4,-1}, // Dual Beretta 96G Elite {1,-1,4}, // FN Five-Seven {2,0,0}, // Benelli M3 Super90 {2,1,1}, // Benelli XM1014 {3,1,1}, // H&K MP5-Navy {3,-1,0}, // Steyr Tactical Machine Pistol {3,3,3}, // FN P90 {3,0,-1}, // Ingram MAC-10 {3,2,2}, // H&K UMP45 {4,1,-1}, // AK-47 {4,0,-1}, // Gali {4,-1,0}, // Famas {4,3,-1}, // Sig SG-552 Commando {4,-1,2}, // Colt M4A1 Carbine {4,-1,3}, // Steyr Aug {4,2,1}, // Steyr Scout {4,4,5}, // AI Arctic Warfare/Magnum {4,5,-1}, // H&K G3/SG-1 Sniper Rifle {4,-1,4}, // Sig SG-550 Sniper {5,0,0}, // FN M249 Para {6,0,0}, // Kevlar Vest {6,1,1}, // Kevlar Vest & Helmet {6,2,2}, // Flashbang {6,3,3}, // HE Grenade {6,4,4}, // Smoke Grenade {6,-1,6}, // Defuse Kit {6,5,5}, // NightVision Goggles {6,-1,7}, // Tactical Shield {0,5,5}, // Primary weapon ammo {0,6,6} // Secondary weapon ammo #else {1,0,0}, // H&K USP .45 Tactical {1,1,1}, // Glock18 Select Fire {1,2,2}, // Desert Eagle .50AE {1,3,3}, // SIG P228 {1,4,-1}, // Dual Beretta 96G Elite {1,-1,5}, // FN Five-Seven {2,0,0}, // Benelli M3 Super90 {2,1,1}, // Benelli XM1014 {3,0,0}, // H&K MP5-Navy {3,-1,1}, // Steyr Tactical Machine Pistol {3,2,2}, // FN P90 {3,3,-1}, // Ingram MAC-10 {3,4,4}, // H&K UMP45 {4,0,-1}, // AK-47 {4,1,-1}, // Sig SG-552 Commando {4,-1,2}, // Colt M4A1 Carbine {4,-1,3}, // Steyr Aug {4,4,4}, // Steyr Scout {4,5,5}, // AI Arctic Warfare/Magnum {4,6,-1}, // H&K G3/SG-1 Sniper Rifle {4,-1,7}, // Sig SG-550 Sniper {5,0,0}, // FN M249 Para {6,0,0}, // Kevlar Vest {6,1,1}, // Kevlar Vest & Helmet {6,2,2}, // Flashbang {6,3,3}, // HE Grenade {6,4,4}, // Smoke Grenade {6,-1,5}, // Defuse Kit {6,6,6}, // NightVision Goggles {0,5,5}, // Primary weapon ammo {0,6,6} // Secondary weapon ammo #endif } new g_WeaponNames[MAXMENUPOS][] = { "H&K USP .45 Tactical", "Glock18 Select Fire", "Desert Eagle .50AE", "SIG P228", "Dual Beretta 96G Elite", "FN Five-Seven", "Benelli M3 Super90", "Benelli XM1014", "H&K MP5-Navy", "Steyr Tactical Machine Pistol", "FN P90", "Ingram MAC-10", "H&K UMP45", "AK-47", #if !defined NO_STEAM "Gali", "Famas", #endif "Sig SG-552 Commando", "Colt M4A1 Carbine", "Steyr Aug", "Steyr Scout", "AI Arctic Warfare/Magnum", "H&K G3/SG-1 Sniper Rifle", "Sig SG-550 Sniper", "FN M249 Para", "Kevlar Vest", "Kevlar Vest & Helmet", "Flashbang", "HE Grenade", "Smoke Grenade", "Defuse Kit", "NightVision Goggles", #if !defined NO_STEAM "Tactical Shield", #endif "Primary weapon ammo", "Secondary weapon ammo" } new g_MenuItem[MAXMENUPOS][] = { "\yHandguns^n\w^n%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w^n", "\yShotguns^n\w^n%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w^n", "\ySub-Machine Guns^n\w^n%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w^n", "\yAssault Rifles^n\w^n%d. %s\y\R%s^n\w", #if !defined NO_STEAM "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", #endif "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w^n", "\ySniper Rifles^n\w^n%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w^n", "\yMachine Guns^n\w^n%d. %s\y\R%s^n\w^n", "\yEquipment^n\w^n%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w", #if !defined NO_STEAM "%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w^n", #else "%d. %s\y\R%s^n\w^n", #endif "\yAmmunition^n\w^n%d. %s\y\R%s^n\w", "%d. %s\y\R%s^n\w" } new g_Aliases[MAXMENUPOS][] = { "usp",//Pistols "glock", "deagle", "p228", "elites", "fn57", "m3",//Shotguns "xm1014", "mp5",//SMG "tmp", "p90", "mac10", "ump45", "ak47",//Rifles #if !defined NO_STEAM "galil", "famas", #endif "sg552", "m4a1", "aug", "scout", "awp", "g3sg1", "sg550", "m249", //Machine Gun "vest",//Equipment "vesthelm", "flash", "hegren", "sgren", "defuser", "nvgs", #if !defined NO_STEAM "shield", #endif "primammo",//Ammo "secammo" } #if !defined NO_STEAM new g_Aliases2[MAXMENUPOS][] = { "km45",//Pistols "9x19mm", "nighthawk", "228compact", "elites", "fiveseven", "12gauge",//Shotguns "autoshotgun", "smg",//SMG "mp", "c90", "mac10", "ump45", "cv47",//Rifles "defender", "clarion", "krieg552", "m4a1", "bullpup", "scout", "magnum", "d3au1", "krieg550", "m249", //Machine Gun "vest",//Equipment "vesthelm", "flash", "hegren", "sgren", "defuser", "nvgs", "shield", "primammo",//Ammo "secammo" } #endif public plugin_init(){ register_plugin("Restrict Weapons","0.1","default") register_clcmd("buyammo1","ammoRest1") register_clcmd("buyammo2","ammoRest2") #if !defined NO_STEAM register_clcmd("cl_setautobuy","blockcommand") register_clcmd("cl_autobuy","blockcommand") register_clcmd("cl_setrebuy","blockcommand") register_clcmd("cl_rebuy","blockcommand") #endif register_clcmd("amx_restmenu","cmdMenu",ADMIN_CFG,"- displays weapons restriction menu") register_menucmd(register_menuid("#Buy", 1 ),511,"menuBuy") register_menucmd(register_menuid("\yRestrict Weapons"),1023,"actionMenu") register_menucmd(register_menuid("BuyPistol", 1 ),511,"menuPistol") register_menucmd(register_menuid("BuyShotgun", 1 ),511,"menuShotgun") register_menucmd(register_menuid("BuySub", 1 ),511,"menuSub") register_menucmd(register_menuid("BuyRifle", 1 ),511,"menuRifle") register_menucmd(register_menuid("BuyMachine", 1 ),511,"menuMachine") register_menucmd(register_menuid("BuyItem", 1 ),511,"menuItem") register_menucmd(-28,511,"menuBuy" ) register_menucmd(-29,511,"menuPistol" ) register_menucmd(-30,511,"menuShotgun") register_menucmd(-32,511,"menuSub") register_menucmd(-31,511,"menuRifle") register_menucmd(-33,511,"menuMachine") register_menucmd(-34,511,"menuItem") register_concmd("amx_restrict","cmdRest",ADMIN_CFG,"- displays help for weapons restriction") #if defined MAPSETTINGS new mapname[32] get_mapname(mapname,31) build_path( g_saveFile , 63 , "$basedir/weaprest_%s.ini" ,mapname ) #else build_path( g_saveFile , 63 , "$basedir/weaprest.ini" ) #endif loadSettings(g_saveFile) } setWeapon( a , action ){ new b, m = g_Keys[a][0] * 8 if (g_Keys[a][1] != -1) { b = m + g_Keys[a][1] if ( action == 2 ) g_blockPos[ b ] = 1 - g_blockPos[ b ] else g_blockPos[ b ] = action } if (g_Keys[a][2] != -1) { b = m + g_Keys[a][2] + 56 if ( action == 2 ) g_blockPos[ b ] = 1 - g_blockPos[ b ] else g_blockPos[ b ] = action } #if !defined NO_STEAM for(new i = 0; i < g_AliasBlockNum; ++i) if ( g_AliasBlock[ i ] == a ){ if ( !action || action == 2 ) { --g_AliasBlockNum for(new j = i; j < g_AliasBlockNum; ++j ) g_AliasBlock[ j ] = g_AliasBlock[ j + 1 ] } return } if ( action && g_AliasBlockNum < MAXMENUPOS ) g_AliasBlock[ g_AliasBlockNum++ ] = a #endif } findMenuId( name[] ){ for(new i = 0; i < 7 ; ++i) if( equal( name , g_menusNames[i] ) ) return i return -1 } findAliasId( name[] ){ for(new i = 0; i < MAXMENUPOS ; ++i) if( equal( name , g_Aliases[i] ) ) return i return -1 } switchCommand( id, action ){ new c = read_argc() if ( c < 3 ){ setc( g_blockPos, 112, action ) console_print( id , "Equipment and weapons have been %srestricted" , action ? "" : "un" ) g_Modified = true } else { new arg[32], a new bool:found = false for(new b = 2; b < c; ++b){ read_argv(b,arg,31) if ( (a = findMenuId( arg )) != -1 ){ c = g_menusSets[a][1] for(new i = g_menusSets[a][0]; i < c; ++i) setWeapon( i , action ) console_print( id , "%s %s been %srestricted" , g_MenuTitle[a], (a<5) ? "have" : "has" , action ? "" : "un" ) g_Modified = found = true } else if ( (a = findAliasId( arg )) != -1 ){ g_Modified = found = true setWeapon( a , action ) console_print( id , "%s has been %srestricted" , g_WeaponNames[a], action ? "" : "un" ) } } if ( !found ) console_print( id , "Couldn't find such equipment or weapon" ) } } positionBlocked( a ) { new m = g_Keys[a][0] * 8 new d = ( g_Keys[a][1]==-1) ? 0 : g_blockPos[ m + g_Keys[a][1] ] d += ( g_Keys[a][2]==-1) ? 0 : g_blockPos[ m + g_Keys[a][2] + 56 ] return d } public cmdRest(id,level,cid){ if (!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED new cmd[8] read_argv(1,cmd,7) if ( equali( "on" , cmd ) ) switchCommand( id, 1 ) else if ( equali( "off" , cmd ) ) switchCommand( id, 0 ) else if ( equali( "list" , cmd ) ) { new arg1[8] new start = read_argv(2,arg1,7) ? strtonum(arg1) : 1 if (--start < 0) start = 0 if (start >= MAXMENUPOS) start = MAXMENUPOS - 1 new end = start + 10 if (end > MAXMENUPOS) end = MAXMENUPOS console_print(id, "^n----- Weapons Restriction: -----") console_print(id, " %-32.31s %-10.9s %-9.8s","name","value","status") if ( start != -1 ) { for(new a = start; a < end; ++a){ console_print(id, "%3d: %-32.31s %-10.9s %-9.8s",a + 1, g_WeaponNames[a], g_Aliases[a], positionBlocked(a) ? "ON" : "OFF") } } console_print(id,"----- Entries %i - %i of %i -----",start+1,end,MAXMENUPOS) if (end < MAXMENUPOS) console_print(id,"----- Use 'amx_restrict list %i' for more -----",end+1) else console_print(id,"----- Use 'amx_restrict list 1' for begin -----") } else if ( equali( "save" , cmd ) ) { if ( saveSettings( g_saveFile ) ){ console_print( id , "Configuration has been saved (file ^"%s^")" , g_saveFile ) g_Modified = false } else console_print( id , "Couldn't save configuration (file ^"%s^")" , g_saveFile ) } else if ( equali( "load" , cmd ) ) { setc( g_blockPos, 112, 0 ) // Clear current settings new arg1[64] if ( read_argv(2, arg1 , 63 ) ) build_path( arg1 , 63, "$basedir/%s", arg1 ) else copy( arg1, 63, g_saveFile ) if ( loadSettings( arg1 ) ){ console_print( id , "Configuration has been loaded (file ^"%s^")" , arg1 ) g_Modified = true } else console_print( id , "Couldn't load configuration (file ^"%s^")" , arg1 ) } else { console_print(id,"Usage: amx_restrict [value]") console_print(id,"Commands:") console_print(id,"^ton - set restriction on whole equipment") console_print(id,"^toff - remove restriction from whole equipment") console_print(id,"^ton [...] - set specified restriction") console_print(id,"^toff [...] - remove specified restriction") console_print(id,"^tlist - display list of available equipment and weapons") console_print(id,"^tsave - save restriction") console_print(id,"^tload [file] - load restriction [from a file]") console_print(id,"Available values to restrict are:^nammo, equip, pistol, shotgun, sub, rifle, machine") console_print(id,"Type 'amx_restrict list' for more specified values") } return PLUGIN_HANDLED } displayMenu(id,pos){ if (pos < 0) return new menubody[512], start = pos * 7 if (start >= MAXMENUPOS) start = pos = g_Position[id] = 0 new len = format(menubody,511,"\yRestrict Weapons\R%d/5^n\w^n",pos+1) new end = start + 7, keys = (1<<9)|(1<<7), k = 0 if (end > MAXMENUPOS) end = MAXMENUPOS for(new a = start; a < end; ++a){ keys |= (1< 11 ) /* Longest buy command has 11 chars so if command is longer then don't care */ return PLUGIN_CONTINUE new a = 0 do { if ( equal( g_Aliases[g_AliasBlock[ a ]] , arg ) || equal( g_Aliases2[g_AliasBlock[ a ]] , arg ) ) { client_print(id,print_center,g_Restricted ) return PLUGIN_HANDLED } } while( ++a < g_AliasBlockNum ) } return PLUGIN_CONTINUE } #endif #if !defined NO_STEAM public blockcommand(id) { client_print(id,print_center, g_Restricted ) return PLUGIN_HANDLED } #endif public cmdMenu(id,level,cid){ if (cmd_access(id,level,cid,1)) displayMenu(id, g_Position[id] = 0 ) return PLUGIN_HANDLED } checkRest(id,menu,key){ if ( g_blockPos[ (menu * 8 + key) + (get_user_team(id) - 1) * 56 ] ){ engclient_cmd(id,"menuselect","10") //client_cmd(id,"slot10") client_print(id,print_center, g_Restricted ) return PLUGIN_HANDLED } return PLUGIN_CONTINUE } public ammoRest1(id) return checkRest(id,0,5) public ammoRest2(id) return checkRest(id,0,6) public menuBuy(id,key) return checkRest(id,0,key) public menuPistol(id,key) return checkRest(id,1,key) public menuShotgun(id,key) return checkRest(id,2,key) public menuSub(id,key) return checkRest(id,3,key) public menuRifle(id,key) return checkRest(id,4,key) public menuMachine(id,key) return checkRest(id,5,key) public menuItem(id,key) return checkRest(id,6,key) saveSettings(filename[]){ if (file_exists(filename)) delete_file(filename) if (!write_file(filename,"; Generated by Restrict Weapons Plugin. Do not modify!^n; value name")) return 0 new text[64] for(new a = 0; a < MAXMENUPOS; ++a){ if ( positionBlocked( a ) ) { format(text,63,"%-16.15s ; %s", g_Aliases[a] , g_WeaponNames[a]) write_file(filename,text) } } return 1 } loadSettings(filename[]){ if (!file_exists(filename)) return 0 new text[16] new a, pos = 0 while (read_file(filename,pos++,text,15, a )){ if ( text[0] == ';' || !a ) continue // line is a comment parse( text, text , 15 ) if ( (a = findAliasId( text )) != -1 ) setWeapon( a , 1 ) } return 1 }