/* AMX Mod X * Counter-Strike Module * * by the AMX Mod X Development Team * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ // cstrike MODULE TO DO HERE: http://www.amxmodx.org/forums/viewtopic.php?t=45 // This implementation uses Vexd's way (lightly modified) of setting models on players. #include #include #include "amxxmodule.h" #include "CstrikePlayer.h" #define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer) #define SETCLIENTKEYVALUE (*g_engfuncs.pfnSetClientKeyValue) #define GETCLIENTKEYVALUE (*g_engfuncs.pfnInfoKeyValue) #define CREATENAMEDENTITY (*g_engfuncs.pfnCreateNamedEntity) #if defined __linux__ #define EXTRAOFFSET 5 // offsets 5 higher in Linux builds #define EXTRAOFFSET_WEAPONS 4 // weapon offsets are obviously only 4 steps higher on Linux! #else #define EXTRAOFFSET 0 // no change in Windows builds #define EXTRAOFFSET_WEAPONS 0 #endif // defined __linux__ /* Offset history: 041029: Confirmed (pretty much) ALL offsets for 32 bit Windows, 32 bit Linux and amd64 (yes that's all of them). Found out that weapon offsets are only +4 higher on Linux. Also backpack ammo offsets were all obviously 5 steps too high since unknown time... */ // "player" entities #if !defined __amd64__ // 32 bit offsets here #define OFFSET_ARMORTYPE 112 + EXTRAOFFSET #define OFFSET_TEAM 114 + EXTRAOFFSET #define OFFSET_CSMONEY 115 + EXTRAOFFSET #define OFFSET_PRIMARYWEAPON 116 + EXTRAOFFSET #define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET #define OFFSET_NVGOGGLES 129 + EXTRAOFFSET #define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET #define OFFSET_VIP 209 + EXTRAOFFSET #define OFFSET_TK 216 + EXTRAOFFSET // 040926 #define OFFSET_BUYZONE 235 + EXTRAOFFSET #define OFFSET_ISDRIVING 350 + EXTRAOFFSET // 040926 #define OFFSET_STATIONARY 362 + EXTRAOFFSET // 040927 (363 works also!) #define OFFSET_AWM_AMMO 377 + EXTRAOFFSET // 041029: All of these *_AMMO:s were changed -5 #define OFFSET_SCOUT_AMMO 378 + EXTRAOFFSET #define OFFSET_PARA_AMMO 379 + EXTRAOFFSET #define OFFSET_FAMAS_AMMO 380 + EXTRAOFFSET #define OFFSET_M3_AMMO 381 + EXTRAOFFSET #define OFFSET_USP_AMMO 382 + EXTRAOFFSET #define OFFSET_FIVESEVEN_AMMO 383 + EXTRAOFFSET #define OFFSET_DEAGLE_AMMO 384 + EXTRAOFFSET #define OFFSET_P228_AMMO 385 + EXTRAOFFSET #define OFFSET_GLOCK_AMMO 386 + EXTRAOFFSET #define OFFSET_FLASH_AMMO 387 + EXTRAOFFSET #define OFFSET_HE_AMMO 388 + EXTRAOFFSET #define OFFSET_SMOKE_AMMO 389 + EXTRAOFFSET #define OFFSET_C4_AMMO 390 + EXTRAOFFSET #define OFFSET_CSDEATHS 444 + EXTRAOFFSET // 040926 // "weapon_*" entities #define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET_WEAPONS #define OFFSET_CLIPAMMO 51 + EXTRAOFFSET_WEAPONS #define OFFSET_SILENCER_FIREMODE 74 + EXTRAOFFSET_WEAPONS // "hostage_entity" entities #define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET #define OFFSET_HOSTAGEID 487 + EXTRAOFFSET #else // Amd64 offsets here //#define OFFSET_ARMORTYPE ??? + EXTRAOFFSET // need to find this one out! :-) #define OFFSET_TEAM 139 + EXTRAOFFSET // +25 #define OFFSET_CSMONEY 140 + EXTRAOFFSET // +25 #define OFFSET_PRIMARYWEAPON 141 + EXTRAOFFSET // +25 #define OFFSET_INTERNALMODEL 152 + EXTRAOFFSET // +26 #define OFFSET_NVGOGGLES 155 + EXTRAOFFSET // +26 #define OFFSET_DEFUSE_PLANT 219 + EXTRAOFFSET // +26 #define OFFSET_VIP 242 + EXTRAOFFSET // +27 #define OFFSET_TK 249 + EXTRAOFFSET // +33 040927 #define OFFSET_BUYZONE 268 + EXTRAOFFSET // +27 #define OFFSET_ISDRIVING 386 + EXTRAOFFSET // 040927 #define OFFSET_STATIONARY 400 + EXTRAOFFSET // 040927 (401 works also) #define OFFSET_AWM_AMMO 426 + EXTRAOFFSET // +44 #define OFFSET_SCOUT_AMMO 427 + EXTRAOFFSET // +44 #define OFFSET_PARA_AMMO 428 + EXTRAOFFSET // +44 #define OFFSET_FAMAS_AMMO 429 + EXTRAOFFSET // +44 #define OFFSET_M3_AMMO 430 + EXTRAOFFSET // +44 #define OFFSET_USP_AMMO 431 + EXTRAOFFSET // +44 #define OFFSET_FIVESEVEN_AMMO 432 + EXTRAOFFSET // +44 #define OFFSET_DEAGLE_AMMO 433 + EXTRAOFFSET // +44 #define OFFSET_P228_AMMO 434 + EXTRAOFFSET // +44 #define OFFSET_GLOCK_AMMO 435 + EXTRAOFFSET // +44 #define OFFSET_FLASH_AMMO 436 + EXTRAOFFSET // +44 #define OFFSET_HE_AMMO 437 + EXTRAOFFSET // +44 #define OFFSET_SMOKE_AMMO 438 + EXTRAOFFSET // +44 #define OFFSET_C4_AMMO 439 + EXTRAOFFSET // +44 #define OFFSET_CSDEATHS 493 + EXTRAOFFSET // +49 // "weapon_*" entities #define OFFSET_WEAPONTYPE 57 + EXTRAOFFSET // +14 #define OFFSET_CLIPAMMO 65 + EXTRAOFFSET // +14 #define OFFSET_SILENCER_FIREMODE 88 + EXTRAOFFSET // +14 // "hostage_entity" entities #define OFFSET_HOSTAGEFOLLOW 51 + EXTRAOFFSET // +21, long=51, int=107! (must use the long* offset because pointers on amd64 are stored the size of longs, 8 bytes, instead of the usual int 4 bytes.) #define OFFSET_HOSTAGEID 516 + EXTRAOFFSET // +29 #endif // Ids of weapons in CS #define CSW_P228 1 //#define CSW_SHIELD 2 #define CSW_SCOUT 3 #define CSW_HEGRENADE 4 #define CSW_XM1014 5 #define CSW_C4 6 #define CSW_MAC10 7 #define CSW_AUG 8 #define CSW_SMOKEGRENADE 9 #define CSW_ELITE 10 #define CSW_FIVESEVEN 11 #define CSW_UMP45 12 #define CSW_SG550 13 #define CSW_GALI 14 #define CSW_FAMAS 15 #define CSW_USP 16 #define CSW_GLOCK18 17 #define CSW_AWP 18 #define CSW_MP5NAVY 19 #define CSW_M249 20 #define CSW_M3 21 #define CSW_M4A1 22 #define CSW_TMP 23 #define CSW_G3SG1 24 #define CSW_FLASHBANG 25 #define CSW_DEAGLE 26 #define CSW_SG552 27 #define CSW_AK47 28 //#define CSW_KNIFE 29 #define CSW_P90 30 #define M4A1_SILENCED (1<<2) #define M4A1_ATTACHSILENCEANIM 6 #define M4A1_DETACHSILENCEANIM 13 #define USP_SILENCED (1<<0) #define USP_ATTACHSILENCEANIM 7 #define USP_DETACHSILENCEANIM 15 #define GLOCK_SEMIAUTOMATIC 0 #define GLOCK_BURSTMODE 2 #define FAMAS_AUTOMATIC 0 #define FAMAS_BURSTMODE 16 #define PLAYER_IS_VIP (1<<8) #define TEAM_UNASSIGNED 0 #define TEAM_T 1 #define TEAM_CT 2 #define TEAM_SPECTATOR 3 #define CAN_PLANT_BOMB (1<<8) // 256 #define HAS_DEFUSE_KIT (1<<16) // 65536 #define DEFUSER_COLOUR_R 0 #define DEFUSER_COLOUR_G 160 #define DEFUSER_COLOUR_B 0 #define HAS_NVGOGGLES (1<<0) #define SCOREATTRIB_NOTHING 0 #define SCOREATTRIB_DEAD 1 #define SCOREATTRIB_BOMB 2 // t only #define SCOREATTRIB_VIP 4 // ct only #define AMD64_STATIONARY_NO 2 #define AMD64_STATIONARY_YES 3 #define CS_ARMOR_NONE 0 #define CS_ARMOR_KEVLAR 1 #define CS_ARMOR_ASSAULTSUIT 2 enum CS_Internal_Models { CS_DONTCHANGE = 0, CS_CT_URBAN = 1, CS_T_TERROR = 2, CS_T_LEET = 3, CS_T_ARCTIC = 4, CS_CT_GSG9 = 5, CS_CT_GIGN = 6, CS_CT_SAS = 7, CS_T_GUERILLA = 8, CS_CT_VIP = 9 }; // cstrike-specific defines above CCstrikePlayer g_players[33]; bool g_precachedknife = false; bool g_noknives = false; // Globals above #define CHECK_ENTITY(x) \ if (x < 0 || x > gpGlobals->maxEntities) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \ return 0; \ } else { \ if (x <= gpGlobals->maxClients) { \ if (!MF_IsPlayerIngame(x)) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \ return 0; \ } \ } else { \ if (x != 0 && FNullEnt(INDEXENT(x))) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \ return 0; \ } \ } \ } #define CHECK_PLAYER(x) \ if (x < 1 || x > gpGlobals->maxClients) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \ return 0; \ } else { \ if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \ return 0; \ } \ } #define CHECK_NONPLAYER(x) \ if (x < 1 || x <= gpGlobals->maxClients || x > gpGlobals->maxEntities) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Non-player entity %d out of range", x); \ return 0; \ } else { \ if (FNullEnt(INDEXENT(x))) { \ MF_LogError(amx, AMX_ERR_NATIVE, "Invalid non-player entity %d", x); \ return 0; \ } \ } #define GETEDICT(n) \ ((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))