// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // Copyright (C) 2004 Lukasz Wlasinski. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // TSX Module // #include "amxxmodule.h" #include "tsx.h" void Client_ResetHUD_End(void* mValue) { if ( mPlayer->IsAlive() ){ // ostatni przed spawn'em mPlayer->clearStats = gpGlobals->time + 0.25f; // teraz czysc statystyki } else { // dalej "dead" nie czysc statystyk! mPlayer->items = 0; mPlayer->is_specialist = 0; mPlayer->killingSpree = 0; mPlayer->killFlags = 0; mPlayer->frags = (int)mPlayer->pEdict->v.frags; /* fix dla user_kill() z addfrag oraz self kills */ } } void Client_ScoreInfo(void* mValue) { static int iId; switch(mState++){ case 0: iId = *(int*)mValue; break; case 4: if ( iId && (iId < 33) ){ GET_PLAYER_POINTER_I(iId)->teamId = *(int*)mValue; } break; } } void Client_WeaponInfo(void* mValue) { static int wpn; switch(mState++){ case 0: wpn = *(int*)mValue; if ( !wpn ) wpn = 36; // kung fu mPlayer->current = wpn; break; case 1: mPlayer->weapons[wpn].clip = *(int*)mValue; break; case 2: mPlayer->weapons[wpn].ammo = *(int*)mValue; break; case 3: mPlayer->weapons[wpn].mode = *(int*)mValue; break; case 4: mPlayer->weapons[wpn].attach = *(int*)mValue; break; } } void Client_ClipInfo(void* mValue) { int iValue = *(int*)mValue; if ( iValue < mPlayer->weapons[mPlayer->current].clip ) { mPlayer->saveShot(mPlayer->current); } mPlayer->weapons[mPlayer->current].clip = iValue; } void Client_TSHealth_End(void* mValue){ edict_t *enemy = mPlayer->pEdict->v.dmg_inflictor; int damage = (int)mPlayer->pEdict->v.dmg_take; if ( !damage || !enemy ) return; int aim = 0; int weapon = 0; mPlayer->pEdict->v.dmg_take = 0.0; CPlayer* pAttacker = NULL; if ( enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ){ pAttacker = GET_PLAYER_POINTER(enemy); weapon = pAttacker->current; aim = pAttacker->aiming; pAttacker->saveHit( mPlayer , weapon , damage, aim ); } else { char szCName[16]; strcpy( szCName,STRING(enemy->v.classname) ); if ( szCName[0] == 'g' ) { if ( enemy->v.owner && enemy->v.owner->v.flags & (FL_CLIENT | FL_FAKECLIENT) ){ pAttacker = GET_PLAYER_POINTER(enemy->v.owner); weapon = 24; // grenade if ( pAttacker != mPlayer ) pAttacker->saveHit( mPlayer , weapon , damage, 0 ); } } else if ( szCName[0] == 'k' ) { edict_t *pOwner = (edict_t *)*( (int*)enemy->pvPrivateData + gKnifeOffset ); if ( FNullEnt( (edict_t*)pOwner) ) return; pAttacker = GET_PLAYER_POINTER( pOwner ); weapon = 37; // throwing knife aim = pAttacker ? pAttacker->aiming : 0; if (pAttacker) pAttacker->saveHit( mPlayer , weapon , damage, aim ); } } if ( !pAttacker ) pAttacker = mPlayer; int TA = 0; if ( mPlayer->teamId || is_theonemode ){ if ( (mPlayer->teamId == pAttacker->teamId ) && (mPlayer != pAttacker) ) TA = 1; } if ( weaponData[weapon].melee ) pAttacker->saveShot(weapon); MF_ExecuteForward(g_damage_info, (cell)pAttacker->index, (cell)mPlayer->index, (cell)damage, (cell)weapon, (cell)aim, (cell)TA ); if ( mPlayer->IsAlive() ) return; // death if ( (int)pAttacker->pEdict->v.frags - pAttacker->frags == 0 ) // nie bylo fraga ? jest tak dla bledu z granatem .. pAttacker = mPlayer; int killFlags = 0; if ( !TA && mPlayer!=pAttacker ) { int sflags = pAttacker->pEdict->v.iuser4; int stuntKill = 0; int slpos = 0; if ( weapon == 24 ) // dla granata nie liczy sie sflags ; // nic nie rob.. else if ( sflags == 20 || sflags == 1028 || sflags == 2052 ) stuntKill = 1; else if ( sflags == 36) slpos = 1; int doubleKill = 0; if ( gpGlobals->time - pAttacker->lastKill < 1.0 ) doubleKill = 1; if ( stuntKill ) killFlags |= TSKF_STUNTKILL; pAttacker->lastKill = gpGlobals->time; pAttacker->killingSpree++; if ( pAttacker->killingSpree == 10 ) pAttacker->is_specialist = 1; pAttacker->lastFrag = weaponData[weapon].bonus + 2*stuntKill; if ( doubleKill ){ pAttacker->lastFrag *= 2; killFlags |= TSKF_DOUBLEKILL; } if ( pAttacker->is_specialist ){ pAttacker->lastFrag *= 2; killFlags |= TSKF_ISSPEC; } if ( mPlayer->is_specialist ){ pAttacker->lastFrag += 5; killFlags |= TSKF_KILLEDSPEC; } pAttacker->frags += pAttacker->lastFrag; if ( pAttacker->frags != pAttacker->pEdict->v.frags ){ // moze to sliding kill ? if ( slpos ) killFlags |= TSKF_SLIDINGKILL; else // moze to kung fu z bronia ? weapon = 36; pAttacker->lastFrag += (int)pAttacker->pEdict->v.frags - pAttacker->frags; pAttacker->frags = (int)pAttacker->pEdict->v.frags; } } pAttacker->killFlags = killFlags; pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA); MF_ExecuteForward(g_death_info, (cell)pAttacker->index, (cell)mPlayer->index, (cell)weapon, (cell)aim, (cell)TA); } void Client_TSState(void* mValue) { mPlayer->oldstate = mPlayer->state; mPlayer->checkstate = 1; mPlayer->state = *(int*)mValue; } void Client_WStatus(void* mValue) { switch(mState++){ case 1: if ( !*(int*)mValue ){ mPlayer->current = 36; // fix dla wytraconej broni } break; } } void Client_TSCash(void* mValue) { mPlayer->money = *(int*)mValue; } void Client_TSSpace(void* mValue) { mPlayer->space = *(int*)mValue; } void Client_PwUp(void* mValue) { static int iPwType; switch(mState++){ case 0: iPwType = *(int*)mValue; switch(iPwType){ case TSPWUP_KUNGFU : mPlayer->items |= TSITEM_KUNGFU; break; case TSPWUP_SJUMP: mPlayer->items |= TSITEM_SUPERJUMP; break; default: mPlayer->PwUp = iPwType; } break; case 1: if ( iPwType != TSPWUP_KUNGFU && iPwType != TSPWUP_SJUMP ) mPlayer->PwUpValue = *(int*)mValue; break; } }