#include "engine.h" int AmxStringToEngine(AMX *amx, cell param, int &len) { char *szString = MF_GetAmxString(amx, param, 0, &len); char *szCopy = new char[len+1]; memset(szCopy, 0, len+1); strcpy(szCopy, szString); return MAKE_STRING(szCopy); } void OnAmxxAttach() { pfnTouchForward = 0; pfnThinkForward = 0; PlayerPreThinkForward = 0; PlayerPostThinkForward = 0; ClientKillForward = 0; CmdStartForward = 0; StartFrameForward = 0; MF_AddNatives(msg_Natives); MF_AddNatives(ent_Natives); MF_AddNatives(engine_Natives); MF_AddNatives(global_Natives); memset(glinfo.szLastLights, 0x0, 128); memset(glinfo.szRealLights, 0x0, 128); glinfo.bLights = false; glinfo.fNextLights = 0; glinfo.bCheckLights = false; } void OnPluginsLoaded() { pfnThinkForward = MF_RegisterForward("pfn_think", ET_STOP, FP_CELL, FP_DONE); PlayerPreThinkForward = MF_RegisterForward("client_PreThink", ET_STOP, FP_CELL, FP_DONE); PlayerPostThinkForward = MF_RegisterForward("client_PostThink", ET_STOP, FP_CELL, FP_DONE); ClientKillForward = MF_RegisterForward("client_kill", ET_STOP, FP_CELL, FP_DONE); CmdStartForward = MF_RegisterForward("client_impulse", ET_STOP, FP_CELL, FP_CELL, FP_DONE); StartFrameForward = MF_RegisterForward("ServerFrame", ET_IGNORE, FP_DONE); // DispatchKeyForward = MF_RegisterForward("Dispatch_KeyVal", ET_STOP, FP_CELL, FP_DONE); PlaybackForward = MF_RegisterForward("PlaybackEvent", ET_STOP, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE); ChangelevelForward = MF_RegisterForward("server_changelevel", ET_STOP, FP_STRING, FP_DONE); SpawnForward = MF_RegisterForward("pfn_spawn", ET_IGNORE, FP_CELL, FP_DONE); DispatchUseForward = MF_RegisterForward("pfn_use", ET_STOP, FP_CELL, FP_CELL, FP_DONE); pfnTouchForward = MF_RegisterForward("pfn_touch", ET_STOP, FP_CELL, FP_CELL, FP_DONE); } qboolean Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen) { if((plinfo[iSender].iSpeakFlags & SPEAK_MUTED) != 0) { (g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, false); RETURN_META_VALUE(MRES_SUPERCEDE, false); } if((plinfo[iSender].iSpeakFlags & SPEAK_ALL) != 0) { (g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true); RETURN_META_VALUE(MRES_SUPERCEDE, true); } if((plinfo[iReceiver].iSpeakFlags & SPEAK_LISTENALL) != 0) { (g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true); RETURN_META_VALUE(MRES_SUPERCEDE, true); } RETURN_META_VALUE(MRES_IGNORED, bListen); } int AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet) { if(ent == host) { if(FStrEq(STRING(ent->v.classname), "player")) { if(plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE) { ent->v.rendermode = kRenderTransTexture; ent->v.renderamt = 100; RETURN_META_VALUE(MRES_IGNORED, 0); } } } if(FStrEq(STRING(ent->v.classname), "player")) { if(plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE) { ent->v.rendermode = plinfo[ENTINDEX(ent)].iRenderMode; ent->v.renderamt = plinfo[ENTINDEX(ent)].fRenderAmt; } } RETURN_META_VALUE(MRES_IGNORED, 0); } void ClientDisconnect(edict_t *pEntity) { int id = ENTINDEX(pEntity); plinfo[id].iSpeakFlags = SPEAK_NORMAL; plinfo[id].iViewType = CAMERA_NONE; plinfo[id].iRenderMode = 0; plinfo[id].fRenderAmt = 0; RETURN_META(MRES_IGNORED); } BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]) { int id = ENTINDEX(pEntity); plinfo[id].iSpeakFlags = SPEAK_NORMAL; plinfo[id].iViewType = CAMERA_NONE; plinfo[id].pViewEnt = NULL; plinfo[id].iRenderMode = 0; plinfo[id].fRenderAmt = 0; RETURN_META_VALUE(MRES_IGNORED, 0); } void ServerDeactivate() { memset(glinfo.szLastLights, 0x0, 128); memset(glinfo.szRealLights, 0x0, 128); glinfo.bLights = false; glinfo.fNextLights = 0; Msg.clear(); register int i = 0; for (i=0; i<256; i++) { msgHooks[i] = 0; msgBlocks[i] = 0; } Touches.clear(); Impulses.clear(); Thinks.clear(); RETURN_META(MRES_IGNORED); } void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax) { Msg.clear(); register int i = 0; for (i=0; i<256; i++) { msgHooks[i] = 0; msgBlocks[i] = 0; } RETURN_META(MRES_IGNORED); } void LightStyle(int style, char *val) { if (!style) { memset(glinfo.szRealLights, 0x0, 128); memcpy(glinfo.szRealLights, val, strlen(val)); } RETURN_META(MRES_IGNORED); }