/* AMX Mod X * Fun Module * * by the AMX Mod X Development Team * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ #include #include #include "amxxmodule.h" // Fun-specific defines below #define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening) #define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening) #define SETCLIENTMAXSPEED (*g_engfuncs.pfnSetClientMaxspeed) #define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId) #define SF_NORESPAWN (1 << 30)// !!!set this bit on guns and stuff that should never respawn. #define STANDARDTIMESTEPSOUND 400 #define HITGROUP_GENERIC 0 // none #define HITGROUP_HEAD 1 // 1 << 1 = 2 #define HITGROUP_CHEST 2 // 1 << 2 = 4 #define HITGROUP_STOMACH 3 // 8 #define HITGROUP_LEFTARM 4 // 16 #define HITGROUP_RIGHTARM 5 // 32 #define HITGROUP_LEFTLEG 6 // 64 #define HITGROUP_RIGHTLEG 7 // 128 // Fun-specific defines above // The stuff below might end up in a class soon //int g_zones_toHit[33]; // where can people hit other people? //int g_zones_getHit[33]; // where can people get hit by other people? char g_bodyhits[33][33]; bool g_silent[33]; // used for set_user_footsteps() //int g_ResetHUD; bool g_ResetHUDbool; edict_t* g_edict; //bool g_bot[33]; // is user bot? <--- removed, only needed with akimbot // Globals above