#ifndef _ENGINE_INCLUDE_H #define _ENGINE_INCLUDE_H #include #include #include #include #include #include #ifndef CBASEPLAYER_H #define CBASEPLAYER_H #include #include #endif #include "amxxmodule.h" #include #include "messages.h" #include "entity.h" #include "gpglobals.h" extern int SpawnForward; extern int ChangelevelForward; extern int PlaybackForward; extern int DispatchKeyForward; extern int pfnTouchForward; extern int pfnThinkForward; extern int PlayerPreThinkForward; extern int PlayerPostThinkForward; extern int ClientKillForward; extern int CmdStartForward; extern int StartFrameForward; extern int DispatchUseForward; #define AMS_OFFSET 0.01 #define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer) #define INFO_KEY_BUFFER (*g_engfuncs.pfnGetInfoKeyBuffer) #define INFO_KEY_VALUE (*g_engfuncs.pfnInfoKeyValue) #define SPEAK_NORMAL 0 #define SPEAK_MUTED 1 #define SPEAK_ALL 2 #define SPEAK_LISTENALL 4 #define CAMERA_NONE 0 #define CAMERA_3RDPERSON 1 #define CAMERA_UPLEFT 2 #define CAMERA_TOPDOWN 3 #define ANGLEVECTORS_FORWARD 1 #define ANGLEVECTORS_RIGHT 2 #define ANGLEVECTORS_UP 3 enum { usercmd_float_start, usercmd_forwardmove, // Float usercmd_sidemove, // Float usercmd_upmove, // Float usercmd_float_end, usercmd_int_start, usercmd_lerp_msec, // short usercmd_msec, // byte usercmd_lightlevel, // byte usercmd_buttons, // unsigned short usercmd_impulse, // byte usercmd_weaponselect, // byte usercmd_impact_index, // in usercmd_int_end, usercmd_vec_start, usercmd_viewangles, // Vector usercmd_impact_position, // vec usercmd_vec_end }; //These two structs are relics from VexD struct PlayerInfo { int iSpeakFlags; edict_t *pViewEnt; int iViewType; int iRenderMode; float fRenderAmt; }; struct GlobalInfo { bool bLights; float fNextLights; char *szLastLights[128]; char *szRealLights[128]; bool bCheckLights; }; int is_ent_valid(int iEnt); int AmxStringToEngine(AMX *amx, cell param, int &len); edict_t *UTIL_FindEntityInSphere(edict_t *pStart, const Vector &vecCenter, float flRadius); extern bool inKeyValue; extern KeyValueData *g_pkvd; extern bool incmd; extern struct usercmd_s *g_cmd; extern struct PlayerInfo plinfo[33]; extern struct GlobalInfo glinfo; extern AMX_NATIVE_INFO engine_Natives[]; #endif //_ENGINE_INCLUDE_H