/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBaseDoor" { "Offsets" { "m_bHealthValue" // BYTE { "windows" "492" "linux" "512" "mac" "512" } "m_bMoveSnd" // BYTE { "windows" "493" "linux" "513" "mac" "513" } "m_bStopSnd" // BYTE { "windows" "494" "linux" "514" "mac" "514" } "m_ls" // locksound_t { "windows" "496" "linux" "516" "mac" "516" } "m_bLockedSound" // BYTE { "windows" "532" "linux" "552" "mac" "552" } "m_bLockedSentence" // BYTE { "windows" "533" "linux" "553" "mac" "553" } "m_bUnlockedSound" // BYTE { "windows" "534" "linux" "554" "mac" "554" } "m_bUnlockedSentence" // BYTE { "windows" "535" "linux" "555" "mac" "555" } "TeamSpecific" // int { "windows" "536" "linux" "556" "mac" "556" } "m_lastBlockedTimestamp" // float { "windows" "540" "linux" "560" "mac" "560" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseDoor */