// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // CSX Module // #include "amxxmodule.h" #include "rank.h" funEventCall modMsgsEnd[MAX_REG_MSGS]; funEventCall modMsgs[MAX_REG_MSGS]; void (*function)(void*); void (*endfunction)(void*); CPlayer players[33]; CPlayer* mPlayer; int mPlayerIndex; int mState; RankSystem g_rank; Grenades g_grenades; int iFGrenade; int iFDeath; int iFDamage; int iFBPlanted; int iFBDefused; int iFBPlanting; int iFBDefusing; int iFBExplode; int g_bombAnnounce; int g_Planter; int g_Defuser; bool rankBots; int gmsgCurWeapon; int gmsgDeathMsg; int gmsgDamage; int gmsgDamageEnd; int gmsgWeaponList; int gmsgResetHUD; int gmsgAmmoX; int gmsgScoreInfo; int gmsgAmmoPickup; int gmsgSendAudio; int gmsgTextMsg; int gmsgBarTime; int g_CurrentMsg; cvar_t init_csstats_maxsize ={"csstats_maxsize","3500", 0 , 3500.0 }; cvar_t init_csstats_reset ={"csstats_reset","0"}; cvar_t init_csstats_rank ={"csstats_rank","1"}; cvar_t *csstats_maxsize; cvar_t *csstats_reset; cvar_t *csstats_rank; cvar_t* csstats_rankbots; cvar_t* csstats_pause; cvar_t init_csstats_rankbots ={"csstats_rankbots","0"}; cvar_t init_csstats_pause = {"csstats_pause","0"}; struct sUserMsg { const char* name; int* id; funEventCall func; bool endmsg; } g_user_msg[] = { {"CurWeapon", &gmsgCurWeapon, Client_CurWeapon, false}, {"Damage", &gmsgDamage, Client_Damage, false}, {"Damage", &gmsgDamageEnd, Client_Damage_End, true}, {"WeaponList", &gmsgWeaponList, Client_WeaponList, false}, {"ResetHUD", &gmsgResetHUD, Client_ResetHUD, true}, {"AmmoX", &gmsgAmmoX, Client_AmmoX, false}, {"ScoreInfo", &gmsgScoreInfo, Client_ScoreInfo, false}, {"AmmoPickup", &gmsgAmmoPickup, Client_AmmoPickup, false}, {"SendAudio", &gmsgSendAudio, Client_SendAudio, false}, {"TextMsg", &gmsgTextMsg, Client_TextMsg, false}, {"BarTime", &gmsgBarTime, Client_BarTime, false}, {"DeathMsg", &gmsgDeathMsg, Client_DeathMsg, false}, {0, 0, 0, false} }; int RegUserMsg_Post(const char *pszName, int iSize) { for (int i = 0; g_user_msg[ i ].name; ++i ) { if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 ) { int id = META_RESULT_ORIG_RET( int ); *g_user_msg[ i ].id = id; if ( g_user_msg[ i ].endmsg ) modMsgsEnd[ id ] = g_user_msg[ i ].func; else modMsgs[ id ] = g_user_msg[ i ].func; //break; } } RETURN_META_VALUE(MRES_IGNORED, 0); } const char* get_localinfo( const char* name , const char* def = 0 ) { const char* b = LOCALINFO( (char*)name ); if (((b==0)||(*b==0)) && def ) SET_LOCALINFO((char*)name,(char*)(b = def) ); return b; } static bool ClientKill_wasAlive; void ClientKill(edict_t *pEntity) { CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity); ClientKill_wasAlive = pPlayer->IsAlive(); RETURN_META(MRES_IGNORED); } void ClientKill_Post(edict_t *pEntity) { CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity); if (ClientKill_wasAlive && !pPlayer->IsAlive()) { MF_ExecuteForward(iFDamage, static_cast(pPlayer->index), static_cast(pPlayer->index), static_cast(0), static_cast(0), static_cast(0), static_cast(0)); // he would pPlayer->saveKill(pPlayer, 0, 0, 0); MF_ExecuteForward(iFDeath, static_cast(pPlayer->index), static_cast(pPlayer->index), static_cast(0), static_cast(0), static_cast(0)); } RETURN_META(MRES_IGNORED); } void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){ rankBots = (int)csstats_rankbots->value ? true:false; for( int i = 1; i <= gpGlobals->maxClients; ++i) GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i ); RETURN_META(MRES_IGNORED); } void PlayerPreThink_Post( edict_t *pEntity ) { if ( !isModuleActive() ) { RETURN_META(MRES_IGNORED); } CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity); if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time ){ if ( !ignoreBots(pEntity) ){ pPlayer->clearStats = 0.0f; if (pPlayer->rank) pPlayer->rank->updatePosition( &pPlayer->life ); pPlayer->restartStats(false); } } RETURN_META(MRES_IGNORED); } void ServerDeactivate() { int i; for( i = 1; i <= gpGlobals->maxClients; ++i) { GET_PLAYER_POINTER_I(i)->Disconnect(); } if (static_cast(csstats_maxsize->value) <= 0 || g_rank.getRankNum() >= static_cast(csstats_maxsize->value) || static_cast(csstats_reset->value) != 0) { CVAR_SET_FLOAT("csstats_reset", 0.0f); g_rank.clear(); // clear before save to file } g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("csstats")) ); // clear custom weapons info for ( i=MAX_WEAPONS;iConnect(pszAddress); RETURN_META_VALUE(MRES_IGNORED, TRUE); } void ClientDisconnect( edict_t *pEntity ) { GET_PLAYER_POINTER(pEntity)->Disconnect(); RETURN_META(MRES_IGNORED); } void ClientPutInServer_Post( edict_t *pEntity ) { GET_PLAYER_POINTER(pEntity)->PutInServer(); RETURN_META(MRES_IGNORED); } void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) { CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity); if (pPlayer->pEdict == NULL) { pPlayer->Init(ENTINDEX(pEntity), pEntity); } const char* name = INFOKEY_VALUE(infobuffer,"name"); const char* oldname = STRING(pEntity->v.netname); if ( pPlayer->rank ){ if ( strcmp(oldname,name) != 0 ) { if ((int)csstats_rank->value == 0) pPlayer->rank = g_rank.findEntryInRank( name, name ); else pPlayer->rank->setName( name ); } } else if ( pPlayer->IsBot() ) { pPlayer->Connect( "127.0.0.1" ); pPlayer->PutInServer(); } RETURN_META(MRES_IGNORED); } void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) { if (ed){ mPlayerIndex = ENTINDEX(ed); mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex); } else { mPlayerIndex = 0; mPlayer = 0; } mState = 0; g_CurrentMsg = msg_type; if ( g_CurrentMsg < 0 || g_CurrentMsg >= MAX_REG_MSGS ) g_CurrentMsg = 0; function=modMsgs[g_CurrentMsg]; endfunction=modMsgsEnd[g_CurrentMsg]; RETURN_META(MRES_IGNORED); } void MessageEnd_Post(void) { if (endfunction) (*endfunction)(NULL); RETURN_META(MRES_IGNORED); } void WriteByte_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void WriteChar_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void WriteShort_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void WriteLong_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void WriteAngle_Post(float flValue) { if (function) (*function)((void *)&flValue); RETURN_META(MRES_IGNORED); } void WriteCoord_Post(float flValue) { if (function) (*function)((void *)&flValue); RETURN_META(MRES_IGNORED); } void WriteString_Post(const char *sz) { if (function) (*function)((void *)sz); RETURN_META(MRES_IGNORED); } void WriteEntity_Post(int iValue) { if (function) (*function)((void *)&iValue); RETURN_META(MRES_IGNORED); } void StartFrame_Post(){ if (g_bombAnnounce){ switch (g_bombAnnounce){ case BOMB_PLANTING: MF_ExecuteForward( iFBPlanting, static_cast(g_Planter) ); break; case BOMB_PLANTED: MF_ExecuteForward( iFBPlanted, static_cast(g_Planter) ); break; case BOMB_EXPLODE: MF_ExecuteForward( iFBExplode, static_cast(g_Planter), static_cast(g_Defuser) ); break; case BOMB_DEFUSING: MF_ExecuteForward( iFBDefusing, static_cast(g_Defuser) ); break; case BOMB_DEFUSED: MF_ExecuteForward( iFBDefused, static_cast(g_Defuser) ); break; } g_bombAnnounce = 0; } RETURN_META(MRES_IGNORED); } void SetModel_Post(edict_t *e, const char *m){ if ( !isModuleActive() ) { RETURN_META(MRES_IGNORED); } if ( e->v.owner && m[7]=='w' && m[8]=='_' ){ int w_id = 0; CPlayer *pPlayer = GET_PLAYER_POINTER(e->v.owner); switch(m[9]){ case 'h': w_id = CSW_HEGRENADE; g_grenades.put(e, 2.0, 4, pPlayer); pPlayer->saveShot(CSW_HEGRENADE); break; case 'f': if (m[10]=='l') w_id = CSW_FLASHBANG; break; case 's': if (m[10]=='m') w_id = CSW_SMOKEGRENADE; break; } if ( w_id ) MF_ExecuteForward( iFGrenade, static_cast(pPlayer->index), static_cast(ENTINDEX(e)), static_cast(w_id)); } RETURN_META(MRES_IGNORED); } void EmitSound_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch) { if (sample[0]=='w'&&sample[1]=='e'&&sample[8]=='k'&&sample[9]=='n'&&sample[14]!='d'){ CPlayer*pPlayer = GET_PLAYER_POINTER(entity); pPlayer->saveShot(pPlayer->current); } RETURN_META(MRES_IGNORED); } void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr) { if (ptr->pHit && (ptr->pHit->v.flags & (FL_CLIENT|FL_FAKECLIENT)) && e && (e->v.flags & (FL_CLIENT|FL_FAKECLIENT)) && ptr->iHitgroup) { CPlayer *pPlayer = GET_PLAYER_POINTER(e); if (pPlayer->current != CSW_KNIFE) { pPlayer->aiming = ptr->iHitgroup; } } RETURN_META(MRES_IGNORED); } void OnMetaAttach() { CVAR_REGISTER (&init_csstats_maxsize); CVAR_REGISTER (&init_csstats_reset); CVAR_REGISTER (&init_csstats_rank); csstats_maxsize=CVAR_GET_POINTER(init_csstats_maxsize.name); csstats_reset=CVAR_GET_POINTER(init_csstats_reset.name); csstats_rank=CVAR_GET_POINTER(init_csstats_rank.name); CVAR_REGISTER (&init_csstats_rankbots); CVAR_REGISTER (&init_csstats_pause); csstats_rankbots = CVAR_GET_POINTER(init_csstats_rankbots.name); csstats_pause = CVAR_GET_POINTER(init_csstats_pause.name); } int AmxxCheckGame(const char *game) { if (strcasecmp(game, "cstrike") == 0 || strcasecmp(game, "czero") == 0) { return AMXX_GAME_OK; } return AMXX_GAME_BAD; } void OnAmxxAttach(){ MF_AddNatives(stats_Natives); const char* path = get_localinfo("csstats_score"); if ( path && *path ) { char error[128]; g_rank.loadCalc( MF_BuildPathname("%s",path) , error, sizeof(error)); } if ( !g_rank.begin() ) { g_rank.loadRank( MF_BuildPathname("%s", get_localinfo("csstats") ) ); } } void OnAmxxDetach() { g_grenades.clear(); g_rank.clear(); g_rank.unloadCalc(); } void OnPluginsLoaded(){ iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE); iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE); iFBPlanted = MF_RegisterForward("bomb_planted",ET_IGNORE,FP_CELL,FP_DONE); iFBDefused = MF_RegisterForward("bomb_defused",ET_IGNORE,FP_CELL,FP_DONE); iFBPlanting = MF_RegisterForward("bomb_planting",ET_IGNORE,FP_CELL,FP_DONE); iFBDefusing = MF_RegisterForward("bomb_defusing",ET_IGNORE,FP_CELL,FP_DONE); iFBExplode = MF_RegisterForward("bomb_explode",ET_IGNORE,FP_CELL,FP_CELL,FP_DONE); iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE); }