/* AMX Mod X * * (c) 2002-2004, OLO * modified by BAILOPAN, Manip, PM, SniperBeamer * * This file is provided as is (no warranties). */ // Uncomment if you are not using Steam //#define NO_STEAM #define ADMIN_IMMUNITY (1<<0) /* flag "a" */ #define ADMIN_RESERVATION (1<<1) /* flag "b" */ #define ADMIN_KICK (1<<2) /* flag "c" */ #define ADMIN_BAN (1<<3) /* flag "d" */ #define ADMIN_SLAY (1<<4) /* flag "e" */ #define ADMIN_MAP (1<<5) /* flag "f" */ #define ADMIN_CVAR (1<<6) /* flag "g" */ #define ADMIN_CFG (1<<7) /* flag "h" */ #define ADMIN_CHAT (1<<8) /* flag "i" */ #define ADMIN_VOTE (1<<9) /* flag "j" */ #define ADMIN_PASSWORD (1<<10) /* flag "k" */ #define ADMIN_RCON (1<<11) /* flag "l" */ #define ADMIN_LEVEL_A (1<<12) /* flag "m" */ #define ADMIN_LEVEL_B (1<<13) /* flag "n" */ #define ADMIN_LEVEL_C (1<<14) /* flag "o" */ #define ADMIN_LEVEL_D (1<<15) /* flag "p" */ #define ADMIN_LEVEL_E (1<<16) /* flag "q" */ #define ADMIN_LEVEL_F (1<<17) /* flag "r" */ #define ADMIN_LEVEL_G (1<<18) /* flag "s" */ #define ADMIN_LEVEL_H (1<<19) /* flag "t" */ #define ADMIN_MENU (1<<20) /* flag "u" */ #define ADMIN_USER (1<<25) /* flag "z" */ #define FLAG_KICK (1<<0) /* flag "a" */ #define FLAG_TAG (1<<1) /* flag "b" */ #define FLAG_AUTHID (1<<2) /* flag "c" */ #define FLAG_IP (1<<3) /* flag "d" */ #define FLAG_NOPASS (1<<4) /* flag "e" */ #define PLUGIN_CONTINUE 0 /* Results returned by public functions */ #define PLUGIN_HANDLED 1 /* stop other plugins */ #define PLUGIN_HANDLED_MAIN 2 /* to use in client_command(), continue all plugins but stop the command */ /* Destination types for message_begin() */ #define MSG_BROADCAST 0 /* unreliable to all */ #define MSG_ONE 1 /* reliable to one (msg_entity) */ #define MSG_ALL 2 /* reliable to all */ #define MSG_INIT 3 /* write to the init string */ #define MSG_PVS 4 /* Ents in PVS of org */ #define MSG_PAS 5 /* Ents in PAS of org */ #define MSG_PVS_R 6 /* Reliable to PVS */ #define MSG_PAS_R 7 /* Reliable to PAS */ #define MSG_ONE_UNRELIABLE 8 /* Send to one client, but don't put in reliable stream, put in unreliable datagram ( could be dropped ) */ #define MSG_SPEC 9 /* Sends to all spectator proxies */ /* Message types for message_begin() */ #define SVC_TEMPENTITY 23 #define SVC_INTERMISSION 30 #define SVC_CDTRACK 32 #define SVC_WEAPONANIM 35 #define SVC_ROOMTYPE 37 #define SVC_ADDANGLE 38 /* [vec3] add this angle to the view angle */ #define SVC_NEWUSERMSG 39 #define SVC_HLTV 50 /* Flags for register_cvar() */ #define FCVAR_ARCHIVE 1 /* set to cause it to be saved to vars.rc */ #define FCVAR_USERINFO 2 /* changes the client's info string */ #define FCVAR_SERVER 4 /* notifies players when changed */ #define FCVAR_EXTDLL 8 /* defined by external DLL */ #define FCVAR_CLIENTDLL 16 /* defined by the client dll */ #define FCVAR_PROTECTED 32 /* It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value */ #define FCVAR_SPONLY 64 /* This cvar cannot be changed by clients connected to a multiplayer server. */ #define FCVAR_PRINTABLEONLY 128 /* This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). */ #define FCVAR_UNLOGGED 256 /* If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log */ /* Id of weapons in CS */ #define CSW_P228 1 #define CSW_SCOUT 3 #define CSW_HEGRENADE 4 #define CSW_XM1014 5 #define CSW_C4 6 #define CSW_MAC10 7 #define CSW_AUG 8 #define CSW_SMOKEGRENADE 9 #define CSW_ELITE 10 #define CSW_FIVESEVEN 11 #define CSW_UMP45 12 #define CSW_SG550 13 #define CSW_GALIL 14 #define CSW_FAMAS 15 #define CSW_USP 16 #define CSW_GLOCK18 17 #define CSW_AWP 18 #define CSW_MP5NAV 19 #define CSW_M249 20 #define CSW_M3 21 #define CSW_M4A1 22 #define CSW_TMP 23 #define CSW_G3SG1 24 #define CSW_FLASHBANG 25 #define CSW_DEAGLE 26 #define CSW_SG552 27 #define CSW_AK47 28 #define CSW_KNIFE 29 #define CSW_P90 30 /* Parts of body for hits */ #define HIT_GENERIC 0 /* none */ #define HIT_HEAD 1 #define HIT_CHEST 2 #define HIT_STOMACH 3 #define HIT_LEFTARM 4 #define HIT_RIGHTARM 5 #define HIT_LEFTLEG 6 #define HIT_RIGHTLEG 7 /* Constants for emit_sound() */ /* Channels */ #define CHAN_AUTO 0 #define CHAN_WEAPON 1 #define CHAN_VOICE 2 #define CHAN_ITEM 3 #define CHAN_BODY 4 #define CHAN_STREAM 5 /* allocate stream channel from the static or dynamic area */ #define CHAN_STATIC 6 /* allocate channel from the static area */ #define CHAN_NETWORKVOICE_BASE 7 /* voice data coming across the network */ #define CHAN_NETWORKVOICE_END 500 /* network voice data reserves slots (CHAN_NETWORKVOICE_BASE through CHAN_NETWORKVOICE_END). */ /* Attenuation values */ #define ATTN_NONE 0.00 #define ATTN_NORM 0.80 #define ATTN_IDLE 2.00 #define ATTN_STATIC 1.25 /* Pitch values */ #define PITCH_NORM 100 /* non-pitch shifted */ #define PITCH_LOW 95 /* other values are possible - 0-255, where 255 is very high */ #define PITCH_HIGH 120 /* Volume values */ #define VOL_NORM 1.0 /* Destination types for client_print() */ enum { print_notify = 1, print_console, print_chat, print_center, } /* Destination types for engclient_print() */ enum { engprint_console = 0, engprint_center, engprint_chat, } /* Render for set_user_rendering() */ enum { kRenderNormal, /* src */ kRenderTransColor, /* c*a+dest*(1-a) */ kRenderTransTexture, /* src*a+dest*(1-a) */ kRenderGlow, /* src*a+dest -- No Z buffer checks */ kRenderTransAlpha, /* src*srca+dest*(1-srca) */ kRenderTransAdd, /* src*a+dest */ } /* Fx for set_user_rendering() */ enum { kRenderFxNone = 0, kRenderFxPulseSlow, kRenderFxPulseFast, kRenderFxPulseSlowWide, kRenderFxPulseFastWide, kRenderFxFadeSlow, kRenderFxFadeFast, kRenderFxSolidSlow, kRenderFxSolidFast, kRenderFxStrobeSlow, kRenderFxStrobeFast, kRenderFxStrobeFaster, kRenderFxFlickerSlow, kRenderFxFlickerFast, kRenderFxNoDissipation, kRenderFxDistort, /* Distort/scale/translate flicker */ kRenderFxHologram, /* kRenderFxDistort + distance fade */ kRenderFxDeadPlayer, /* kRenderAmt is the player index */ kRenderFxExplode, /* Scale up really big! */ kRenderFxGlowShell, /* Glowing Shell */ kRenderFxClampMinScale, /* Keep this sprite from getting very small (SPRITES only!) */ } enum { force_exactfile = 0, /* File on client must exactly match server's file */ force_model_samebounds, /* For model files only, the geometry must fit in the same bbox */ force_model_specifybounds, /* For model files only, the geometry must fit in the specified bbox */ }