/* AMX Mod X * * by the AMX Mod X Development Team * originally developed by OLO * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ #ifndef _INCLUDE_CLANG_H #define _INCLUDE_CLANG_H #include "sh_tinyhash.h" #define LANG_SERVER 0 #define LANG_PLAYER -1 #define ERR_BADKEY 1 // Lang key not found #define ERR_BADLANG 2 // Invalid lang struct md5Pair { String file; String val; }; struct sKeyDef { String *definition; int key; }; struct lang_err { lang_err() : last(0.0f) { }; float last; }; class defentry { public: defentry() : definition(NULL) { }; defentry(const defentry &src) { definition = src.definition; } ~defentry() { } String *definition; }; struct keytbl_val { keytbl_val() : index(-1) { }; int index; }; class CLangMngr { class CLang { public: // Construct an empty CLang object CLang(); // Construct a CLang object initialized with a language name CLang(const char *lang); // Destructor ~CLang(); // Get the definition const char *GetDef(int key, int &status); // Add definitions to this language void MergeDefinitions(CQueue & vec); // Reset this language void Clear(); // compare this language to a language name friend bool operator == (const CLang &left, const char *right) { return strcmp(left.m_LanguageName, right) == 0 ? true : false; } // Get language name const char *GetName() { return m_LanguageName; } void SetMngr(CLangMngr *l) { m_LMan = l; } // Get number of entries int Entries(); protected: typedef THash LookUpVec; typedef LookUpVec::iterator LookUpVecIter; char m_LanguageName[3]; // our lookup table LookUpVec m_LookUpTable; int m_entries; CLangMngr *m_LMan; public: void AddEntry(int key, const char *definition); }; public: // Merge definitions into a language void MergeDefinitions(const char *lang, CQueue &tmpVec); private: // strip lowercase; make lower if needed static size_t strip(char *str, char *newstr, bool makelower = false); typedef CVector LangVec; typedef CVector::iterator LangVecIter; LangVec m_Languages; CVector FileList; CVector KeyList; THash KeyTable; // Get a lang object (construct if needed) CLang * GetLang(const char *name); CLang * GetLangR(const char *name); // Current global client-id for functions like client_print with first parameter 0 int m_CurGlobId; public: // Merge a definitions file int MergeDefinitionFile(const char *file); // Get a definition from a lang name and a key const char *GetDef(const char *langName, const char *key, int &status); // Format a string for an AMX plugin char *FormatAmxString(AMX *amx, cell *params, int parm, int &len); void InvalidateCache(); // Get index int GetKeyEntry(String &key); int GetKeyEntry(const char *key); // Get key from index const char *GetKey(int key); // Add key int AddKeyEntry(String &key); int AddKeyEntry(const char *key); // Get the number of languages int GetLangsNum(); // Get the name of a language const char *GetLangName(int langId); // Check if a language exists bool LangExists(const char *langName); // When a language id in a format string in FormatAmxString is LANG_PLAYER, the glob id decides which language to take. void SetDefLang(int id); inline int GetDefLang() const { return m_CurGlobId; } // Reset void Clear(); CLangMngr(); ~CLangMngr(); }; #endif //_INCLUDE_CLANG_H