/* AMX Mod X * StatsX Plugin * * by the AMX Mod X Development Team * originally developed by OLO * * This file is part of AMX Mod X. * * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. */ //-------------------------------- #include #include #include //-------------------------------- // Uncomment to activate log debug messages. //#define STATSX_DEBUG // HUD statistics duration in seconds (minimum 1.0 seconds). #define HUD_DURATION_CVAR "amx_statsx_duration" #define HUD_DURATION "12.0" // HUD statistics stop relative freeze end in seconds. // To stop before freeze end use a negative value. #define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze" #define HUD_FREEZE_LIMIT "-2.0" // HUD statistics minimum duration, in seconds, to trigger the display logic. #define HUD_MIN_DURATION 0.2 // Config plugin constants. #define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process. // You can also manualy enable or disable these options by setting them to 1 // For example: // public ShowAttackers = 1 // However amx_statscfg command is recommended public KillerChat = 0 // displays killer hp&ap to victim console // and screen public ShowAttackers = 0 // shows attackers public ShowVictims = 0 // shows victims public ShowKiller = 0 // shows killer public ShowTeamScore = 0 // shows team score at round end public ShowTotalStats = 0 // shows round total stats public ShowBestScore = 0 // shows rounds best scored player public ShowMostDisruptive = 0 // shows rounds most disruptive player public EndPlayer = 0 // displays player stats at the end of map public EndTop15 = 0 // displays top15 at the end of map public SayHP = 0 // displays information about user killer public SayStatsMe = 0 // displays user's stats and rank public SayRankStats = 0 // displays user's rank stats public SayMe = 0 // displays user's stats public SayRank = 0 // displays user's rank public SayReport = 0 // report user's weapon status to team public SayScore = 0 // displays team's map score public SayTop15 = 0 // displays first 15 players public SayStatsAll = 0 // displays all players stats and rank public ShowStats = 1 // set client HUD-stats switched off by default public ShowDistHS = 0 // show distance and HS in attackers and // victims HUD lists public ShowFullStats = 0 // show full HUD stats (more than 78 chars) public SpecRankInfo = 0 // displays rank info when spectating // Standard Contstants. #define MAX_TEAMS 2 #define MAX_PLAYERS 32 + 1 #define MAX_NAME_LENGTH 31 #define MAX_WEAPON_LENGTH 31 #define MAX_TEXT_LENGTH 255 #define MAX_BUFFER_LENGTH 2047 // User stats parms id #define STATS_KILLS 0 #define STATS_DEATHS 1 #define STATS_HS 2 #define STATS_TKS 3 #define STATS_SHOTS 4 #define STATS_HITS 5 #define STATS_DAMAGE 6 // Global player flags. new BODY_PART[8][] = { "WHOLEBODY", "HEAD", "CHEST", "STOMACH", "LEFTARM", "RIGHTARM", "LEFTLEG", "RIGHTLEG" } // Killer information, save killer info at the time when player is killed. #define KILLED_KILLER_ID 0 // Killer userindex/user-ID #define KILLED_KILLER_HEALTH 1 // Killer's health #define KILLED_KILLER_ARMOUR 2 // Killer's armour #define KILLED_TEAM 3 // Killer's team #define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill new g_izKilled[MAX_PLAYERS][5] // Menu variables and configuration #define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions #define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu new g_iPluginMode = 0 new g_izUserMenuPosition[MAX_PLAYERS] = {0, ...} new g_izUserMenuAction[MAX_PLAYERS] = {0, ...} new g_izUserMenuPlayers[MAX_PLAYERS][32] new g_izSpecMode[MAX_PLAYERS] = {0, ...} new g_izShowStatsFlags[MAX_PLAYERS] = {0, ...} new g_izStatsSwitch[MAX_PLAYERS] = {0, ...} new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = {0.0, ...} new Float:g_fShowStatsTime = 0.0 new Float:g_fFreezeTime = 0.0 new Float:g_fFreezeLimitTime = 0.0 new Float:g_fHUDDuration = 0.0 new g_iRoundEndTriggered = 0 new g_iRoundEndProcessed = 0 new Float:g_fStartGame = 0.0 new g_izTeamScore[MAX_TEAMS] = {0, ...} new g_izTeamEventScore[MAX_TEAMS] = {0, ...} new g_izTeamRndStats[MAX_TEAMS][8] new g_izTeamGameStats[MAX_TEAMS][8] new g_izUserUserID[MAX_PLAYERS] = {0, ...} new g_izUserAttackerDistance[MAX_PLAYERS] = {0, ...} new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS] new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH] new g_izUserRndStats[MAX_PLAYERS][8] new g_izUserGameStats[MAX_PLAYERS][8] // Common buffer to improve performance, as Small always zero-initializes all vars new g_sBuffer[MAX_BUFFER_LENGTH + 1] = "" new g_sScore[MAX_TEXT_LENGTH + 1] = "" new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1] = "" new t_sText[MAX_TEXT_LENGTH + 1] = "" new t_sName[MAX_NAME_LENGTH + 1] = "" new t_sWpn[MAX_WEAPON_LENGTH + 1] = "" new g_HudSync_EndRound //-------------------------------- // Initialize //-------------------------------- public plugin_init() { // Register plugin. register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team") register_dictionary("statsx.txt") // Register events. register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in") register_event("ResetHUD", "eventResetHud", "be") register_event("RoundTime", "eventStartRound", "bc") register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw") register_event("TeamScore", "eventTeamScore", "a") register_event("30", "eventIntermission", "a") register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod") register_event("StatusValue", "eventShowRank", "bd", "1=2") // Register commands. register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)") register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)") register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)") register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)") register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)") register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)") register_clcmd("say /report", "cmdReport", 0, "- display waepon status (say_team)") register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)") register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)") register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off") // Register menus. register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu") // Register special configuration setting and default value. register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, " - sets plugin options") #if defined STATSX_DEBUG register_clcmd("say /hudtest", "cmdHudTest") #endif register_cvar(HUD_DURATION_CVAR, HUD_DURATION) register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT) // Init buffers and some global vars. g_sBuffer[0] = 0 save_team_chatscore() g_HudSync_EndRound = CreateHudSyncObj() } public plugin_cfg() { new addStast[] = "amx_statscfg add ^"%s^" %s" server_cmd(addStast, "Show killer hp&ap", "KillerChat") server_cmd(addStast, "Show Attackers", "ShowAttackers") server_cmd(addStast, "Show Victims", "ShowVictims") server_cmd(addStast, "Show killer", "ShowKiller") server_cmd(addStast, "Show Team Score", "ShowTeamScore") server_cmd(addStast, "Show Total Stats", "ShowTotalStats") server_cmd(addStast, "Show Best Score", "ShowBestScore") server_cmd(addStast, "Show Most Disruptive", "ShowMostDisruptive") server_cmd(addStast, "HUD-stats default", "ShowStats") server_cmd(addStast, "Dist&HS in HUD lists", "ShowDistHS") server_cmd(addStast, "Stats at the end of map", "EndPlayer") server_cmd(addStast, "Top15 at the end of map", "EndTop15") server_cmd(addStast, "Say /hp", "SayHP") server_cmd(addStast, "Say /statsme", "SayStatsMe") server_cmd(addStast, "Say /rankstats", "SayRankStats") server_cmd(addStast, "Say /me", "SayMe") server_cmd(addStast, "Say /rank", "SayRank") server_cmd(addStast, "Say /report", "SayReport") server_cmd(addStast, "Say /score", "SayScore") server_cmd(addStast, "Say /top15", "SayTop15") server_cmd(addStast, "Say /stats", "SayStatsAll") server_cmd(addStast, "Spec. Rank Info", "SpecRankInfo") // Update local configuration vars with value in cvars. get_config_cvars() } // Set hudmessage format. set_hudtype_killer(Float:fDuration) set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_endround(Float:fDuration) { set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0) } set_hudtype_attacker(Float:fDuration) set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_victim(Float:fDuration) set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1) set_hudtype_specmode() { set_hudmessage(255, 255, 255, 0.02, 0.87, 2, 0.05, 0.1, 0.01, 3.0, -1) } #if defined STATSX_DEBUG public cmdHudTest(id) { new i, iLen iLen = 0 for (i = 1; i < 20; i++) iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n") set_hudtype_killer(50.0) show_hudmessage(id, "%s", g_sBuffer) } #endif // Stats formulas Float:accuracy(izStats[8]) { if (!izStats[STATS_SHOTS]) return (0.0) return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS])) } Float:effec(izStats[8]) { if (!izStats[STATS_KILLS]) return (0.0) return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS])) } // Distance formula (metric) Float:distance(iDistance) { return float(iDistance) * 0.0254 } // Get plugin config flags. set_plugin_mode(id, sFlags[]) { if (sFlags[0]) g_iPluginMode = read_flags(sFlags) get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH) console_print(id, "%L", id, "MODE_SET_TO", t_sText) return g_iPluginMode } // Get config parameters. get_config_cvars() { g_fFreezeTime = get_cvar_float("mp_freezetime") if (g_fFreezeTime < 0.0) g_fFreezeTime = 0.0 g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR) if (g_fHUDDuration < 1.0) g_fHUDDuration = 1.0 g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR) } // Get and format attackers header and list. get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8] new iAttacker new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. Add killing attacker statistics if user is dead. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 iAttacker = g_izKilled[id][KILLED_KILLER_ID] if (iAttacker) get_user_astats(id, iAttacker, izStats, izBody) if (izStats[STATS_SHOTS] && ShowFullStats) { get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC") } else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS") // Get and format attacker list. for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++) { if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) { iFound = 1 get_user_name(iAttacker, t_sName, 32) if (izStats[STATS_KILLS]) { if (!ShowDistHS) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn) else if (izStats[STATS_HS]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id])) } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") } } if (!iFound) sBuffer[0] = 0 return iFound } // Get and format victims header and list get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1]) { new izStats[8], izBody[8] new iVictim new iFound, iLen new iMaxPlayer = get_maxplayers() iFound = 0 sBuffer[0] = 0 // Get and format header. // Make sure shots is greater than zero or division by zero will occur. // To print a '%', 4 of them must done in a row. izStats[STATS_SHOTS] = 0 get_user_vstats(id, 0, izStats, izBody) if (izStats[STATS_SHOTS]) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC") else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS") for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++) { if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)) { iFound = 1 get_user_name(iVictim, t_sName, MAX_NAME_LENGTH) if (izStats[STATS_DEATHS]) { if (!ShowDistHS) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn) else if (izStats[STATS_HS]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim])) } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG") } } if (!iFound) sBuffer[0] = 0 return iFound } // Get and format kill info. get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound, iLen iFound = 0 sBuffer[0] = 0 if (iKiller && iKiller != id) { new izAStats[8], izABody[8], izVStats[8], iaVBody[8] iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) izAStats[STATS_HITS] = 0 izAStats[STATS_DAMAGE] = 0 t_sWpn[0] = 0 get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH) izVStats[STATS_HITS] = 0 izVStats[STATS_DAMAGE] = 0 get_user_vstats(id, iKiller, izVStats, iaVBody) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id])) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS]) } return iFound } // Get and format most disruptive. add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1]) { new id, iMaxDamageId, iMaxDamage, iMaxHeadShots iMaxDamageId = 0 iMaxDamage = 0 iMaxHeadShots = 0 // Find player. for (id = 1; id < MAX_PLAYERS; id++) { if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) { iMaxDamageId = id iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if (iMaxDamageId) { id = iMaxDamageId new Float:fGameEff = effec(g_izUserGameStats[id]) new Float:fRndAcc = accuracy(g_izUserRndStats[id]) format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id], g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } return iMaxDamageId } // Get and format best score. add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1]) { new id, iMaxKillsId, iMaxKills, iMaxHeadShots iMaxKillsId = 0 iMaxKills = 0 iMaxHeadShots = 0 // Find player for (id = 1; id < MAX_PLAYERS; id++) { if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots)) { iMaxKillsId = id iMaxKills = g_izUserRndStats[id][STATS_KILLS] iMaxHeadShots = g_izUserRndStats[id][STATS_HS] } } // Format statistics. if (iMaxKillsId) { id = iMaxKillsId new Float:fGameEff = effec(g_izUserGameStats[id]) new Float:fRndAcc = accuracy(g_izUserRndStats[id]) format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id], iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } return iMaxKillsId } // Get and format team score. add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1]) { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) } // Format round team stats, MOTD format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } // Get and format team stats, chat version save_team_chatscore() { new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS] // Calculate team stats for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++) { fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam]) fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam]) fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam]) } // Format game team stats, chat format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L -- CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0], fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC") } // Get and format total stats. add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1]) { format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S", g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S") add(sBuffer, MAX_BUFFER_LENGTH, t_sText) } // Get and format a user's list of body hits from an attacker. add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 if (iAttacker && iAttacker != id) { new izStats[8], izBody[8], iLen izStats[STATS_HITS] = 0 get_user_astats(id, iAttacker, izStats, izBody) if (izStats[STATS_HITS]) { iFound = 1 iLen = strlen(sBuffer) get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH) iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName) for (new i = 1; i < 8; i++) { if (!izBody[i]) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i]) } } } return iFound } // Get and format killed stats: killer hp, ap, hits. format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 if (iKiller && iKiller != id) { new izStats[8], izBody[8] new iLen iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) izStats[STATS_HITS] = 0 get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]), g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR]) if (izStats[STATS_HITS]) { for (new i = 1; i < 8; i++) { if (!izBody[i]) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i]) } } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") } else format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER") return iFound } // Get and format killed stats: hits, damage on killer. format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1]) { new iFound = 0 new izStats[8] new izBody[8] new iLen izStats[STATS_HITS] = 0 izStats[STATS_DAMAGE] = 0 get_user_vstats(id, iKiller, izStats, izBody) if (iKiller && iKiller != id) { iFound = 1 get_user_name(iKiller, t_sName, MAX_NAME_LENGTH) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE]) } else iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE]) if (izStats[STATS_HITS]) { for (new i = 1; i < 8; i++) { if (!izBody[i]) continue iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i]) } } else iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS") return iFound } // Get and format top 15. format_top15(sBuffer[MAX_BUFFER_LENGTH + 1]) { new iMax = get_statsnum() new izStats[8], izBody[8] new iLen = 0 if (iMax > 15) iMax = 15 new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16] format(lKills, 15, "%L", LANG_SERVER, "KILLS") format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS") format(lHits, 15, "%L", LANG_SERVER, "HITS") format(lShots, 15, "%L", LANG_SERVER, "SHOTS") format(lEff, 15, "%L", LANG_SERVER, "EFF") format(lAcc, 15, "%L", LANG_SERVER, "ACC") ucfirst(lEff) ucfirst(lAcc) iLen = format(sBuffer, MAX_BUFFER_LENGTH, "
")
	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
	
	for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
	{
		get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
		replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
		replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")
		iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS], 
						izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
	}
}

// Get and format rank stats.
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
	new izStats[8] = {0, ...}
	new izBody[8]
	new iRankPos, iLen
	new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
	
	format(lKills, 15, "%L", id, "KILLS")
	format(lDeaths, 15, "%L", id, "DEATHS")
	format(lHits, 15, "%L", id, "HITS")
	format(lShots, 15, "%L", id, "SHOTS")
	format(lDamage, 15, "%L", id, "DAMAGE")
	format(lEff, 15, "%L", id, "EFF")
	format(lAcc, 15, "%L", id, "ACC")
	
	ucfirst(lEff)
	ucfirst(lAcc)
	
	iRankPos = get_user_stats(id, izStats, izBody)
	iLen = format(sBuffer, MAX_BUFFER_LENGTH, "
")
	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", 
					lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], 
					lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
	
	new L_BODY_PART[8][32]
	
	for (new i = 1; i < 8; i++)
	{
		format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
	}
	
	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS", 
					L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5], 
					izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}

// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new izStats[8] = {0, ...}
	new izBody[8]
	new iWeapon, iLen
	new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
	
	format(lKills, 15, "%L", id, "KILLS")
	format(lDeaths, 15, "%L", id, "DEATHS")
	format(lHits, 15, "%L", id, "HITS")
	format(lShots, 15, "%L", id, "SHOTS")
	format(lDamage, 15, "%L", id, "DAMAGE")
	format(lEff, 15, "%L", id, "EFF")
	format(lAcc, 15, "%L", id, "ACC")
	format(lWeapon, 15, "%L", id, "WEAPON")
	
	ucfirst(lEff)
	ucfirst(lAcc)
	
	get_user_wstats(id, 0, izStats, izBody)
	
	iLen = format(sBuffer, MAX_BUFFER_LENGTH, "
")
	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", 
					lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], 
					lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
	iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
	
	for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
	{
		if (get_user_wstats(id, iWeapon, izStats, izBody))
		{
			xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
			iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS], 
							izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
		}
	}
}

// Show round end stats. If gametime is zero then use default duration time. 
show_roundend_hudstats(id, Float:fGameTime)
{
	// Bail out if there no HUD stats should be shown
	// for this player or end round stats not created.
	if (!g_izStatsSwitch[id]) return
	if (!g_sAwardAndScore[0]) return

	// If round end timer is zero clear round end stats.
	if (g_fShowStatsTime == 0.0)
	{
		ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
		log_amx("Clear round end HUD stats for #%d", id)
#endif
	}

	// Set HUD-duration to default or remaining time.
	new Float:fDuration
	
	if (fGameTime == 0.0)
		fDuration = g_fHUDDuration
	else
	{
		fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
		
		if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
			fDuration = g_fFreezeTime + g_fFreezeLimitTime
	}
	
	// Show stats only if more time left than coded minimum.
	if (fDuration >= HUD_MIN_DURATION)
	{
		set_hudtype_endround(fDuration)
		ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
#if defined STATSX_DEBUG
		log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
	}
}

// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
	// Bail out if there no HUD stats should be shown
	// for this player or user stats timer is zero.
	if (!g_izStatsSwitch[id]) return
	if (g_fzShowUserStatsTime[id] == 0.0) return

	// Set HUD-duration to default or remaining time.
	new Float:fDuration
	
	if (fGameTime == 0.0)
		fDuration = g_fHUDDuration
	else
	{
		fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
		
		if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
			fDuration = g_fFreezeTime + g_fFreezeLimitTime
	}

	// Show stats only if more time left than coded minimum.
	if (fDuration >= HUD_MIN_DURATION)
	{
		if (ShowKiller)
		{
			new iKiller
			
			iKiller = g_izKilled[id][KILLED_KILLER_ID]
			get_kill_info(id, iKiller, g_sBuffer)
			add_attacker_hits(id, iKiller, g_sBuffer)
			set_hudtype_killer(fDuration)
			show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
			log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
		}
		
		if (ShowVictims)
		{
			get_victims(id, g_sBuffer)
			set_hudtype_victim(fDuration)
			show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
			log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
		}
		
		if (ShowAttackers)
		{
			get_attackers(id, g_sBuffer)
			set_hudtype_attacker(fDuration)
			show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
			log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
		}
	}
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
	if (!cmd_access(id, level, cid, 1)) 
		return PLUGIN_HANDLED
	
	if (read_argc() > 1)
		read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
	else
		g_sBuffer[0] = 0
	
	set_plugin_mode(id, g_sBuffer)
	
	return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
	if (!SayStatsMe)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}

	format_stats(id, g_sBuffer)
	get_user_name(id, t_sName, MAX_NAME_LENGTH)
	show_motd(id, g_sBuffer, t_sName)
	
	return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
	if (!SayRankStats)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}
	
	format_rankstats(id, g_sBuffer)
	get_user_name(id, t_sName, MAX_NAME_LENGTH)
	show_motd(id, g_sBuffer, t_sName)
	
	return PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15(id)
{
	if (!SayTop15)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}
	
	format_top15(g_sBuffer)
	show_motd(id, g_sBuffer, "Top 15")
	
	return PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
	if (!SayHP)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}
	
	new iKiller = g_izKilled[id][KILLED_KILLER_ID]
	
	format_kill_ainfo(id, iKiller, g_sBuffer)
	client_print(id, print_chat, "* %s", g_sBuffer)
	
	return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
	if (!SayMe)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}
	
	format_kill_vinfo(id, 0, g_sBuffer)
	client_print(id, print_chat, "* %s", g_sBuffer)
	
	return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
	if (!SayRank)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}

	new izStats[8], izBody[8]
	new iRankPos, iRankMax
	new Float:fEff, Float:fAcc
	
	iRankPos = get_user_stats(id, izStats, izBody)
	iRankMax = get_statsnum()
	
	fEff = effec(izStats)
	fAcc = accuracy(izStats)
	
	client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
	
	return PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport(id)
{
	if (!SayReport)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}
	
	new iWeapon, iClip, iAmmo, iHealth, iArmor
	
	iWeapon = get_user_weapon(id, iClip, iAmmo) 
	
	if (iWeapon != 0)
		xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
	
	iHealth = get_user_health(id) 
	iArmor = get_user_armor(id)
	
	new lWeapon[16]
	
	format(lWeapon, 15, "%L", id, "WEAPON")
	strtolower(lWeapon)
	
	if (iClip >= 0)
	{
		format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) 
	}
	else
		format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) 
	
	engclient_cmd(id, "say_team", g_sBuffer)
	
	return PLUGIN_CONTINUE
} 

// Display team map score
public cmdScore(id)
{
	if (!SayScore)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}
	
	client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
	
	return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
	g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1 
	num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
	client_cmd(id, "setinfo _amxstatsx %s", t_sText)
	
	new lEnDis[32]
	
	format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
	client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
	
	return PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats(id)
{
	if (!SayStatsAll)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}
	
	showStatsMenu(id, g_izUserMenuPosition[id] = 0)
	
	return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(id, key)
{
	switch (key)
	{
		// Key '1' to '7', execute action on this option
		case 0..6:
		{
			new iOption, iIndex
			iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
			
			if (iOption >= 0 && iOption < 32)
			{
				iIndex = g_izUserMenuPlayers[id][iOption]
			
				if (is_user_connected(iIndex))
				{
					switch (g_izUserMenuAction[id])
					{
						case 0: format_stats(iIndex, g_sBuffer)
						case 1: format_rankstats(iIndex, g_sBuffer, id)
						default: g_sBuffer[0] = 0
					}
					
					if (g_sBuffer[0])
					{
						get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
						show_motd(id, g_sBuffer, t_sName)
					}
				}
			}
			
			showStatsMenu(id, g_izUserMenuPosition[id])
		}
		// Key '8', change action
		case 7:
		{
			g_izUserMenuAction[id]++
			
			if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
				g_izUserMenuAction[id] = 0
			
			showStatsMenu(id, g_izUserMenuPosition[id])
		}
		// Key '9', select next page of options
		case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
		// Key '10', cancel or go back to previous menu
		case 9:
		{
			if (g_izUserMenuPosition[id] > 0)
				showStatsMenu(id, --g_izUserMenuPosition[id])
		}
	}
	
	return PLUGIN_HANDLED
}

new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}

showStatsMenu(id, iMenuPos)
{
	new iLen, iKeyMask, iPlayers
	new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
	
	get_players(g_izUserMenuPlayers[id], iPlayers)
	iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
	
	// If menu pos does not excist use last menu (if players has left)
	if (iMenuPos >= iMenuPosMax)
		iMenuPos = iMenuPosMax - 1

	iUserIndex = iMenuPos * PPL_MENU_OPTIONS
	iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
	iMenuOptionMax = iPlayers - iUserIndex
	
	if (iMenuOptionMax > PPL_MENU_OPTIONS) 
		iMenuOptionMax = PPL_MENU_OPTIONS
	
	for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
	{
		get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
		iKeyMask |= (1< iUserIndex)
	{
		iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
		iKeyMask |= MENU_KEY_9
	}
	
	if (iMenuPos > 0)
		iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
	else
		iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
	
	show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
	
	return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
	read_data(2, t_sText, MAX_TEXT_LENGTH)
	
	if (t_sText[6] == 'w')
	{
		read_data(3, t_sText, MAX_TEXT_LENGTH)
		g_fStartGame = get_gametime() + float(str_to_num(t_sText))
	}
	else
		g_fStartGame = get_gametime()
	
	return PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
	new iTeam, id, i
	new iRoundTime

	iRoundTime = read_data(1)
	
	if (iRoundTime >= get_cvar_float("mp_roundtime") * 60)
	{
#if defined STATSX_DEBUG
		log_amx("Reset round stats")
#endif
		
		// Reset game stats on game start and restart.
		if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
		{
#if defined STATSX_DEBUG
			log_amx("Reset game stats")
#endif
			g_fStartGame = 0.0

			// Clear team and game stats.
			for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
			{
				g_izTeamEventScore[iTeam] = 0
				
				for (i = 0; i < 8; i++)
					g_izTeamGameStats[iTeam][i] = 0
			}

			// Clear game stats, incl '0' that is sum of all users.
			for (id = 0; id < MAX_PLAYERS; id++)
			{
				for (i = 0; i < 8; i++)
					g_izUserGameStats[id][i] = 0
			}
		}

		// Update team score with "TeamScore" event values and
		// clear team round stats.
		for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
		{
			g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
			
			for (i = 0; i < 8; i++)
				g_izTeamRndStats[iTeam][i] = 0
		}

		// Clear user round stats, incl '0' that is sum of all users.
		for (id = 0; id < MAX_PLAYERS; id++)
		{
			g_izUserRndName[id][0] = 0
			
			for (i = 0; i < 8; i++)
				g_izUserRndStats[id][i] = 0
			
			g_fzShowUserStatsTime[id] = 0.0
		}

		// Allow end round stats and reset end round triggered indicator.
		g_iRoundEndTriggered = 0
		g_iRoundEndProcessed = 0
		g_fShowStatsTime = 0.0

		// Update local configuration vars with value in cvars.
		get_config_cvars()
	}

	return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud(id)
{
	new args[1]
	args[0] = id
	
	if (g_iPluginMode & MODE_HUD_DELAY)
		set_task(0.01, "delay_resethud", 200 + id, args, 1)
	else
		delay_resethud(args)
	
	return PLUGIN_CONTINUE
}

public delay_resethud(args[])
{
	new id = args[0]
	new Float:fGameTime

	// Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
	log_amx("Reset HUD for #%d", id)
#endif
	fGameTime = get_gametime()
	show_user_hudstats(id, fGameTime)
	show_roundend_hudstats(id, fGameTime)

	// Reset round stats
	g_izKilled[id][KILLED_KILLER_ID] = 0
	g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
	g_izShowStatsFlags[id] = -1		// Initialize flags
	g_fzShowUserStatsTime[id] = 0.0
	g_izUserAttackerDistance[id] = 0
	
	for (new i = 0; i < MAX_PLAYERS; i++)
		g_izUserVictimDistance[id][i] = 0
	
	return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
	// Bail out if no killer.
	if (!killer)
		return PLUGIN_CONTINUE

	if (killer != victim)
	{
		new iaVOrigin[3], iaKOrigin[3]
		new iDistance
		
		get_user_origin(victim, iaVOrigin)
		get_user_origin(killer, iaKOrigin)
		
		g_izKilled[victim][KILLED_KILLER_ID] = killer
		g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
		g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
		g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

		iDistance = get_distance(iaVOrigin, iaKOrigin)
		g_izUserAttackerDistance[victim] = iDistance
		g_izUserVictimDistance[killer][victim] = iDistance
	}
	
	g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
	g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

	// Display kill stats for the player if round
	// end stats was not processed.
	if (!g_iRoundEndProcessed)
		kill_stats(victim)

	return PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
	// Bail out if user stats timer is non-zero, 
	// ie function already called.
	if (g_fzShowUserStatsTime[id] > 0.0)
		return

	// Flag kill stats displayed for this player.
	g_fzShowUserStatsTime[id] = get_gametime()

	// Add user death stats to user round stats
	new izStats[8], izBody[8]
	new iTeam, i
	new iKiller

	iKiller = g_izKilled[id][KILLED_KILLER_ID]

	// Get user's team (if dead use the saved team)
	if (iKiller)
		iTeam = g_izKilled[id][KILLED_TEAM] - 1
	else
		iTeam = get_user_team(id) - 1

	get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)

	if (get_user_rstats(id, izStats, izBody))
	{
		// Update user's team round stats
		if (iTeam >= 0 && iTeam < MAX_TEAMS)
		{
			for (i = 0; i < 8; i++)
			{
				g_izTeamRndStats[iTeam][i] += izStats[i]
				g_izTeamGameStats[iTeam][i] += izStats[i]
				g_izUserRndStats[0][i] += izStats[i]
				g_izUserGameStats[0][i] += izStats[i]
			}
		}

		// Update user's round stats
		if (g_izUserUserID[id] == get_user_userid(id))
		{
			for (i = 0; i < 8; i++)
			{
				g_izUserRndStats[id][i] += izStats[i]
				g_izUserGameStats[id][i] += izStats[i]
			}
		} else {
			g_izUserUserID[id] = get_user_userid(id)
			
			for (i = 0; i < 8; i++)
			{
				g_izUserRndStats[id][i] = izStats[i]
				g_izUserGameStats[id][i] = izStats[i]
			}
		}

	}	// endif (get_user_rstats())

	// Report stats in the chat section, if player is killed.
	if (KillerChat && iKiller && iKiller != id)
	{
		if (format_kill_ainfo(id, iKiller, g_sBuffer))
		{
			client_print(id, print_chat, "* %s", g_sBuffer)
			format_kill_vinfo(id, iKiller, g_sBuffer)
		}
		
		client_print(id, print_chat, "* %s", g_sBuffer)
	}

	// Display player stats info.
#if defined STATSX_DEBUG
	log_amx("Kill stats for #%d", id)
#endif
	show_user_hudstats(id, 0.0)
}

public eventEndRound()
{
	// Update local configuration vars with value in cvars.
	get_config_cvars()

	// If first end round event in the round, calculate team score.
	if (!g_iRoundEndTriggered)
	{
		read_data(2, t_sText, MAX_TEXT_LENGTH)
		
		if (t_sText[7] == 't')			// Terrorist wins
			g_izTeamScore[0]++
		else if (t_sText[7] == 'c')		// CT wins
			g_izTeamScore[1]++
	}

	set_task(0.3, "ERTask", 997)
	
	return PLUGIN_CONTINUE
}

public ERTask()
{
	// Flag round end triggered.
	g_iRoundEndTriggered = 1

	// Display round end stats to all players.
	endround_stats()
}

endround_stats()
{
	// Bail out if end round stats has already been processed
	// or round end not triggered.
	if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
		return

	new iaPlayers[32], iPlayer, iPlayers, id

	get_players(iaPlayers, iPlayers)

	// Display attacker & victim list for all living players.
	// This will also update all round and game stats for all players
	// not killed.
#if defined STATSX_DEBUG
	log_amx("End round stats")
#endif
	
	for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
	{
		id = iaPlayers[iPlayer]
		
		if (g_fzShowUserStatsTime[id] == 0.0)
			kill_stats(id)
	}

	g_sAwardAndScore[0] = 0

	// Create round awards.
	if (ShowMostDisruptive)
		add_most_disruptive(g_sAwardAndScore)
	if (ShowBestScore)
		add_best_score(g_sAwardAndScore)

	// Create round score. 
	// Compensate HUD message if awards are disabled.
	if (ShowTeamScore || ShowTotalStats)
	{
		if (ShowMostDisruptive && ShowBestScore)
			add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
		else if (ShowMostDisruptive || ShowBestScore)
			add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
		else
			add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")

		if (ShowTeamScore)
			add_team_score(g_sAwardAndScore)
		
		if (ShowTotalStats)
			add_total_stats(g_sAwardAndScore)
	}

	save_team_chatscore()

	// Get and save round end stats time.
	g_fShowStatsTime = get_gametime()

	// Display round end stats to all players.
	for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
	{
		id = iaPlayers[iPlayer]
		show_roundend_hudstats(id, 0.0)
	}

	// Flag round end processed.
	g_iRoundEndProcessed = 1
}

public eventTeamScore()
{
	new sTeamID[1 + 1], iTeamScore
	read_data(1, sTeamID, 1)
	iTeamScore = read_data(2)
	g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
	
	return PLUGIN_CONTINUE
}

public eventIntermission()
{
	if (EndPlayer || EndTop15)
		set_task(1.0, "end_game_stats", 900)
}

public end_game_stats()
{
	new iaPlayers[32], iPlayer, iPlayers, id

	if (EndPlayer)
	{
		get_players(iaPlayers, iPlayers)
		
		for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
		{
			id = iaPlayers[iPlayer]
			
			if (!g_izStatsSwitch[id])
				continue	// Do not show any stats
			
			cmdStatsMe(iaPlayers[iPlayer])
		}
	}
	else if (EndTop15)
	{
		get_players(iaPlayers, iPlayers)
		format_top15(g_sBuffer)
		
		for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
		{
			id = iaPlayers[iPlayer]
			
			if (!g_izStatsSwitch[id])
				continue	// Do not show any stats
			
			show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
		}
	}
	
	return PLUGIN_CONTINUE
}

public eventSpecMode(id)
{
	new sData[12]
	read_data(2, sData, 11)
	g_izSpecMode[id] = (sData[10] == '2')
	
	return PLUGIN_CONTINUE
} 

public eventShowRank(id)
{
	if (SpecRankInfo && g_izSpecMode[id])
	{
		new iPlayer = read_data(2)
		
		if (is_user_connected(iPlayer))
		{
			new izStats[8], izBody[8]
			new iRankPos, iRankMax
			
			get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
			
			iRankPos = get_user_stats(iPlayer, izStats, izBody)
			iRankMax = get_statsnum()
			
			set_hudtype_specmode()
			show_hudmessage(id, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
		}
	}
	
	return PLUGIN_CONTINUE
}

public client_connect(id)
{
	if (ShowStats)
	{
		get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
		g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
	}
	else
		g_izStatsSwitch[id] = 0

	g_izKilled[id][KILLED_KILLER_ID] = 0
	g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
	g_izShowStatsFlags[id] = 0		// Clear all flags
	g_fzShowUserStatsTime[id] = 0.0

	return PLUGIN_CONTINUE
}