/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CAxisGrunt" { "Offsets" { "m_flNextGrenadeCheck" // float { "windows" "972" "linux" "992" "mac" "992" } "m_flNextPainTime" // float { "windows" "976" "linux" "996" "mac" "996" } "m_flLastEnemySightTime" // float { "windows" "980" "linux" "1000" "mac" "1000" } "m_vecTossVelocity" // Vector { "windows" "984" "linux" "1004" "mac" "1004" } "m_fThrowGrenade" // BOOL { "windows" "996" "linux" "1016" "mac" "1016" } "m_fStanding" // BOOL { "windows" "1000" "linux" "1020" "mac" "1020" } "m_fFirstEncounter" // BOOL { "windows" "1004" "linux" "1024" "mac" "1024" } "m_cClipSize" // int { "windows" "1008" "linux" "1028" "mac" "1028" } "m_voicePitch" // int { "windows" "1012" "linux" "1032" "mac" "1032" } "m_iBrassShell" // int { "windows" "1016" "linux" "1036" "mac" "1036" } "m_iSentence" // int { "windows" "1020" "linux" "1040" "mac" "1040" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CSquadMonster * CAxisGrunt */