/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBaseMonster" { "Offsets" { "m_afConditions" // int { "windows" "492" "linux" "512" "mac" "512" } "m_hEnemy" // EHANDLE { "windows" "496" "linux" "516" "mac" "516" } "m_hTargetEnt" // EHANDLE { "windows" "504" "linux" "524" "mac" "524" } "m_hOldEnemy" // EHANDLE[4] { "windows" "512" "linux" "532" "mac" "532" } "m_vecOldEnemy" // Vector[4] { "windows" "544" "linux" "564" "mac" "564" } "m_flFieldOfView" // float { "windows" "592" "linux" "612" "mac" "612" } "m_flWaitFinished" // float { "windows" "596" "linux" "616" "mac" "616" } "m_flMoveWaitFinished" // float { "windows" "600" "linux" "620" "mac" "620" } "m_Activity" // Activity { "windows" "604" "linux" "624" "mac" "624" } "m_IdealActivity" // Activity { "windows" "608" "linux" "628" "mac" "628" } "m_LastHitGroup" // int { "windows" "612" "linux" "632" "mac" "632" } "m_MonsterState" // MONSTERSTATE { "windows" "616" "linux" "636" "mac" "636" } "m_IdealMonsterState" // MONSTERSTATE { "windows" "620" "linux" "640" "mac" "640" } "m_iTaskStatus" // int { "windows" "624" "linux" "644" "mac" "644" } "m_pSchedule" // class Schedule_t* { "windows" "628" "linux" "648" "mac" "648" } "m_iScheduleIndex" // int { "windows" "632" "linux" "652" "mac" "652" } "m_Route" // struct WayPoint_t[8] { "windows" "636" "linux" "656" "mac" "656" } "m_movementGoal" // int { "windows" "764" "linux" "784" "mac" "784" } "m_iRouteIndex" // int { "windows" "768" "linux" "788" "mac" "788" } "m_moveWaitTime" // float { "windows" "772" "linux" "792" "mac" "792" } "m_vecMoveGoal" // Vector { "windows" "776" "linux" "796" "mac" "796" } "m_movementActivity" // Activity { "windows" "788" "linux" "808" "mac" "808" } "m_iAudibleList" // int { "windows" "792" "linux" "812" "mac" "812" } "m_afSoundTypes" // int { "windows" "796" "linux" "816" "mac" "816" } "m_vecLastPosition" // Vector { "windows" "800" "linux" "820" "mac" "820" } "m_iHintNode" // int { "windows" "812" "linux" "832" "mac" "832" } "m_afMemory" // int { "windows" "816" "linux" "836" "mac" "836" } "m_iMaxHealth" // int { "windows" "820" "linux" "840" "mac" "840" } "m_vecEnemyLKP" // Vector { "windows" "824" "linux" "844" "mac" "844" } "m_cAmmoLoaded" // int { "windows" "836" "linux" "856" "mac" "856" } "m_afCapability" // int { "windows" "840" "linux" "860" "mac" "860" } "m_flNextAttack" // float { "windows" "844" "linux" "864" "mac" "864" } "m_bitsDamageType" // int { "windows" "848" "linux" "868" "mac" "868" } "m_rgbTimeBasedDamage" // unsigned char[8] { "windows" "852" "linux" "872" "mac" "872" } "m_lastDamageAmount" // int { "windows" "860" "linux" "880" "mac" "880" } "m_bloodColor" // int { "windows" "864" "linux" "884" "mac" "884" } "m_failSchedule" // int { "windows" "868" "linux" "888" "mac" "888" } "m_flHungryTime" // float { "windows" "872" "linux" "892" "mac" "892" } "m_flDistTooFar" // float { "windows" "876" "linux" "896" "mac" "896" } "m_flDistLook" // float { "windows" "880" "linux" "900" "mac" "900" } "m_iTriggerCondition" // int { "windows" "884" "linux" "904" "mac" "904" } "m_iszTriggerTarget" // string_t { "windows" "888" "linux" "908" "mac" "908" } "m_HackedGunPos" // Vector { "windows" "892" "linux" "912" "mac" "912" } "m_scriptState" // SCRIPTSTATE { "windows" "904" "linux" "924" "mac" "924" } "m_pCine" // CCineMonster* { "windows" "908" "linux" "928" "mac" "928" } "m_iClass" // int { "windows" "912" "linux" "932" "mac" "932" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster */