/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBasePlayerWeapon" { "Offsets" { "m_iPlayEmptySound" // int { "windows" "136" "linux" "152" "mac" "152" } "m_fFireOnEmpty" // int { "windows" "140" "linux" "156" "mac" "156" } "m_flPumpTime" // float { "windows" "144" "linux" "160" "mac" "160" } "m_fInSpecialReload" // int { "windows" "148" "linux" "164" "mac" "164" } "m_flNextPrimaryAttack" // float { "windows" "152" "linux" "168" "mac" "168" } "m_flNextSecondaryAttack" // float { "windows" "156" "linux" "172" "mac" "172" } "m_flTimeWeaponIdle" // float { "windows" "160" "linux" "176" "mac" "176" } "m_iPrimaryAmmoType" // int { "windows" "164" "linux" "180" "mac" "180" } "m_iSecondaryAmmoType" // int { "windows" "168" "linux" "184" "mac" "184" } "m_iClip" // int { "windows" "172" "linux" "188" "mac" "188" } "m_iClientClip" // int { "windows" "176" "linux" "192" "mac" "192" } "m_iClientWeaponState" // int { "windows" "180" "linux" "196" "mac" "196" } "m_fInReload" // int { "windows" "184" "linux" "200" "mac" "200" } "m_iDefaultAmmo" // int { "windows" "188" "linux" "204" "mac" "204" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBasePlayerItem * CBasePlayerWeapon */