/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CHGruntAlly" { "Offsets" { "m_lastAttackCheck" // BOOL { "windows" "896" "linux" "916" "mac" "916" } "m_flPlayerDamage" // float { "windows" "900" "linux" "920" "mac" "920" } "m_flNextGrenadeCheck" // float { "windows" "904" "linux" "924" "mac" "924" } "m_flNextPainTime" // float { "windows" "908" "linux" "928" "mac" "928" } "m_flLastEnemySightTime" // float { "windows" "912" "linux" "932" "mac" "932" } "m_vecTossVelocity" // Vector { "windows" "916" "linux" "936" "mac" "936" } "m_fThrowGrenade" // BOOL { "windows" "928" "linux" "948" "mac" "948" } "m_fStanding" // BOOL { "windows" "932" "linux" "952" "mac" "952" } "m_fFirstEncounter" // BOOL { "windows" "936" "linux" "956" "mac" "956" } "m_cClipSize" // int { "windows" "940" "linux" "960" "mac" "960" } "m_iBrassShell" // int { "windows" "944" "linux" "964" "mac" "964" } "m_iShotgunShell" // int { "windows" "948" "linux" "968" "mac" "968" } "m_iSawShell" // int { "windows" "952" "linux" "972" "mac" "972" } "m_iSawLink" // int { "windows" "956" "linux" "976" "mac" "976" } "m_iSentence" // int { "windows" "960" "linux" "980" "mac" "980" } "m_iWeaponIdx" // int { "windows" "964" "linux" "984" "mac" "984" } "m_iGruntHead" // int { "windows" "968" "linux" "988" "mac" "988" } "m_iGruntTorso" // int { "windows" "972" "linux" "992" "mac" "992" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * COFAllyMonster * COFSquadTalkMonster * CHGruntAlly */