/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBaseMonster" { "Offsets" { "m_afConditions" // int { "windows" "1280" "linux" "1300" "mac" "1300" } "m_hEnemy" // EHANDLE { "windows" "1284" "linux" "1304" "mac" "1304" } "m_hTargetEnt" // EHANDLE { "windows" "1292" "linux" "1312" "mac" "1312" } "m_hOldEnemy" // EHANDLE[4] { "windows" "1300" "linux" "1320" "mac" "1320" } "m_vecOldEnemy" // Vector[4] { "windows" "1332" "linux" "1352" "mac" "1352" } "m_flFieldOfView" // float { "windows" "1380" "linux" "1400" "mac" "1400" } "m_flWaitFinished" // float { "windows" "1384" "linux" "1404" "mac" "1404" } "m_flMoveWaitFinished" // float { "windows" "1388" "linux" "1408" "mac" "1408" } "m_Activity" // Activity { "windows" "1392" "linux" "1412" "mac" "1412" } "m_IdealActivity" // Activity { "windows" "1396" "linux" "1416" "mac" "1416" } "m_LastHitGroup" // int { "windows" "1400" "linux" "1420" "mac" "1420" } "m_MonsterState" // MONSTERSTATE { "windows" "1404" "linux" "1424" "mac" "1424" } "m_IdealMonsterState" // MONSTERSTATE { "windows" "1408" "linux" "1428" "mac" "1428" } "m_iTaskStatus" // int { "windows" "1412" "linux" "1432" "mac" "1432" } "m_pSchedule" // class Schedule_t* { "windows" "1416" "linux" "1436" "mac" "1436" } "m_iScheduleIndex" // int { "windows" "1420" "linux" "1440" "mac" "1440" } "m_Route" // struct WayPoint_t[8] { "windows" "1424" "linux" "1444" "mac" "1444" } "m_movementGoal" // int { "windows" "1552" "linux" "1572" "mac" "1572" } "m_iRouteIndex" // int { "windows" "1556" "linux" "1576" "mac" "1576" } "m_moveWaitTime" // float { "windows" "1560" "linux" "1580" "mac" "1580" } "m_vecMoveGoal" // Vector { "windows" "1564" "linux" "1584" "mac" "1584" } "m_movementActivity" // Activity { "windows" "1576" "linux" "1596" "mac" "1596" } "m_iAudibleList" // int { "windows" "1580" "linux" "1600" "mac" "1600" } "m_afSoundTypes" // int { "windows" "1584" "linux" "1604" "mac" "1604" } "m_vecLastPosition" // Vector { "windows" "1588" "linux" "1608" "mac" "1608" } "m_iHintNode" // int { "windows" "1600" "linux" "1620" "mac" "1620" } "m_afMemory" // int { "windows" "1604" "linux" "1624" "mac" "1624" } "m_iMaxHealth" // int { "windows" "1608" "linux" "1628" "mac" "1628" } "m_vecEnemyLKP" // Vector { "windows" "1612" "linux" "1632" "mac" "1632" } "m_cAmmoLoaded" // int { "windows" "1624" "linux" "1644" "mac" "1644" } "m_afCapability" // int { "windows" "1628" "linux" "1648" "mac" "1648" } "m_flNextAttack" // float { "windows" "1632" "linux" "1652" "mac" "1652" } "m_bitsDamageType" // int { "windows" "1636" "linux" "1656" "mac" "1656" } "m_rgbTimeBasedDamage" // unsigned char[8] { "windows" "1640" "linux" "1660" "mac" "1660" } "m_lastDamageAmount" // int { "windows" "1648" "linux" "1668" "mac" "1668" } "m_bloodColor" // int { "windows" "1652" "linux" "1672" "mac" "1672" } "m_failSchedule" // int { "windows" "1656" "linux" "1676" "mac" "1676" } "m_flHungryTime" // float { "windows" "1660" "linux" "1680" "mac" "1680" } "m_flDistTooFar" // float { "windows" "1664" "linux" "1684" "mac" "1684" } "m_flDistLook" // float { "windows" "1668" "linux" "1688" "mac" "1688" } "m_iTriggerCondition" // int { "windows" "1672" "linux" "1692" "mac" "1692" } "m_iszTriggerTarget" // string_t { "windows" "1676" "linux" "1696" "mac" "1696" } "m_HackedGunPos" // Vector { "windows" "1680" "linux" "1700" "mac" "1700" } "m_scriptState" // SCRIPTSTATE { "windows" "1692" "linux" "1712" "mac" "1712" } "m_pCine" // CCineMonster* { "windows" "1696" "linux" "1716" "mac" "1716" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster */