/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CScriptedSentence" { "Offsets" { "m_iszSentence" // int { "windows" "1280" "linux" "1300" "mac" "1300" } "m_iszEntity" // int { "windows" "1284" "linux" "1304" "mac" "1304" } "m_flRadius" // float { "windows" "1288" "linux" "1308" "mac" "1308" } "m_flDuration" // float { "windows" "1292" "linux" "1312" "mac" "1312" } "m_flRepeat" // float { "windows" "1296" "linux" "1316" "mac" "1316" } "m_flAttenuation" // float { "windows" "1300" "linux" "1320" "mac" "1320" } "m_flVolume" // float { "windows" "1304" "linux" "1324" "mac" "1324" } "m_active" // BOOL { "windows" "1308" "linux" "1328" "mac" "1328" } "m_iszListener" // int { "windows" "1312" "linux" "1332" "mac" "1332" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CScriptedSentence */