#include #include #include #include #include #include "sdk/amxxmodule.h" #include "CVector.h" #include "hook.h" #include "forward.h" #include "hook_callbacks.h" #include "call_funcs.h" #include "hook_create.h" #include "offsets.h" #include "hooklist.h" #include "ham_utils.h" OffsetManager Offsets; bool gDoForwards=true; CVector hooks[HAM_LAST_ENTRY_DONT_USE_ME_LOL]; #define V(__KEYNAME, __STUFF__) 0, 0, __KEYNAME, RT_##__STUFF__, PC_##__STUFF__, reinterpret_cast(Hook_##__STUFF__), Create_##__STUFF__, Call_##__STUFF__ hook_t hooklist[] = { { V("spawn", Void_Void) }, { V("precache", Void_Void) }, { V("keyvalue", Void_Int) }, { V("objectcaps", Int_Void) }, { V("activate", Void_Void) }, { V("setobjectcollisionbox", Void_Void) }, { V("classify", Int_Void) }, { V("deathnotice", Void_Entvar) }, { V("traceattack", Void_Entvar_Float_Vector_Trace_Int) }, { V("takedamage", Int_Entvar_Entvar_Float_Int) }, { V("takehealth", Int_Float_Int) }, { V("killed", Void_Entvar_Int) }, { V("bloodcolor", Int_Void) }, { V("tracebleed", Void_Float_Vector_Trace_Int) }, { V("istriggered", Int_Cbase) }, { V("mymonsterpointer", Cbase_Void) }, { V("mysquadmonsterpointer", Cbase_Void) }, { V("gettogglestate", Int_Void) }, { V("addpoints", Void_Int_Int) }, { V("addpointstoteam", Void_Int_Int) }, { V("addplayeritem", Int_Cbase) }, { V("removeplayeritem", Int_Cbase) }, { V("giveammo", Int_Int_Str_Int) }, { V("getdelay", Int_Void) }, { V("ismoving", Int_Void) }, { V("overridereset", Void_Void) }, { V("damagedecal", Int_Int) }, { V("settogglestate", Void_Int) }, { V("startsneaking", Void_Void) }, { V("stopsneaking", Void_Void) }, { V("oncontrols", Int_Entvar) }, { V("issneaking", Int_Void) }, { V("isalive", Int_Void) }, { V("isbspmodel", Int_Void) }, { V("reflectgauss", Int_Void) }, { V("hastarget", Int_Int) }, { V("isinworld", Int_Void) }, { V("isplayer", Int_Void) }, { V("isnetclient", Int_Void) }, { V("teamid", Str_Void) }, { V("getnexttarget", Cbase_Void) }, { V("think", Void_Void) }, { V("touch", Void_Cbase) }, { V("use", Void_Cbase_Cbase_Int_Float) }, { V("blocked", Void_Cbase) }, { V("respawn", Cbase_Void) }, { V("updateowner", Void_Void) }, { V("fbecomeprone", Int_Void) }, { V("center", Vector_Void) }, { V("eyeposition", Vector_Void) }, { V("earposition", Vector_Void) }, { V("bodytarget", Vector_pVector) }, { V("illumination", Int_Void) }, { V("fvisible", Int_Cbase) }, { V("fvecvisible", Int_pVector) }, /** Entity specific hooks **/ /* CBasePlayer */ { V("player_jump", Void_Void) }, { V("player_duck", Void_Void) }, { V("player_prethink", Void_Void) }, { V("player_postthink", Void_Void) }, { V("player_getgunposition", Vector_Void) }, { V("player_shouldfadeondeath", Int_Void) }, { V("player_impulsecommands", Void_Void) }, { V("player_updateclientdata", Void_Void) }, /* CBasePlayerItem */ { V("item_addtoplayer", Int_Cbase) }, { V("item_addduplicate", Int_Cbase) }, { V("item_getiteminfo", Void_ItemInfo) }, { V("item_candeploy", Int_Void) }, { V("item_deploy", Int_Void) }, { V("item_canholster", Int_Void) }, { V("item_holster", Void_Int) }, { V("item_updateiteminfo", Void_Void) }, { V("item_preframe", Void_Void) }, { V("item_postframe", Void_Void) }, { V("item_drop", Void_Void) }, { V("item_kill", Void_Void) }, { V("item_attachtoplayer", Void_Cbase) }, { V("item_primaryammoindex", Int_Void) }, { V("item_secondaryammoindex", Int_Void) }, { V("item_updateclientdata", Int_Cbase) }, { V("item_getweaponptr", Cbase_Void) }, { V("item_itemslot", Int_Void) }, /* CBasePlayerWeapon */ { V("weapon_extractammo", Int_Cbase) }, { V("weapon_extractclipammo", Int_Cbase) }, { V("weapon_addweapon", Int_Void) }, { V("weapon_playemptysound", Int_Void) }, { V("weapon_resetemptysound", Void_Void) }, { V("weapon_sendweaponanim", Void_Int_Int_Int) }, { V("weapon_isusable", Int_Void) }, { V("weapon_primaryattack", Void_Void) }, { V("weapon_secondaryattack", Void_Void) }, { V("weapon_reload", Void_Void) }, { V("weapon_weaponidle", Void_Void) }, { V("weapon_retireweapon", Void_Void) }, { V("weapon_shouldweaponidle", Int_Void) }, { V("weapon_usedecrement", Int_Void) }, /** Mod specific hooks **/ /* The Specialists */ { V("ts_breakablerespawn", Int_Int) }, { V("ts_canusedthroughwalls", Int_Void) }, { V("ts_respawnwait", Int_Void) }, /* Counter-Strike */ { V("cstrike_restart", Void_Void) }, { V("cstrike_roundrespawn", Void_Void) }, /* Day of Defeat */ { V("dod_roundrespawn", Void_Void) }, { V("dod_roundrespawnent", Void_Void) }, { V("dod_roundstore", Void_Void) }, { V("dod_areasetindex", Void_Int) }, { V("dod_areasendstatus", Void_Cbase) }, { V("dod_getstate", Int_Void) }, { V("dod_getstateent", Int_Cbase) }, /* Team Fortress Classic */ { V("tfc_engineeruse", Int_Cbase) }, { V("tfc_finished", Void_Void) }, { V("tfc_empexplode", Void_Entvar_Float_Float) }, { V("tfc_calcempdmgrad", Int_pFloat_pFloat) }, { V("tfc_takeempblast", Void_Entvar) }, { V("tfc_empremove", Void_Void) }, { V("tfc_takeconcussionblast", Void_Entvar_Float) }, { V("tfc_concuss", Void_Entvar) }, /* Earth's Special Forces */ { V("esf_isenvmodel", Int_Void) }, { V("esf_takedamage2", Int_Entvar_Entvar_Float_Float_Int) }, /* Natural-Selection */ { V("ns_getpointvalue", Int_Void) }, { V("ns_awardkill", Void_Entvar) }, { V("ns_resetentity", Void_Void) }, { V("ns_updateonremove", Void_Void) }, }; void FailPlugin(AMX *amx, int id, int err, const char *reason) { int fwd=MF_RegisterSPForwardByName(amx, "__fatal_ham_error", FP_CELL, FP_CELL, FP_STRING, FP_DONE); MF_ExecuteForward(fwd, id, err, reason); MF_UnregisterSPForward(fwd); } static cell AMX_NATIVE_CALL RegisterHam(AMX *amx, cell *params) { // Make sure the function we're requesting is within bounds int func=params[1]; int post=params[4]; CHECK_FUNCTION(func); char *function=MF_GetAmxString(amx, params[2], 0, NULL); char *classname=MF_GetAmxString(amx, params[3], 1, NULL); // Check the entity // create an entity, assign it the gamedll's class, hook it and destroy it edict_t *Entity=CREATE_ENTITY(); CALL_GAME_ENTITY(PLID,classname,&Entity->v); if (Entity->pvPrivateData == NULL) { REMOVE_ENTITY(Entity); MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve classtype for \"%s\", hook for \"%s\" not active.",classname,function); return 0; } void **vtable=GetVTable(Entity->pvPrivateData, Offsets.GetBase()); REMOVE_ENTITY(Entity); if (vtable == NULL) { MF_LogError(amx, AMX_ERR_NATIVE,"Failed to retrieve vtable for \"%s\", hook for \"%s\" not active.",classname,function); return 0; } // Verify that the function is valid // Don't fail the plugin if this fails, just emit a normal error int fwd=hooklist[func].makefunc(amx, function); if (fwd == -1) { MF_LogError(amx, AMX_ERR_NATIVE, "Function %s not found.", function); return 0; } // We've passed all tests... int **ivtable=(int **)vtable; void *vfunction=(void *)ivtable[hooklist[func].vtid]; // Check the list of this function's hooks, see if the function we have is a hook CVector::iterator end=hooks[func].end(); for (CVector::iterator i=hooks[func].begin(); i!=end; ++i) { if ((*i)->tramp == vfunction) { // Yes, this function is hooked Forward *pfwd=new Forward(fwd); if (post) { (*i)->post.push_back(pfwd); } else { (*i)->pre.push_back(pfwd); } return reinterpret_cast(pfwd); } } // If we got here, the function is not hooked Hook *hook=new Hook(vtable, hooklist[func].vtid, hooklist[func].targetfunc, hooklist[func].isvoid, hooklist[func].paramcount, classname); hooks[func].push_back(hook); Forward *pfwd=new Forward(fwd); if (post) { hook->post.push_back(pfwd); } else { hook->pre.push_back(pfwd); } return reinterpret_cast(pfwd); } static cell AMX_NATIVE_CALL ExecuteHam(AMX *amx, cell *params) { int func=params[1]; CHECK_FUNCTION(func); gDoForwards=false; return hooklist[func].call(amx, params); } static cell AMX_NATIVE_CALL ExecuteHamB(AMX *amx, cell *params) { int func=params[1]; CHECK_FUNCTION(func); gDoForwards=true; return hooklist[func].call(amx, params); } static cell AMX_NATIVE_CALL IsHamValid(AMX *amx, cell *params) { int func=params[1]; if (func >= 0 && func < HAM_LAST_ENTRY_DONT_USE_ME_LOL && hooklist[func].isset!=0) { return 1; } return 0; } static cell AMX_NATIVE_CALL DisableHamForward(AMX *amx, cell *params) { Forward *fwd=reinterpret_cast(params[1]); if (fwd == 0) { MF_LogError(amx, AMX_ERR_NATIVE, "Invalid HamHook handle."); return -1; } fwd->state=FSTATE_STOP; return 0; } static cell AMX_NATIVE_CALL EnableHamForward(AMX *amx, cell *params) { Forward *fwd=reinterpret_cast(params[1]); if (fwd == 0) { MF_LogError(amx, AMX_ERR_NATIVE, "Invalid HamHook handle."); return -1; } fwd->state=FSTATE_OK; return 0; } AMX_NATIVE_INFO RegisterNatives[] = { { "RegisterHam", RegisterHam }, { "ExecuteHam", ExecuteHam }, { "ExecuteHamB", ExecuteHamB }, { "IsHamValid", IsHamValid }, { "DisableHamForward", DisableHamForward }, { "EnableHamForward", EnableHamForward }, { NULL, NULL } };