/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBaseMonster" { "Offsets" { "m_Activity" // Activity { "windows" "292" "linux" "312" "mac" "312" } "m_IdealActivity" // Activity { "windows" "296" "linux" "316" "mac" "316" } "m_LastHitGroup" // int { "windows" "300" "linux" "320" "mac" "320" } "m_bitsDamageType" // int { "windows" "304" "linux" "324" "mac" "324" } "m_rgbTimeBasedDamage" // unsigned char[8] { "windows" "308" "linux" "328" "mac" "328" } "m_MonsterState" // MONSTERSTATE { "windows" "316" "linux" "336" "mac" "336" } "m_IdealMonsterState" // MONSTERSTATE { "windows" "320" "linux" "340" "mac" "340" } "m_afConditions" // int { "windows" "324" "linux" "344" "mac" "344" } "m_afMemory" // int { "windows" "328" "linux" "348" "mac" "348" } "m_flNextAttack" // float { "windows" "332" "linux" "352" "mac" "352" } "m_hEnemy" // EHANDLE { "windows" "336" "linux" "356" "mac" "356" } "m_hTargetEnt" // EHANDLE { "windows" "344" "linux" "364" "mac" "364" } "m_flFieldOfView" // float { "windows" "352" "linux" "372" "mac" "372" } "m_bloodColor" // int { "windows" "356" "linux" "376" "mac" "376" } "m_HackedGunPos" // Vector { "windows" "360" "linux" "380" "mac" "380" } "m_vecEnemyLKP" // Vector { "windows" "372" "linux" "392" "mac" "392" } } } } } }