/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBasePlayerWeapon" { "Offsets" { "m_iPlayEmptySound" // int { "windows" "176" "linux" "192" "mac" "192" } "m_fFireOnEmpty" // int { "windows" "180" "linux" "196" "mac" "196" } "m_flNextPrimaryAttack" // float { "windows" "184" "linux" "200" "mac" "200" } "m_flNextSecondaryAttack" // float { "windows" "188" "linux" "204" "mac" "204" } "m_flTimeWeaponIdle" // float { "windows" "192" "linux" "208" "mac" "208" } "m_iPrimaryAmmoType" // int { "windows" "196" "linux" "212" "mac" "212" } "m_iSecondaryAmmoType" // int { "windows" "200" "linux" "216" "mac" "216" } "m_iClip" // int { "windows" "204" "linux" "220" "mac" "220" } "m_iClientClip" // int { "windows" "208" "linux" "224" "mac" "224" } "m_iClientWeaponState" // int { "windows" "212" "linux" "228" "mac" "228" } "m_fInReload" // int { "windows" "216" "linux" "232" "mac" "232" } "m_fInSpecialReload" // int { "windows" "220" "linux" "236" "mac" "236" } "m_iDefaultAmmo" // int { "windows" "224" "linux" "240" "mac" "240" } "m_iShellId" // int { "windows" "228" "linux" "244" "mac" "244" } "m_fMaxSpeed" // float { "windows" "232" "linux" "248" "mac" "248" } "m_bDelayFire" // bool { "windows" "236" "linux" "252" "mac" "252" } "m_iDirection" // int { "windows" "240" "linux" "256" "mac" "256" } "m_bSecondarySilencerOn" // bool { "windows" "244" "linux" "260" "mac" "260" } "m_flAccuracy" // float { "windows" "248" "linux" "264" "mac" "264" } "m_flLastFire" // float { "windows" "252" "linux" "268" "mac" "268" } "m_iShotsFired" // int { "windows" "256" "linux" "272" "mac" "272" } "m_vVecAiming" // Vector { "windows" "260" "linux" "276" "mac" "276" } "model_name" // string_t { "windows" "272" "linux" "288" "mac" "288" } "m_flGlock18Shoot" // float { "windows" "276" "linux" "292" "mac" "292" } "m_iGlock18ShotsFired" // int { "windows" "280" "linux" "296" "mac" "296" } "m_flFamasShoot" // float { "windows" "284" "linux" "300" "mac" "300" } "m_iFamasShotsFired" // int { "windows" "288" "linux" "304" "mac" "304" } "m_fBurstSpread" // float { "windows" "292" "linux" "308" "mac" "308" } "m_iWeaponState" // int { "windows" "296" "linux" "312" "mac" "312" } "m_flNextReload" // float { "windows" "300" "linux" "316" "mac" "316" } "m_flDecreaseShotsFired" // float { "windows" "304" "linux" "320" "mac" "320" } "m_usFireGlock18" // short unsigned int { "windows" "308" "linux" "324" "mac" "324" } "m_usFireFamas" // short unsigned int { "windows" "310" "linux" "326" "mac" "326" } "m_flPrevPrimaryAttack" // float { "windows" "312" "linux" "328" "mac" "328" } "m_flLastFireTime" // float { "windows" "316" "linux" "332" "mac" "332" } } } } } }