// vim: set sts=8 ts=2 sw=2 tw=99 et: // // Copyright (C) 2013, David Anderson and AlliedModders LLC // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of AlliedModders LLC nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. #ifndef _include_amtl_threads_ #define _include_amtl_threads_ #include #if defined(_MSC_VER) # include # include #else # include #endif #include // Thread primitives for SourcePawn. // // Linking Requirements: // // OS X: None (-lpthread and -ldl are optional) // Windows: None // Linux: -lpthread -lrt required // // -- Mutexes -- // // A Lockable is a mutual exclusion primitive. It can be owned by at most one // thread at a time, and ownership blocks any other thread from taking taking // ownership. Ownership must be acquired and released on the same thread. // Lockables are not re-entrant. // // While a few classes support the Lockable interface, the simplest Lockable // object that can be instantiated is a Mutex. // // -- Condition Variables -- // // A ConditionVariable provides mutually exclusive access based on a // condition ocurring. CVs provide two capabilities: Wait(), which will block // until the condition is triggered, and Notify(), which signals any blocking // thread that the condition has occurred. // // Condition variables have an underlying mutex lock. This lock must be // acquired before calling Wait() or Notify(). It is automatically released // once Wait begins blocking. This operation is atomic with respect to other // threads and the mutex. For example, it is not possible for the lock to be // acquired by another thread in between unlocking and blocking. Since Notify // also requires the lock to be acquired, there is no risk of an event // accidentally dissipating into thin air because it was sent before the other // thread began blocking. // // When Wait() returns, the lock is automatically re-acquired. This operation // is NOT atomic. In between waking up and re-acquiring the lock, another // thread may steal the lock and issue another event. Applications must // account for this. For example, a message pump should check that there are // no messages left to process before blocking again. // // Likewise, it is also not defined whether a Signal() will have any effect // while a thread is not waiting on the monitor. This is yet another reason // the above paragraph is so important - applications should, under a lock of // the condition variable - check for state changes before waiting. // // -- Threads -- // // A Thread object, when created, spawns a new thread with the given callback // (the callbacks must implement IRunnable). Threads have one method of // interest, Join(), which will block until the thread's execution finishes. // Deleting a thread object will free any operating system resources associated // with that thread, if the thread has finished executing. // // Threads can fail to spawn; make sure to check Succeeded(). // namespace ke { // Abstraction for getting a unique thread identifier. Debug-only. #if defined(_MSC_VER) typedef DWORD ThreadId; static inline ThreadId GetCurrentThreadId() { return ::GetCurrentThreadId(); } #else typedef pthread_t ThreadId; static inline ThreadId GetCurrentThreadId() { return pthread_self(); } #endif // Classes which use non-reentrant, same-thread lock/unlock semantics should // inherit from this and implement DoLock/DoUnlock. class Lockable { public: Lockable() { #if !defined(NDEBUG) owner_ = 0; #endif } virtual ~Lockable() { } bool TryLock() { if (DoTryLock()) { DebugSetLocked(); return true; } return false; } void Lock() { assert(Owner() != GetCurrentThreadId()); DoLock(); DebugSetLocked(); } void Unlock() { assert(Owner() == GetCurrentThreadId()); DebugSetUnlocked(); DoUnlock(); } void AssertCurrentThreadOwns() const { assert(Owner() == GetCurrentThreadId()); } #if !defined(NDEBUG) bool Locked() const { return owner_ != 0; } ThreadId Owner() const { return owner_; } #endif virtual bool DoTryLock() = 0; virtual void DoLock() = 0; virtual void DoUnlock() = 0; protected: void DebugSetUnlocked() { #if !defined(NDEBUG) owner_ = 0; #endif } void DebugSetLocked() { #if !defined(NDEBUG) owner_ = GetCurrentThreadId(); #endif } protected: #if !defined(NDEBUG) ThreadId owner_; #endif }; // RAII for automatically locking and unlocking an object. class AutoLock { public: AutoLock(Lockable *lock) : lock_(lock) { lock_->Lock(); } ~AutoLock() { lock_->Unlock(); } private: Lockable *lock_; }; class AutoTryLock { public: AutoTryLock(Lockable *lock) { lock_ = lock->TryLock() ? lock : NULL; } ~AutoTryLock() { if (lock_) lock_->Unlock(); } private: Lockable *lock_; }; // RAII for automatically unlocking and relocking an object. class AutoUnlock { public: AutoUnlock(Lockable *lock) : lock_(lock) { lock_->Unlock(); } ~AutoUnlock() { lock_->Lock(); } private: Lockable *lock_; }; enum WaitResult { // Woke up because something happened. Wait_Signaled, // Woke up because nothing happened and a timeout was specified. Wait_Timeout, // Woke up, but because of an error. Wait_Error }; // This must be implemented in order to spawn a new thread. class IRunnable { public: virtual ~IRunnable() { } virtual void Run() = 0; }; } // namespace ke // Include the actual thread implementations. #if defined(_MSC_VER) # include "am-thread-windows.h" #else # include "am-thread-posix.h" #endif #endif // _include_amtl_threads_