/*
 * Copyright (c) 2003-2005 Twilight Suzuka
 *
 *    This file is part of TSXMod.
 *
 *    TS XMod is free software; you can redistribute it and/or modify it
 *    under the terms of the GNU General Public License as published by the
 *    Free Software Foundation; either version 2 of the License, or (at
 *    your option) any later version.
 *
 *    TS XMod is distributed in the hope that it will be useful, but
 *    WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *    General Public License for more details.
 *
 *    You should have received a copy of the GNU General Public License
 *    along with TS XMod; if not, write to the Free Software Foundation,
 *    Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *    In addition, as a special exception, the author gives permission to
 *    link the code of this program with the Half-Life Game Engine ("HL
 *    Engine") and Modified Game Libraries ("MODs") developed by Valve,
 *    L.L.C ("Valve").  You must obey the GNU General Public License in all
 *    respects for all of the code used other than the HL Engine and MODs
 *    from Valve.  If you modify this file, you may extend this exception
 *    to your version of the file, but you are not obligated to do so.  If
 *    you do not wish to do so, delete this exception statement from your
 *    version.
 *
 */

#include "amxxmodule.h"
#include "tsx.h"

void Client_ResetHUD_End(void* mValue)
{
	if ( mPlayer->IsAlive() )
	{
		mPlayer->clearStats = gpGlobals->time + 0.25f;
	}
	else 
	{
		mPlayer->items = 0;
		mPlayer->is_specialist = 0;
		mPlayer->killingSpree = 0;
		mPlayer->killFlags = 0;
		mPlayer->frags = (int)mPlayer->pEdict->v.frags;
	}
}

void Client_ScoreInfo(void* mValue)
{
	static int iId;
	switch(mState++)
	{
	case 0:
		iId = *(int*)mValue;
		break;
	case 4:
		if ( iId && (iId < 33) )
		{
			GET_PLAYER_POINTER_I(iId)->teamId = *(int*)mValue;
		}
		break;
	}
}

void Client_WeaponInfo(void* mValue)
{
	static int wpn;
	switch(mState++)
	{
	case 0:
		wpn =  *(int*)mValue;
		if ( !wpn ) wpn = 36; // kung fu
		mPlayer->current = wpn;
		break;
	case 1:
		mPlayer->weapons[wpn].clip = *(int*)mValue;
		break;
	case 2:
		mPlayer->weapons[wpn].ammo = *(int*)mValue;
		break;
	case 3:
		mPlayer->weapons[wpn].mode = *(int*)mValue;
		break;
	case 4:
		mPlayer->weapons[wpn].attach = *(int*)mValue;
		break;
	}
}

void Client_ClipInfo(void* mValue)
{
	int iValue = *(int*)mValue;
	if ( iValue < mPlayer->weapons[mPlayer->current].clip ) 
	{
		mPlayer->saveShot(mPlayer->current);
	}
	mPlayer->weapons[mPlayer->current].clip = iValue;
}

void Client_TSHealth_End(void* mValue)
{
	edict_t *enemy = mPlayer->pEdict->v.dmg_inflictor;
	int damage = (int)mPlayer->pEdict->v.dmg_take;

	if ( !damage || !enemy ) return;

	int aim = 0;
	int weapon = 0;
	mPlayer->pEdict->v.dmg_take = 0.0; 

	CPlayer* pAttacker = NULL;
	if ( enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) )
	{
		pAttacker = GET_PLAYER_POINTER(enemy);
		weapon = pAttacker->current;
		aim = pAttacker->aiming;
		pAttacker->saveHit( mPlayer , weapon , damage, aim );
	}
	else 
	{
		char szCName[16];
		strcpy( szCName,STRING(enemy->v.classname) );

		if ( szCName[0] == 'g' ) 
		{ 
			if ( enemy->v.owner && enemy->v.owner->v.flags & (FL_CLIENT | FL_FAKECLIENT) )
			{ 
				pAttacker = GET_PLAYER_POINTER(enemy->v.owner);
				weapon = 24; // grenade
				if ( pAttacker != mPlayer ) pAttacker->saveHit( mPlayer , weapon , damage, 0 );
			}
		}
		else if ( szCName[0] == 'k' ) 
		{
			int pOwner =  *( (int*)enemy->pvPrivateData + gKnifeOffset );

			if ( FNullEnt( (edict_t*)pOwner) ) return;

			pAttacker = GET_PLAYER_POINTER( (edict_t*)pOwner );
			
			weapon = 37; // throwing knife
			aim = pAttacker->aiming;
			pAttacker->saveHit( mPlayer , weapon , damage, aim );
		}
	}
	if ( !pAttacker ) pAttacker = mPlayer;

	int TA = 0;

	if ( mPlayer->teamId || is_theonemode  )
	{
		if ( (mPlayer->teamId == pAttacker->teamId ) && (mPlayer != pAttacker) ) TA = 1;
	}

	if ( weaponData[weapon].melee ) pAttacker->saveShot(weapon);
	
	MF_ExecuteForward(g_damage_info, pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
	
	if ( mPlayer->IsAlive() ) return;

	// death

    if ( (int)pAttacker->pEdict->v.frags - pAttacker->frags == 0 ) pAttacker = mPlayer;

	int killFlags = 0;

	if ( !TA && mPlayer!=pAttacker ) 
	{

		int sflags = pAttacker->pEdict->v.iuser4;
	
		int stuntKill = 0;
		int slpos = 0;

		if ( weapon == 24 );

		else if ( sflags == 20 || sflags == 1028 || sflags == 2052 ) stuntKill = 1;
		else if ( sflags == 36) slpos = 1;

		int doubleKill = 0;
		
		if ( gpGlobals->time - pAttacker->lastKill < 1.0 ) doubleKill = 1;
		
		if ( stuntKill ) killFlags |= TSKF_STUNTKILL;
		
		pAttacker->lastKill = gpGlobals->time;
	
		pAttacker->killingSpree++;

		if ( pAttacker->killingSpree == 10 ) pAttacker->is_specialist = 1;
	
		pAttacker->lastFrag = weaponData[weapon].bonus + 2*stuntKill;

		if ( doubleKill )
		{
			pAttacker->lastFrag *= 2;
			killFlags |= TSKF_DOUBLEKILL;
		}

		if ( pAttacker->is_specialist )
		{
			pAttacker->lastFrag *= 2;
			killFlags |= TSKF_ISSPEC;
		}

		if ( mPlayer->is_specialist )
		{
			pAttacker->lastFrag += 5; 
			killFlags |= TSKF_KILLEDSPEC;
		}

		pAttacker->frags += pAttacker->lastFrag; 
			if ( pAttacker->frags != pAttacker->pEdict->v.frags )
			{
				if ( slpos ) killFlags |= TSKF_SLIDINGKILL;	
				else weapon = 36;
				pAttacker->lastFrag += (int)pAttacker->pEdict->v.frags - pAttacker->frags;
				pAttacker->frags = (int)pAttacker->pEdict->v.frags;
			}
	}

	pAttacker->killFlags = killFlags;
	pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
	MF_ExecuteForward(g_death_info, pAttacker->index, mPlayer->index, weapon, aim, TA );

}

void Client_WStatus(void* mValue)
{
	switch(mState++)
	{
	case 1:
		if ( !*(int*)mValue )
		{
			mPlayer->current = 36; // fix dla wytraconej broni
		}
		break;
	}
}

void Client_TSCash(void* mValue)
{
	mPlayer->money = *(int*)mValue;
}

void Client_TSSpace(void* mValue)
{
	mPlayer->space = *(int*)mValue;
}

void Client_PwUp(void* mValue)
{
	static int iPwType;
	switch(mState++){
	case 0:
		iPwType = *(int*)mValue;

		switch(iPwType)
		{
		case TSPWUP_KUNGFU :
			mPlayer->items |= TSITEM_KUNGFU;
			break;
		case TSPWUP_SJUMP:
			mPlayer->items |= TSITEM_SUPERJUMP;
			break;
		default: mPlayer->PwUp = iPwType;
		}
		break;
	case 1:
		if ( iPwType != TSPWUP_KUNGFU && iPwType != TSPWUP_SJUMP ) mPlayer->PwUpValue = *(int*)mValue;
		break;
	}
}