// vim: set ts=4 sw=4 tw=99 noet: // // AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). // Copyright (C) The AMX Mod X Development Team. // // This software is licensed under the GNU General Public License, version 3 or higher. // Additional exceptions apply. For full license details, see LICENSE.txt or visit: // https://alliedmods.net/amxmodx-license // // Engine Module // #include "engine.h" struct usercmd_s *g_cmd; struct PlayerInfo plinfo[33]; struct GlobalInfo glinfo; int g_CameraCount; TraceResult g_tr; #define BUFFERSIZE 1023 char g_buffer[BUFFERSIZE + 1]; void UTIL_SetSize(edict_t *pev, const Vector &vecMin, const Vector &vecMax) { SET_SIZE(ENT(pev), vecMin, vecMax); } edict_t *UTIL_FindEntityInSphere(edict_t *pStart, const Vector &vecCenter, float flRadius) { if (!pStart) pStart = NULL; pStart = FIND_ENTITY_IN_SPHERE(pStart, vecCenter, flRadius); if (!FNullEnt(pStart)) return pStart; return NULL; } static cell AMX_NATIVE_CALL register_think(AMX *amx, cell *params) { int len; EntClass *p = new EntClass; const char *clsname = MF_GetAmxString(amx, params[1], 0, &len); p->Class.assign(clsname); p->Forward = MF_RegisterSPForwardByName(amx, MF_GetAmxString(amx, params[2], 0, &len), FP_CELL, FP_DONE); Thinks.push_back(p); if (!g_pFunctionTable->pfnThink) g_pFunctionTable->pfnThink=Think; return p->Forward; } static cell AMX_NATIVE_CALL register_impulse(AMX *amx, cell *params) { int len; Impulse *p = new Impulse; p->Check = params[1]; p->Forward = MF_RegisterSPForwardByName(amx, MF_GetAmxString(amx, params[2], 0, &len), FP_CELL, FP_CELL, FP_DONE); Impulses.push_back(p); if (!g_pFunctionTable->pfnCmdStart) g_pFunctionTable->pfnCmdStart=CmdStart; return p->Forward; } static cell AMX_NATIVE_CALL register_touch(AMX *amx, cell *params) { int len; char *Toucher = MF_GetAmxString(amx, params[1], 0, &len); char *Touched = MF_GetAmxString(amx, params[2], 1, &len); Touch *p = new Touch; if (!strlen(Toucher) || strcmp(Toucher, "*")==0) { p->Toucher.assign(""); } else { p->Toucher.assign(Toucher); } if (!strlen(Touched) || strcmp(Touched, "*")==0) { p->Touched.assign(""); } else { p->Touched.assign(Touched); } p->Forward = MF_RegisterSPForwardByName(amx, MF_GetAmxString(amx, params[3], 2, &len), FP_CELL, FP_CELL, FP_DONE); Touches.push_back(p); if (!g_pFunctionTable->pfnTouch) g_pFunctionTable->pfnTouch=pfnTouch; return p->Forward; } static cell AMX_NATIVE_CALL halflife_time(AMX *amx, cell *params) { REAL fVal = gpGlobals->time; return amx_ftoc(fVal); } // RadiusDamage. Damages players within a certain radius. ToDo: add the // damage messaging so players know where the damage is coming from // (the red arrow-like things on the screen). static cell AMX_NATIVE_CALL RadiusDamage(AMX *amx, cell *params) { cell *cAddr = MF_GetAmxAddr(amx,params[1]); REAL fCurrentX = amx_ctof(cAddr[0]); REAL fCurrentY = amx_ctof(cAddr[1]); REAL fCurrentZ = amx_ctof(cAddr[2]); int iDamageMultiplier = params[2]; int iRadiusMultiplier = params[3]; Vector vOrigin = Vector(fCurrentX, fCurrentY, fCurrentZ); edict_t *pSearchEnt = NULL; while ((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 5 * iRadiusMultiplier)) != NULL) { if (FStrEq(STRING(pSearchEnt->v.classname), "player")) { if (pSearchEnt->v.takedamage != DAMAGE_NO) { pSearchEnt->v.health -= 10 + RANDOM_FLOAT(0, 1 * iDamageMultiplier); if (pSearchEnt->v.health < 1) { MDLL_ClientKill(pSearchEnt); } } } } pSearchEnt = NULL; while ((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 4 * iRadiusMultiplier)) != NULL) { if (FStrEq(STRING(pSearchEnt->v.classname), "player")) { if (pSearchEnt->v.takedamage != DAMAGE_NO) { pSearchEnt->v.health -= 25 + RANDOM_FLOAT(0, 2 * iDamageMultiplier); if (pSearchEnt->v.health < 1) { MDLL_ClientKill(pSearchEnt); } } } } pSearchEnt = NULL; while ((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 3 * iRadiusMultiplier)) != NULL) { if (FStrEq(STRING(pSearchEnt->v.classname), "player")) { if (pSearchEnt->v.takedamage != DAMAGE_NO) { pSearchEnt->v.health -= 50 + RANDOM_FLOAT(0, 3 * iDamageMultiplier); if (pSearchEnt->v.health < 1) { MDLL_ClientKill(pSearchEnt); } } } } pSearchEnt = NULL; while ((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 2 * iRadiusMultiplier)) != NULL) { if (FStrEq(STRING(pSearchEnt->v.classname), "player")) { if (pSearchEnt->v.takedamage != DAMAGE_NO) { MDLL_ClientKill(pSearchEnt); } } } return 1; } static cell AMX_NATIVE_CALL PointContents(AMX *amx, cell *params) { cell *cAddr = MF_GetAmxAddr(amx, params[1]); REAL fX = amx_ctof(cAddr[0]); REAL fY = amx_ctof(cAddr[1]); REAL fZ = amx_ctof(cAddr[2]); Vector vPoint = Vector(fX, fY, fZ); return POINT_CONTENTS(vPoint); } static cell AMX_NATIVE_CALL trace_normal(AMX *amx, cell *params) { int iEnt = params[1]; cell *cStart = MF_GetAmxAddr(amx, params[2]); cell *cEnd = MF_GetAmxAddr(amx, params[3]); REAL fStartX = amx_ctof(cStart[0]); REAL fStartY = amx_ctof(cStart[1]); REAL fStartZ = amx_ctof(cStart[2]); REAL fEndX = amx_ctof(cEnd[0]); REAL fEndY = amx_ctof(cEnd[1]); REAL fEndZ = amx_ctof(cEnd[2]); cell *vRet = MF_GetAmxAddr(amx, params[4]); Vector vStart = Vector(fStartX, fStartY, fStartZ); Vector vEnd = Vector(fEndX, fEndY, fEndZ); TraceResult tr; TRACE_LINE(vStart, vEnd, dont_ignore_monsters, INDEXENT2(iEnt), &tr); vRet[0] = amx_ftoc(tr.vecPlaneNormal.x); vRet[1] = amx_ftoc(tr.vecPlaneNormal.y); vRet[2] = amx_ftoc(tr.vecPlaneNormal.z); if (tr.flFraction >= 1.0) return 0; return 1; } static cell AMX_NATIVE_CALL trace_line(AMX *amx, cell *params) { int iEnt = params[1]; cell *cStart = MF_GetAmxAddr(amx, params[2]); cell *cEnd = MF_GetAmxAddr(amx, params[3]); REAL fStartX = amx_ctof(cStart[0]); REAL fStartY = amx_ctof(cStart[1]); REAL fStartZ = amx_ctof(cStart[2]); REAL fEndX = amx_ctof(cEnd[0]); REAL fEndY = amx_ctof(cEnd[1]); REAL fEndZ = amx_ctof(cEnd[2]); cell *vRet = MF_GetAmxAddr(amx, params[4]); Vector vStart = Vector(fStartX, fStartY, fStartZ); Vector vEnd = Vector(fEndX, fEndY, fEndZ); TraceResult tr; if (iEnt == -1) TRACE_LINE(vStart, vEnd, ignore_monsters, NULL, &tr); else TRACE_LINE(vStart, vEnd, dont_ignore_monsters, INDEXENT2(iEnt), &tr); edict_t *pHit = tr.pHit; vRet[0] = amx_ftoc(tr.vecEndPos.x); vRet[1] = amx_ftoc(tr.vecEndPos.y); vRet[2] = amx_ftoc(tr.vecEndPos.z); if (FNullEnt(pHit)) return 0; return ENTINDEX(pHit); } static cell AMX_NATIVE_CALL set_speak(AMX *amx, cell *params) { int iIndex = params[1]; int iNewSpeakFlags = params[2]; if (iIndex > gpGlobals->maxClients || !MF_IsPlayerIngame(iIndex)) { MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", iIndex); return 0; } plinfo[iIndex].iSpeakFlags = iNewSpeakFlags; return 1; } static cell AMX_NATIVE_CALL get_speak(AMX *amx, cell *params) { int iIndex = params[1]; if (iIndex > gpGlobals->maxClients || !MF_IsPlayerIngame(iIndex)) { MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", iIndex); return 0; } return plinfo[iIndex].iSpeakFlags; } static cell AMX_NATIVE_CALL get_decal_index(AMX *amx, cell *params) { int len; char *szDecal = MF_GetAmxString(amx, params[1], 0, &len); return DECAL_INDEX(szDecal); } static cell AMX_NATIVE_CALL precache_event(AMX *amx, cell *params) { int len; char *szEvent = MF_FormatAmxString(amx, params, 2, &len); return PRECACHE_EVENT(params[1], (char *)STRING(ALLOC_STRING(szEvent))); } static cell AMX_NATIVE_CALL get_info_keybuffer(AMX *amx, cell *params) { int iEnt = params[1]; CHECK_ENTITY(iEnt); edict_t *e = INDEXENT2(iEnt); char *info = GETINFOKEYBUFFER(e); return MF_SetAmxString(amx, params[2], info, params[3]); } //from jghg, who says it doesn't work // it works, it's just a picky engine call -sawce static cell AMX_NATIVE_CALL drop_to_floor(AMX *amx, cell *params) { int iEnt = params[1]; CHECK_ENTITY(iEnt); edict_t *e = INDEXENT2(iEnt); return DROP_TO_FLOOR(e); } // Attachview, this allows you to attach a player's view to an entity. // use AttachView(player, player) to reset view. //(vexd) static cell AMX_NATIVE_CALL attach_view(AMX *amx, cell *params) { int iIndex = params[1]; int iTargetIndex = params[2]; CHECK_ENTITY(iIndex); SET_VIEW(INDEXENT2(iIndex), INDEXENT2(iTargetIndex)); return 1; } // SetView, this sets the view of a player. This is done by // Creating a camera entity, which follows the player. //(vexd) static cell AMX_NATIVE_CALL set_view(AMX *amx, cell *params) { int iIndex = params[1]; int iCameraType = params[2]; if (iIndex > gpGlobals->maxClients || !MF_IsPlayerIngame(iIndex)) { MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", iIndex); return 0; } edict_t *pPlayer = INDEXENT2(iIndex); edict_t *pNewCamera; switch(iCameraType) { case CAMERA_NONE: SET_VIEW(pPlayer, pPlayer); if(plinfo[ENTINDEX(pPlayer)].pViewEnt) { REMOVE_ENTITY(plinfo[ENTINDEX(pPlayer)].pViewEnt); } if (plinfo[ENTINDEX(pPlayer)].iViewType != CAMERA_NONE) // Verify that they were originally in a modified view { g_CameraCount--; if (g_CameraCount < 0) g_CameraCount=0; if (g_CameraCount==0) // Reset the AddToFullPack pointer if there's no more cameras in use... g_pFunctionTable->pfnAddToFullPack=NULL; } plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_NONE; plinfo[ENTINDEX(pPlayer)].pViewEnt = NULL; return 1; break; case CAMERA_3RDPERSON: if(plinfo[ENTINDEX(pPlayer)].iViewType != CAMERA_NONE) { plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_3RDPERSON; return 1; } g_CameraCount++; g_pFunctionTable_Post->pfnAddToFullPack=AddToFullPack_Post; g_pFunctionTable_Post->pfnPlayerPostThink=PlayerPostThink_Post; plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_3RDPERSON; pNewCamera = CREATE_NAMED_ENTITY(MAKE_STRING("info_target")); pNewCamera->v.classname = MAKE_STRING("VexdCam"); SET_MODEL(pNewCamera, "models/rpgrocket.mdl"); SET_SIZE(pNewCamera, Vector(0, 0, 0), Vector(0, 0, 0)); pNewCamera->v.movetype = MOVETYPE_NOCLIP; pNewCamera->v.solid = SOLID_NOT; pNewCamera->v.takedamage = DAMAGE_NO; pNewCamera->v.gravity = 0; pNewCamera->v.owner = pPlayer; pNewCamera->v.rendermode = kRenderTransColor; pNewCamera->v.renderamt = 0; pNewCamera->v.renderfx = kRenderFxNone; SET_VIEW(pPlayer, pNewCamera); plinfo[ENTINDEX(pPlayer)].pViewEnt = pNewCamera; break; case CAMERA_UPLEFT: if(plinfo[ENTINDEX(pPlayer)].iViewType != CAMERA_NONE) { plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_UPLEFT; return 1; } g_CameraCount++; g_pFunctionTable_Post->pfnAddToFullPack=AddToFullPack_Post; g_pFunctionTable_Post->pfnPlayerPostThink=PlayerPostThink_Post; plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_UPLEFT; pNewCamera = CREATE_NAMED_ENTITY(MAKE_STRING("info_target")); pNewCamera->v.classname = MAKE_STRING("VexdCam"); SET_MODEL(pNewCamera, "models/rpgrocket.mdl"); SET_SIZE(pNewCamera, Vector(0, 0, 0), Vector(0, 0, 0)); pNewCamera->v.movetype = MOVETYPE_NOCLIP; pNewCamera->v.solid = SOLID_NOT; pNewCamera->v.takedamage = DAMAGE_NO; pNewCamera->v.gravity = 0; pNewCamera->v.owner = pPlayer; pNewCamera->v.rendermode = kRenderTransColor; pNewCamera->v.renderamt = 0; pNewCamera->v.renderfx = kRenderFxNone; SET_VIEW(pPlayer, pNewCamera); plinfo[ENTINDEX(pPlayer)].pViewEnt = pNewCamera; break; case CAMERA_TOPDOWN: if(plinfo[ENTINDEX(pPlayer)].iViewType != CAMERA_NONE) { plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_TOPDOWN; return 1; } g_CameraCount++; g_pFunctionTable_Post->pfnAddToFullPack=AddToFullPack_Post; g_pFunctionTable_Post->pfnPlayerPostThink=PlayerPostThink_Post; plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_TOPDOWN; pNewCamera = CREATE_NAMED_ENTITY(MAKE_STRING("info_target")); pNewCamera->v.classname = MAKE_STRING("VexdCam"); SET_MODEL(pNewCamera, "models/rpgrocket.mdl"); SET_SIZE(pNewCamera, Vector(0, 0, 0), Vector(0, 0, 0)); pNewCamera->v.movetype = MOVETYPE_NOCLIP; pNewCamera->v.solid = SOLID_NOT; pNewCamera->v.takedamage = DAMAGE_NO; pNewCamera->v.gravity = 0; pNewCamera->v.owner = pPlayer; pNewCamera->v.rendermode = kRenderTransColor; pNewCamera->v.renderamt = 0; pNewCamera->v.renderfx = kRenderFxNone; SET_VIEW(pPlayer, pNewCamera); plinfo[ENTINDEX(pPlayer)].pViewEnt = pNewCamera; break; default: break; } return 1; } // SetLights, this sets the lights for the map. //(vexd) static cell AMX_NATIVE_CALL set_lights(AMX *amx, cell *params) { int iLength; char *szLights = MF_GetAmxString(amx, params[1], 0, &iLength); if (FStrEq(szLights, "#OFF")) { glinfo.bCheckLights = false; g_pFunctionTable_Post->pfnStartFrame = NULL; memset(glinfo.szLastLights, 0x0, 128); (g_engfuncs.pfnLightStyle)(0, glinfo.szRealLights); return 1; } g_pFunctionTable_Post->pfnStartFrame = StartFrame_Post; glinfo.bCheckLights = true; //Reset LastLights memset(glinfo.szLastLights, 0x0, 128); //Store the previous lighting. memcpy(glinfo.szLastLights, szLights, strlen(szLights)); (g_engfuncs.pfnLightStyle)(0, szLights); // These make it so that players/weaponmodels look like whatever the lighting is // at. otherwise it would color players under the skybox to these values. SERVER_COMMAND("sv_skycolor_r 0\n"); SERVER_COMMAND("sv_skycolor_g 0\n"); SERVER_COMMAND("sv_skycolor_b 0\n"); return 1; } //(mahnsawce) static cell AMX_NATIVE_CALL trace_hull(AMX *amx,cell *params) { int iResult=0; TraceResult tr; Vector vPos; cell *vCell; vCell = MF_GetAmxAddr(amx, params[1]); vPos.x = amx_ctof(vCell[0]); vPos.y = amx_ctof(vCell[1]); vPos.z = amx_ctof(vCell[2]); TRACE_HULL(vPos,vPos, params[4], params[2], params[3] > 0 ? INDEXENT2(params[3]) : 0 , &tr); if (tr.fStartSolid) { iResult += 1; } if (tr.fAllSolid) { iResult += 2; } if (!tr.fInOpen) { iResult += 4; } return iResult; } //(mahnsawce) static cell AMX_NATIVE_CALL playback_event(AMX *amx, cell *params) { /* Params: * native playback_event(flags,invoker,eventindex,Float:delay,Float:origin[3],Float:angles[3],Float:fparam1,Float:fparam2,iparam1,iparam2,bparam1,bparam2) * 1 2 3 4 5 6 7 8 9 10 11 12 */ int flags; edict_t *pInvoker; unsigned short eventindex; REAL delay; vec3_t origin; vec3_t angles; REAL fparam1; REAL fparam2; int iparam1; int iparam2; int bparam1; int bparam2; flags = params[1]; pInvoker=INDEXENT2(params[2]); eventindex=params[3]; delay=amx_ctof(params[4]); cell *cOrigin=MF_GetAmxAddr(amx, params[5]); cell *cAngles=MF_GetAmxAddr(amx, params[6]); origin.x=amx_ctof(cOrigin[0]); origin.y=amx_ctof(cOrigin[1]); origin.z=amx_ctof(cOrigin[2]); angles.x=amx_ctof(cAngles[0]); angles.y=amx_ctof(cAngles[1]); angles.z=amx_ctof(cAngles[2]); fparam1=amx_ctof(params[7]); fparam2=amx_ctof(params[8]); iparam1=params[9]; iparam2=params[10]; bparam1=params[11]; bparam2=params[12]; PLAYBACK_EVENT_FULL(flags, pInvoker,eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2); return 1; } //(mahnsawce) static cell AMX_NATIVE_CALL get_usercmd(AMX *amx, cell *params) { if (!incmd) return 0; int type = params[1]; if (type > usercmd_int_start && type < usercmd_int_end) { // Requesting an integer value... switch(type) { case usercmd_lerp_msec: return g_cmd->lerp_msec; case usercmd_msec: return g_cmd->msec; case usercmd_lightlevel: return g_cmd->lightlevel; case usercmd_buttons: return g_cmd->buttons; case usercmd_weaponselect: return g_cmd->weaponselect; case usercmd_impact_index: return g_cmd->impact_index; default: return 0; } } else if (type > usercmd_float_start && type < usercmd_float_end) { // Requesting a single float value // The second parameter needs to be the float variable. cell *cRet = MF_GetAmxAddr(amx, params[2]); switch(type) { case usercmd_forwardmove: *cRet = amx_ftoc(g_cmd->forwardmove); return 1; case usercmd_sidemove: *cRet = amx_ftoc(g_cmd->sidemove); return 1; case usercmd_upmove: *cRet = amx_ftoc(g_cmd->upmove); return 1; default: return 0; } } else if (type > usercmd_vec_start && type < usercmd_vec_end) { // Requesting a Vector value. cell *cRet = MF_GetAmxAddr(amx,params[2]); switch (type) { case usercmd_viewangles: cRet[0] = amx_ftoc(g_cmd->viewangles.x); cRet[1] = amx_ftoc(g_cmd->viewangles.y); cRet[2] = amx_ftoc(g_cmd->viewangles.z); return 1; case usercmd_impact_position: cRet[0] = amx_ftoc(g_cmd->impact_position.x); cRet[1] = amx_ftoc(g_cmd->impact_position.y); cRet[2] = amx_ftoc(g_cmd->impact_position.z); return 1; default: return 0; } } return 1; } static cell AMX_NATIVE_CALL set_usercmd(AMX *amx, cell *params) { if (!incmd) return 0; int type = params[1]; if (type > usercmd_int_start && type < usercmd_int_end) { // Setting an integer value... cell *blah = MF_GetAmxAddr(amx,params[2]); int iValue = blah[0]; switch(type) { case usercmd_lerp_msec: g_cmd->lerp_msec = iValue; return 1; case usercmd_msec: g_cmd->msec = iValue; return 1; case usercmd_lightlevel: g_cmd->lightlevel = iValue; return 1; case usercmd_buttons: g_cmd->buttons = iValue; return 1; case usercmd_weaponselect: g_cmd->weaponselect = iValue; return 1; case usercmd_impact_index: g_cmd->impact_index = iValue; return 1; default: return 0; } } else if (type > usercmd_float_start && type < usercmd_float_end) { // Requesting a single float value // The second parameter needs to be the float variable. cell *blah = MF_GetAmxAddr(amx,params[2]); REAL fValue = amx_ctof(blah[0]); switch(type) { case usercmd_forwardmove: g_cmd->forwardmove = fValue; return 1; case usercmd_sidemove: g_cmd->sidemove = fValue; return 1; case usercmd_upmove: g_cmd->upmove = fValue; return 1; default: return 0; } } else if (type > usercmd_vec_start && type < usercmd_vec_end) { // Requesting a Vector value. Vector vValue; cell *blah = MF_GetAmxAddr(amx,params[2]); vValue.x = amx_ctof(blah[0]); vValue.y = amx_ctof(blah[1]); vValue.z = amx_ctof(blah[2]); switch (type) { case usercmd_viewangles: g_cmd->viewangles = vValue; return 1; case usercmd_impact_position: g_cmd->impact_position = vValue; return 1; default: return 0; } } return 1; } static cell AMX_NATIVE_CALL is_visible(AMX *amx, cell *params) { int src = params[1]; int dest = params[2]; CHECK_ENTITY(src); CHECK_ENTITY(dest); edict_t *pEntity = INDEXENT2(src); edict_t *pTarget = INDEXENT2(dest); if (pTarget->v.flags & FL_NOTARGET) return 0; Vector vLooker = pEntity->v.origin + pEntity->v.view_ofs; Vector vTarget = pTarget->v.origin + pTarget->v.view_ofs; TraceResult tr; TRACE_LINE(vLooker, vTarget, FALSE, pEntity, &tr); if (tr.fInOpen && tr.fInWater) return 0; else if (tr.flFraction == 1.0) return 1; return 0; } //taken from dlls\combat.cpp static cell AMX_NATIVE_CALL in_view_cone(AMX *amx, cell *params) { int src = params[1]; CHECK_ENTITY(src); edict_t *pEdictSrc = INDEXENT(src); Vector vecLOS, vecForward; float flDot; cell *addr = MF_GetAmxAddr(amx, params[2]); Vector origin(amx_ctof(addr[0]), amx_ctof(addr[1]), amx_ctof(addr[2])); bool use2D = (params[0] / sizeof(cell)) == 2 || params[3] == 0; if (use2D) { MAKE_VECTORS(pEdictSrc->v.angles); vecForward = gpGlobals->v_forward; vecLOS = origin - pEdictSrc->v.origin; vecForward.z = 0; vecLOS.z = 0; } else { MAKE_VECTORS(pEdictSrc->v.v_angle); vecForward = gpGlobals->v_forward; vecLOS = origin - (pEdictSrc->v.origin + pEdictSrc->v.view_ofs); } vecLOS = vecLOS.Normalize(); flDot = DotProduct(vecLOS, vecForward); /* Dividing fov by two and then converting it to radians - don't ask about this ever again, please :\ */ if (flDot >= cos(pEdictSrc->v.fov * (M_PI / 360))) return 1; else return 0; } static cell AMX_NATIVE_CALL traceresult(AMX *amx, cell *params) { int type = params[1]; cell *cRet; /* TR_AllSolid, // (int) if true, plane is not valid TR_StartSolid, // (int) if true, the initial point was in a solid area TR_InOpen, // (int) TR_InWater, // (int) TR_Fraction, // (float) time completed, 1.0 = didn't hit anything TR_EndPos, // (vector) final position TR_PlaneDist, // (float) TR_PlaneNormal, // (vector) surface normal at impact TR_Hit, // (entity) entity the surface is on TR_Hitgroup // (int) 0 == generic, non zero is specific body part */ switch (type) { case TR_AllSolid: return g_tr.fAllSolid; case TR_StartSolid: return g_tr.fStartSolid; case TR_InOpen: return g_tr.fInOpen; case TR_InWater: return g_tr.fInWater; case TR_Hitgroup: return g_tr.iHitgroup; case TR_Hit: if (!FNullEnt(g_tr.pHit)) return ENTINDEX(g_tr.pHit); else return -1; case TR_Fraction: cRet = MF_GetAmxAddr(amx,params[2]); cRet[0] = amx_ftoc(g_tr.flFraction); return 1; case TR_EndPos: cRet = MF_GetAmxAddr(amx,params[2]); cRet[0] = amx_ftoc(g_tr.vecEndPos[0]); cRet[1] = amx_ftoc(g_tr.vecEndPos[1]); cRet[2] = amx_ftoc(g_tr.vecEndPos[2]); return 1; case TR_PlaneDist: cRet = MF_GetAmxAddr(amx,params[2]); cRet[0] = amx_ftoc(g_tr.flPlaneDist); return 1; case TR_PlaneNormal: cRet = MF_GetAmxAddr(amx,params[2]); cRet[0] = amx_ftoc(g_tr.vecPlaneNormal[0]); cRet[1] = amx_ftoc(g_tr.vecPlaneNormal[1]); cRet[2] = amx_ftoc(g_tr.vecPlaneNormal[2]); return 1; } return 0; } // (jghg) static cell AMX_NATIVE_CALL get_string(AMX *amx, cell *params) // (string, returnstring[], length) { snprintf(g_buffer, BUFFERSIZE, "%s", STRING(params[1])); return MF_SetAmxString(amx, params[2], g_buffer, params[3]); } //contributed by twistedeuphoria static cell AMX_NATIVE_CALL trace_forward(AMX *amx, cell *params) //native trace_forward(Float:start[3], Float:angles[3], give, ignoreEnt, &Float:hitX, &Float:hitY, &Float:shortestDistance, &Float:shortestDistLow, &Float:shortestDistHigh) { cell *cStart = MF_GetAmxAddr(amx, params[1]); cell *cAngles = MF_GetAmxAddr(amx, params[2]); REAL fGive = amx_ctof(params[3]); int iIgnoreEnt = params[4]; cell *hitX = MF_GetAmxAddr(amx, params[5]); cell *hitY = MF_GetAmxAddr(amx, params[6]); cell *shortestDistance = MF_GetAmxAddr(amx, params[7]); cell *shortestDistLow = MF_GetAmxAddr(amx, params[8]); cell *shortestDistHigh = MF_GetAmxAddr(amx, params[9]); if(fGive < 0.0) fGive = 20.0; REAL fStartX = amx_ctof(cStart[0]); REAL fStartY = amx_ctof(cStart[1]); REAL fStartZ = amx_ctof(cStart[2]); REAL fAnglesX = amx_ctof(cAngles[0]); REAL fAnglesY = amx_ctof(cAngles[1]); REAL fAnglesZ = amx_ctof(cAngles[2]); Vector playerAngleVector = Vector(fAnglesX,fAnglesY,fAnglesZ); MAKE_VECTORS(playerAngleVector); Vector forwardVector = gpGlobals->v_forward; REAL fEndX = forwardVector[0] * 4000; REAL fEndY = forwardVector[1] * 4000; REAL fClosestDist = 999999.9; REAL fClosestLow = 0.0; REAL fClosestHigh = 0.0; REAL fClosestX = 0.0; REAL fClosestY = 0.0; TraceResult tr; REAL fRetX; REAL fRetY; REAL fRetZ; for(int inum=-36;inum<=36;inum++) { REAL fUseZ = fStartZ + (REAL)inum; Vector vStart = Vector(fStartX, fStartY, fUseZ); Vector vEnd = Vector(fEndX, fEndY, fUseZ); if(iIgnoreEnt == -1) TRACE_LINE(vStart, vEnd, ignore_monsters, NULL, &tr); else TRACE_LINE(vStart, vEnd, dont_ignore_monsters, INDEXENT2(iIgnoreEnt), &tr); fRetX = tr.vecEndPos.x; fRetY = tr.vecEndPos.y; fRetZ = tr.vecEndPos.z; Vector vHit = Vector(fRetX, fRetY, fRetZ); REAL fLength = (vStart - vHit).Length(); if(fabs(fLength - fClosestDist) < fGive) fClosestHigh = fUseZ - fStartZ; else if(fLength < fClosestDist) { fClosestDist = fLength; fClosestLow = fUseZ - fStartZ; fClosestHigh = fUseZ - fStartZ; fClosestX = fRetX; fClosestY = fRetY; } } fClosestLow += 36.0; fClosestHigh += 36.0; *hitX = amx_ftoc(fClosestX); *hitY = amx_ftoc(fClosestY); *shortestDistance = amx_ftoc(fClosestDist); *shortestDistLow = amx_ftoc(fClosestLow); *shortestDistHigh = amx_ftoc(fClosestHigh); return 1; } AMX_NATIVE_INFO engine_NewNatives[] = { {"trace_line", trace_line}, {NULL, NULL} }; AMX_NATIVE_INFO engine_Natives[] = { {"halflife_time", halflife_time}, //These are mostly from original VexD {"radius_damage", RadiusDamage}, {"point_contents", PointContents}, {"trace_normal", trace_normal}, {"trace_hull", trace_hull}, {"traceresult", traceresult}, {"set_speak", set_speak}, {"get_speak", get_speak}, {"precache_event", precache_event}, {"playback_event", playback_event}, {"set_view", set_view}, {"attach_view", attach_view}, {"get_decal_index", get_decal_index}, {"get_info_keybuffer", get_info_keybuffer}, {"set_lights", set_lights}, {"drop_to_floor", drop_to_floor}, {"get_usercmd", get_usercmd}, {"set_usercmd", set_usercmd}, {"register_impulse", register_impulse}, {"register_think", register_think}, {"register_touch", register_touch}, {"eng_get_string", get_string}, {"is_in_viewcone", in_view_cone}, {"is_visible", is_visible}, {"trace_forward", trace_forward}, {NULL, NULL} /////////////////// };